| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLVertexShader_DEFINED | 8 #ifndef GrGLVertexShader_DEFINED |
| 9 #define GrGLVertexShader_DEFINED | 9 #define GrGLVertexShader_DEFINED |
| 10 | 10 |
| 11 #include "GrGLShaderBuilder.h" | 11 #include "GrGLShaderBuilder.h" |
| 12 | 12 |
| 13 class GrGLProgramBuilder; | 13 class GrGLProgramBuilder; |
| 14 | 14 |
| 15 // TODO we only actually ever need to return a GrGLShaderBuilder for this guy, n
one of the below | 15 // TODO we only actually ever need to return a GrGLShaderBuilder for this guy, n
one of the below |
| 16 // functions need to be part of VertexShaderBuilder's public interface | 16 // functions need to be part of VertexShaderBuilder's public interface |
| 17 class GrGLVertexBuilder : public GrGLShaderBuilder { | 17 class GrGLVertexBuilder : public GrGLShaderBuilder { |
| 18 public: | 18 public: |
| 19 GrGLVertexBuilder(GrGLProgramBuilder* program); | 19 GrGLVertexBuilder(GrGLProgramBuilder* program); |
| 20 | 20 |
| 21 /** | 21 /** |
| 22 * Are explicit local coordinates provided as input to the vertex shader. | 22 * Are explicit local coordinates provided as input to the vertex shader. |
| 23 */ | 23 */ |
| 24 bool hasLocalCoords() const { return (fLocalCoordsVar != fPositionVar); } | 24 bool hasExplicitLocalCoords() const { return (fLocalCoordsVar != fPositionVa
r); } |
| 25 | 25 |
| 26 /** Returns a vertex attribute that represents the local coords in the VS. T
his may be the same | 26 /** Returns a vertex attribute that represents the local coords in the VS. T
his may be the same |
| 27 as positionAttribute() or it may not be. It depends upon whether the ren
dering code | 27 as positionAttribute() or it may not be. It depends upon whether the ren
dering code |
| 28 specified explicit local coords or not in the GrDrawState. */ | 28 specified explicit local coords or not in the GrDrawState. */ |
| 29 const GrGLShaderVar& localCoordsAttribute() const { return *fLocalCoordsVar;
} | 29 const GrGLShaderVar& localCoordsAttribute() const { return *fLocalCoordsVar;
} |
| 30 | 30 |
| 31 /** Returns a vertex attribute that represents the vertex position in the VS
. This is the | 31 /** Returns a vertex attribute that represents the vertex position in the VS
. This is the |
| 32 pre-matrix position and is commonly used by effects to compute texture c
oords via a matrix. | 32 pre-matrix position and is commonly used by effects to compute texture c
oords via a matrix. |
| 33 */ | 33 */ |
| 34 const GrGLShaderVar& positionAttribute() const { return *fPositionVar; } | 34 const GrGLShaderVar& positionAttribute() const { return *fPositionVar; } |
| (...skipping 26 matching lines...) Expand all Loading... |
| 61 }; | 61 }; |
| 62 | 62 |
| 63 GrGLShaderVar* fPositionVar; | 63 GrGLShaderVar* fPositionVar; |
| 64 GrGLShaderVar* fLocalCoordsVar; | 64 GrGLShaderVar* fLocalCoordsVar; |
| 65 int fEffectAttribOffset; | 65 int fEffectAttribOffset; |
| 66 | 66 |
| 67 typedef GrGLShaderBuilder INHERITED; | 67 typedef GrGLShaderBuilder INHERITED; |
| 68 }; | 68 }; |
| 69 | 69 |
| 70 #endif | 70 #endif |
| OLD | NEW |