Index: src/gpu/gl/GrGLProgram.cpp |
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp |
index 2216fb1c5a82b9a04f51184a089e6cbaf5f7df9d..e0d4939323b0f2438944fcaad78712d7b6120d63 100644 |
--- a/src/gpu/gl/GrGLProgram.cpp |
+++ b/src/gpu/gl/GrGLProgram.cpp |
@@ -10,7 +10,6 @@ |
#include "GrAllocator.h" |
#include "GrProcessor.h" |
#include "GrCoordTransform.h" |
-#include "GrGLGeometryProcessor.h" |
#include "GrGLProcessor.h" |
#include "GrGpuGL.h" |
#include "GrGLPathRendering.h" |
@@ -25,7 +24,7 @@ |
/** |
* Retrieves the final matrix that a transform needs to apply to its source coords. |
*/ |
-static SkMatrix get_transform_matrix(const GrFragmentStage& processorStage, |
+static SkMatrix get_transform_matrix(const GrProcessorStage& processorStage, |
bool useExplicitLocalCoords, |
int transformIdx) { |
const GrCoordTransform& coordTransform = |
@@ -60,15 +59,17 @@ |
const BuiltinUniformHandles& builtinUniforms, |
GrGLuint programID, |
const UniformInfoArray& uniforms, |
- GrGLInstalledGeoProc* geometryProcessor, |
- GrGLInstalledFragProcs* fragmentProcessors) |
+ GrGLInstalledProcessors* geometryProcessor, |
+ GrGLInstalledProcessors* colorProcessors, |
+ GrGLInstalledProcessors* coverageProcessors) |
: fColor(GrColor_ILLEGAL) |
, fCoverage(GrColor_ILLEGAL) |
, fDstCopyTexUnit(-1) |
, fBuiltinUniformHandles(builtinUniforms) |
, fProgramID(programID) |
- , fGeometryProcessor(geometryProcessor) |
- , fFragmentProcessors(SkRef(fragmentProcessors)) |
+ , fGeometryProcessor(SkSafeRef(geometryProcessor)) |
+ , fColorEffects(SkRef(colorProcessors)) |
+ , fCoverageEffects(SkRef(coverageProcessors)) |
, fDesc(desc) |
, fGpu(gpu) |
, fProgramDataManager(gpu, uniforms) { |
@@ -95,24 +96,28 @@ |
if (fGeometryProcessor.get()) { |
this->initSamplers(fGeometryProcessor.get(), &texUnitIdx); |
} |
- int numProcs = fFragmentProcessors->fProcs.count(); |
- for (int i = 0; i < numProcs; i++) { |
- this->initSamplers(fFragmentProcessors->fProcs[i], &texUnitIdx); |
- } |
-} |
- |
-void GrGLProgram::initSamplers(GrGLInstalledProc* ip, int* texUnitIdx) { |
- SkTArray<GrGLInstalledProc::Sampler, true>& samplers = ip->fSamplers; |
- int numSamplers = samplers.count(); |
- for (int s = 0; s < numSamplers; ++s) { |
- SkASSERT(samplers[s].fUniform.isValid()); |
- fProgramDataManager.setSampler(samplers[s].fUniform, *texUnitIdx); |
- samplers[s].fTextureUnit = (*texUnitIdx)++; |
- } |
-} |
- |
-void GrGLProgram::bindTextures(const GrGLInstalledProc* ip, const GrProcessor& processor) { |
- const SkTArray<GrGLInstalledProc::Sampler, true>& samplers = ip->fSamplers; |
+ this->initSamplers(fColorEffects.get(), &texUnitIdx); |
+ this->initSamplers(fCoverageEffects.get(), &texUnitIdx); |
+} |
+ |
+void GrGLProgram::initSamplers(GrGLInstalledProcessors* ip, int* texUnitIdx) { |
+ int numEffects = ip->fGLProcessors.count(); |
+ SkASSERT(numEffects == ip->fSamplers.count()); |
+ for (int e = 0; e < numEffects; ++e) { |
+ SkTArray<GrGLInstalledProcessors::Sampler, true>& samplers = ip->fSamplers[e]; |
+ int numSamplers = samplers.count(); |
+ for (int s = 0; s < numSamplers; ++s) { |
+ SkASSERT(samplers[s].fUniform.isValid()); |
+ fProgramDataManager.setSampler(samplers[s].fUniform, *texUnitIdx); |
+ samplers[s].fTextureUnit = (*texUnitIdx)++; |
+ } |
+ } |
+} |
+ |
+void GrGLProgram::bindTextures(const GrGLInstalledProcessors* ip, |
+ const GrProcessor& processor, |
+ int effectIdx) { |
+ const SkTArray<GrGLInstalledProcessors::Sampler, true>& samplers = ip->fSamplers[effectIdx]; |
int numSamplers = samplers.count(); |
SkASSERT(numSamplers == processor.numTextures()); |
for (int s = 0; s < numSamplers; ++s) { |
@@ -129,6 +134,9 @@ |
void GrGLProgram::setData(const GrOptDrawState& optState, |
GrGpu::DrawType drawType, |
+ const GrGeometryStage* geometryProcessor, |
+ const GrFragmentStage* colorStages[], |
+ const GrFragmentStage* coverageStages[], |
const GrDeviceCoordTexture* dstCopy, |
SharedGLState* sharedState) { |
GrColor color = optState.getColor(); |
@@ -162,34 +170,25 @@ |
// we set the textures, and uniforms for installed processors in a generic way, but subclasses |
// of GLProgram determine how to set coord transforms |
if (fGeometryProcessor.get()) { |
- SkASSERT(optState.hasGeometryProcessor()); |
- const GrGeometryProcessor& gp = *optState.getGeometryProcessor(); |
- fGeometryProcessor->fGLProc->setData(fProgramDataManager, gp); |
- this->bindTextures(fGeometryProcessor, gp); |
- } |
- this->setFragmentData(optState); |
+ SkASSERT(geometryProcessor); |
+ this->setData<GrGeometryStage>(&geometryProcessor, fGeometryProcessor.get()); |
+ } |
+ this->setData<GrFragmentStage>(colorStages, fColorEffects.get()); |
+ this->setData<GrFragmentStage>(coverageStages, fCoverageEffects.get()); |
// Some of GrGLProgram subclasses need to update state here |
this->didSetData(drawType); |
} |
-void GrGLProgram::setFragmentData(const GrOptDrawState& optState) { |
- int numProcessors = fFragmentProcessors->fProcs.count(); |
- for (int e = 0; e < numProcessors; ++e) { |
- const GrFragmentStage& stage = optState.getFragmentStage(e); |
- const GrProcessor& processor = *stage.getProcessor(); |
- fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, processor); |
- this->setTransformData(stage, fFragmentProcessors->fProcs[e]); |
- this->bindTextures(fFragmentProcessors->fProcs[e], processor); |
- } |
-} |
-void GrGLProgram::setTransformData(const GrFragmentStage& processor, GrGLInstalledFragProc* ip) { |
- SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransforms; |
+void GrGLProgram::setTransformData(const GrProcessorStage& processor, |
+ int effectIdx, |
+ GrGLInstalledProcessors* ip) { |
+ SkTArray<GrGLInstalledProcessors::Transform, true>& transforms = ip->fTransforms[effectIdx]; |
int numTransforms = transforms.count(); |
SkASSERT(numTransforms == processor.getProcessor()->numTransforms()); |
for (int t = 0; t < numTransforms; ++t) { |
SkASSERT(transforms[t].fHandle.isValid()); |
- const SkMatrix& matrix = get_transform_matrix(processor, ip->fLocalCoordAttrib, t); |
+ const SkMatrix& matrix = get_transform_matrix(processor, ip->fHasExplicitLocalCoords, t); |
if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) { |
fProgramDataManager.setSkMatrix(transforms[t].fHandle.convertToUniformHandle(), matrix); |
transforms[t].fCurrentValue = matrix; |
@@ -322,8 +321,10 @@ |
const BuiltinUniformHandles& builtinUniforms, |
GrGLuint programID, |
const UniformInfoArray& uniforms, |
- GrGLInstalledFragProcs* fragmentProcessors) |
- : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, NULL, fragmentProcessors) { |
+ GrGLInstalledProcessors* colorProcessors, |
+ GrGLInstalledProcessors* coverageProcessors) |
+ : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, NULL, colorProcessors, |
+ coverageProcessors) { |
} |
void GrGLNvprProgramBase::onSetMatrixAndRenderTargetHeight(GrGpu::DrawType drawType, |
@@ -342,9 +343,11 @@ |
const BuiltinUniformHandles& builtinUniforms, |
GrGLuint programID, |
const UniformInfoArray& uniforms, |
- GrGLInstalledFragProcs* fragmentProcessors, |
+ GrGLInstalledProcessors* colorProcessors, |
+ GrGLInstalledProcessors* coverageProcessors, |
const SeparableVaryingInfoArray& separableVaryings) |
- : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, fragmentProcessors) { |
+ : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, colorProcessors, |
+ coverageProcessors) { |
int count = separableVaryings.count(); |
fVaryings.push_back_n(count); |
for (int i = 0; i < count; i++) { |
@@ -362,13 +365,15 @@ |
SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); |
} |
-void GrGLNvprProgram::setTransformData(const GrFragmentStage& proc, GrGLInstalledFragProc* ip) { |
- SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransforms; |
+void GrGLNvprProgram::setTransformData(const GrProcessorStage& processor, |
+ int effectIdx, |
+ GrGLInstalledProcessors* ip) { |
+ SkTArray<GrGLInstalledProcessors::Transform, true>& transforms = ip->fTransforms[effectIdx]; |
int numTransforms = transforms.count(); |
- SkASSERT(numTransforms == proc.getProcessor()->numTransforms()); |
+ SkASSERT(numTransforms == processor.getProcessor()->numTransforms()); |
for (int t = 0; t < numTransforms; ++t) { |
SkASSERT(transforms[t].fHandle.isValid()); |
- const SkMatrix& transform = get_transform_matrix(proc, ip->fLocalCoordAttrib, t); |
+ const SkMatrix& transform = get_transform_matrix(processor, ip->fHasExplicitLocalCoords, t); |
if (transforms[t].fCurrentValue.cheapEqualTo(transform)) { |
continue; |
} |
@@ -387,13 +392,15 @@ |
////////////////////////////////////////////////////////////////////////////////////// |
GrGLLegacyNvprProgram::GrGLLegacyNvprProgram(GrGpuGL* gpu, |
- const GrGLProgramDesc& desc, |
- const BuiltinUniformHandles& builtinUniforms, |
- GrGLuint programID, |
- const UniformInfoArray& uniforms, |
- GrGLInstalledFragProcs* fps, |
- int texCoordSetCnt) |
- : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, fps) |
+ const GrGLProgramDesc& desc, |
+ const BuiltinUniformHandles& builtinUniforms, |
+ GrGLuint programID, |
+ const UniformInfoArray& uniforms, |
+ GrGLInstalledProcessors* colorProcessors, |
+ GrGLInstalledProcessors* coverageProcessors, |
+ int texCoordSetCnt) |
+ : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, colorProcessors, |
+ coverageProcessors) |
, fTexCoordSetCnt(texCoordSetCnt) { |
} |
@@ -402,16 +409,17 @@ |
fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt); |
} |
-void |
-GrGLLegacyNvprProgram::setTransformData(const GrFragmentStage& proc, GrGLInstalledFragProc* ip) { |
+void GrGLLegacyNvprProgram::setTransformData(const GrProcessorStage& processorStage, |
+ int effectIdx, |
+ GrGLInstalledProcessors* ip) { |
// We've hidden the texcoord index in the first entry of the transforms array for each effect |
- int texCoordIndex = ip->fTransforms[0].fHandle.handle(); |
- int numTransforms = proc.getProcessor()->numTransforms(); |
+ int texCoordIndex = ip->fTransforms[effectIdx][0].fHandle.handle(); |
+ int numTransforms = processorStage.getProcessor()->numTransforms(); |
for (int t = 0; t < numTransforms; ++t) { |
- const SkMatrix& transform = get_transform_matrix(proc, false, t); |
+ const SkMatrix& transform = get_transform_matrix(processorStage, false, t); |
GrGLPathRendering::PathTexGenComponents components = |
GrGLPathRendering::kST_PathTexGenComponents; |
- if (proc.isPerspectiveCoordTransform(t, false)) { |
+ if (processorStage.isPerspectiveCoordTransform(t, false)) { |
components = GrGLPathRendering::kSTR_PathTexGenComponents; |
} |
fGpu->glPathRendering()->enablePathTexGen(texCoordIndex++, components, transform); |