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Side by Side Diff: src/gpu/gl/GrGLProgram.cpp

Issue 647183002: Revert of Opt state takes a GP instead of a GeometryStage (Closed) Base URL: https://skia.googlesource.com/skia.git@builder_cleanup
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgram.h" 8 #include "GrGLProgram.h"
9 9
10 #include "GrAllocator.h" 10 #include "GrAllocator.h"
11 #include "GrProcessor.h" 11 #include "GrProcessor.h"
12 #include "GrCoordTransform.h" 12 #include "GrCoordTransform.h"
13 #include "GrGLGeometryProcessor.h"
14 #include "GrGLProcessor.h" 13 #include "GrGLProcessor.h"
15 #include "GrGpuGL.h" 14 #include "GrGpuGL.h"
16 #include "GrGLPathRendering.h" 15 #include "GrGLPathRendering.h"
17 #include "GrGLShaderVar.h" 16 #include "GrGLShaderVar.h"
18 #include "GrGLSL.h" 17 #include "GrGLSL.h"
19 #include "GrOptDrawState.h" 18 #include "GrOptDrawState.h"
20 #include "SkXfermode.h" 19 #include "SkXfermode.h"
21 20
22 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) 21 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
23 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) 22 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
24 23
25 /** 24 /**
26 * Retrieves the final matrix that a transform needs to apply to its source coor ds. 25 * Retrieves the final matrix that a transform needs to apply to its source coor ds.
27 */ 26 */
28 static SkMatrix get_transform_matrix(const GrFragmentStage& processorStage, 27 static SkMatrix get_transform_matrix(const GrProcessorStage& processorStage,
29 bool useExplicitLocalCoords, 28 bool useExplicitLocalCoords,
30 int transformIdx) { 29 int transformIdx) {
31 const GrCoordTransform& coordTransform = 30 const GrCoordTransform& coordTransform =
32 processorStage.getProcessor()->coordTransform(transformIdx); 31 processorStage.getProcessor()->coordTransform(transformIdx);
33 SkMatrix combined; 32 SkMatrix combined;
34 33
35 if (kLocal_GrCoordSet == coordTransform.sourceCoords()) { 34 if (kLocal_GrCoordSet == coordTransform.sourceCoords()) {
36 // If we have explicit local coords then we shouldn't need a coord chang e. 35 // If we have explicit local coords then we shouldn't need a coord chang e.
37 const SkMatrix& ccm = 36 const SkMatrix& ccm =
38 useExplicitLocalCoords ? SkMatrix::I() : processorStage.getCoord ChangeMatrix(); 37 useExplicitLocalCoords ? SkMatrix::I() : processorStage.getCoord ChangeMatrix();
(...skipping 14 matching lines...) Expand all
53 return combined; 52 return combined;
54 } 53 }
55 54
56 //////////////////////////////////////////////////////////////////////////////// /////////////////// 55 //////////////////////////////////////////////////////////////////////////////// ///////////////////
57 56
58 GrGLProgram::GrGLProgram(GrGpuGL* gpu, 57 GrGLProgram::GrGLProgram(GrGpuGL* gpu,
59 const GrGLProgramDesc& desc, 58 const GrGLProgramDesc& desc,
60 const BuiltinUniformHandles& builtinUniforms, 59 const BuiltinUniformHandles& builtinUniforms,
61 GrGLuint programID, 60 GrGLuint programID,
62 const UniformInfoArray& uniforms, 61 const UniformInfoArray& uniforms,
63 GrGLInstalledGeoProc* geometryProcessor, 62 GrGLInstalledProcessors* geometryProcessor,
64 GrGLInstalledFragProcs* fragmentProcessors) 63 GrGLInstalledProcessors* colorProcessors,
64 GrGLInstalledProcessors* coverageProcessors)
65 : fColor(GrColor_ILLEGAL) 65 : fColor(GrColor_ILLEGAL)
66 , fCoverage(GrColor_ILLEGAL) 66 , fCoverage(GrColor_ILLEGAL)
67 , fDstCopyTexUnit(-1) 67 , fDstCopyTexUnit(-1)
68 , fBuiltinUniformHandles(builtinUniforms) 68 , fBuiltinUniformHandles(builtinUniforms)
69 , fProgramID(programID) 69 , fProgramID(programID)
70 , fGeometryProcessor(geometryProcessor) 70 , fGeometryProcessor(SkSafeRef(geometryProcessor))
71 , fFragmentProcessors(SkRef(fragmentProcessors)) 71 , fColorEffects(SkRef(colorProcessors))
72 , fCoverageEffects(SkRef(coverageProcessors))
72 , fDesc(desc) 73 , fDesc(desc)
73 , fGpu(gpu) 74 , fGpu(gpu)
74 , fProgramDataManager(gpu, uniforms) { 75 , fProgramDataManager(gpu, uniforms) {
75 this->initSamplerUniforms(); 76 this->initSamplerUniforms();
76 } 77 }
77 78
78 GrGLProgram::~GrGLProgram() { 79 GrGLProgram::~GrGLProgram() {
79 if (fProgramID) { 80 if (fProgramID) {
80 GL_CALL(DeleteProgram(fProgramID)); 81 GL_CALL(DeleteProgram(fProgramID));
81 } 82 }
82 } 83 }
83 84
84 void GrGLProgram::abandon() { 85 void GrGLProgram::abandon() {
85 fProgramID = 0; 86 fProgramID = 0;
86 } 87 }
87 88
88 void GrGLProgram::initSamplerUniforms() { 89 void GrGLProgram::initSamplerUniforms() {
89 GL_CALL(UseProgram(fProgramID)); 90 GL_CALL(UseProgram(fProgramID));
90 GrGLint texUnitIdx = 0; 91 GrGLint texUnitIdx = 0;
91 if (fBuiltinUniformHandles.fDstCopySamplerUni.isValid()) { 92 if (fBuiltinUniformHandles.fDstCopySamplerUni.isValid()) {
92 fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni , texUnitIdx); 93 fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni , texUnitIdx);
93 fDstCopyTexUnit = texUnitIdx++; 94 fDstCopyTexUnit = texUnitIdx++;
94 } 95 }
95 if (fGeometryProcessor.get()) { 96 if (fGeometryProcessor.get()) {
96 this->initSamplers(fGeometryProcessor.get(), &texUnitIdx); 97 this->initSamplers(fGeometryProcessor.get(), &texUnitIdx);
97 } 98 }
98 int numProcs = fFragmentProcessors->fProcs.count(); 99 this->initSamplers(fColorEffects.get(), &texUnitIdx);
99 for (int i = 0; i < numProcs; i++) { 100 this->initSamplers(fCoverageEffects.get(), &texUnitIdx);
100 this->initSamplers(fFragmentProcessors->fProcs[i], &texUnitIdx); 101 }
102
103 void GrGLProgram::initSamplers(GrGLInstalledProcessors* ip, int* texUnitIdx) {
104 int numEffects = ip->fGLProcessors.count();
105 SkASSERT(numEffects == ip->fSamplers.count());
106 for (int e = 0; e < numEffects; ++e) {
107 SkTArray<GrGLInstalledProcessors::Sampler, true>& samplers = ip->fSample rs[e];
108 int numSamplers = samplers.count();
109 for (int s = 0; s < numSamplers; ++s) {
110 SkASSERT(samplers[s].fUniform.isValid());
111 fProgramDataManager.setSampler(samplers[s].fUniform, *texUnitIdx);
112 samplers[s].fTextureUnit = (*texUnitIdx)++;
113 }
101 } 114 }
102 } 115 }
103 116
104 void GrGLProgram::initSamplers(GrGLInstalledProc* ip, int* texUnitIdx) { 117 void GrGLProgram::bindTextures(const GrGLInstalledProcessors* ip,
105 SkTArray<GrGLInstalledProc::Sampler, true>& samplers = ip->fSamplers; 118 const GrProcessor& processor,
106 int numSamplers = samplers.count(); 119 int effectIdx) {
107 for (int s = 0; s < numSamplers; ++s) { 120 const SkTArray<GrGLInstalledProcessors::Sampler, true>& samplers = ip->fSamp lers[effectIdx];
108 SkASSERT(samplers[s].fUniform.isValid());
109 fProgramDataManager.setSampler(samplers[s].fUniform, *texUnitIdx);
110 samplers[s].fTextureUnit = (*texUnitIdx)++;
111 }
112 }
113
114 void GrGLProgram::bindTextures(const GrGLInstalledProc* ip, const GrProcessor& p rocessor) {
115 const SkTArray<GrGLInstalledProc::Sampler, true>& samplers = ip->fSamplers;
116 int numSamplers = samplers.count(); 121 int numSamplers = samplers.count();
117 SkASSERT(numSamplers == processor.numTextures()); 122 SkASSERT(numSamplers == processor.numTextures());
118 for (int s = 0; s < numSamplers; ++s) { 123 for (int s = 0; s < numSamplers; ++s) {
119 SkASSERT(samplers[s].fTextureUnit >= 0); 124 SkASSERT(samplers[s].fTextureUnit >= 0);
120 const GrTextureAccess& textureAccess = processor.textureAccess(s); 125 const GrTextureAccess& textureAccess = processor.textureAccess(s);
121 fGpu->bindTexture(samplers[s].fTextureUnit, 126 fGpu->bindTexture(samplers[s].fTextureUnit,
122 textureAccess.getParams(), 127 textureAccess.getParams(),
123 static_cast<GrGLTexture*>(textureAccess.getTexture())) ; 128 static_cast<GrGLTexture*>(textureAccess.getTexture())) ;
124 } 129 }
125 } 130 }
126 131
127 132
128 /////////////////////////////////////////////////////////////////////////////// 133 ///////////////////////////////////////////////////////////////////////////////
129 134
130 void GrGLProgram::setData(const GrOptDrawState& optState, 135 void GrGLProgram::setData(const GrOptDrawState& optState,
131 GrGpu::DrawType drawType, 136 GrGpu::DrawType drawType,
137 const GrGeometryStage* geometryProcessor,
138 const GrFragmentStage* colorStages[],
139 const GrFragmentStage* coverageStages[],
132 const GrDeviceCoordTexture* dstCopy, 140 const GrDeviceCoordTexture* dstCopy,
133 SharedGLState* sharedState) { 141 SharedGLState* sharedState) {
134 GrColor color = optState.getColor(); 142 GrColor color = optState.getColor();
135 GrColor coverage = optState.getCoverageColor(); 143 GrColor coverage = optState.getCoverageColor();
136 144
137 this->setColor(optState, color, sharedState); 145 this->setColor(optState, color, sharedState);
138 this->setCoverage(optState, coverage, sharedState); 146 this->setCoverage(optState, coverage, sharedState);
139 this->setMatrixAndRenderTargetHeight(drawType, optState); 147 this->setMatrixAndRenderTargetHeight(drawType, optState);
140 148
141 if (dstCopy) { 149 if (dstCopy) {
(...skipping 13 matching lines...) Expand all
155 } 163 }
156 } else { 164 } else {
157 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()); 165 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid());
158 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); 166 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid());
159 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); 167 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid());
160 } 168 }
161 169
162 // we set the textures, and uniforms for installed processors in a generic w ay, but subclasses 170 // we set the textures, and uniforms for installed processors in a generic w ay, but subclasses
163 // of GLProgram determine how to set coord transforms 171 // of GLProgram determine how to set coord transforms
164 if (fGeometryProcessor.get()) { 172 if (fGeometryProcessor.get()) {
165 SkASSERT(optState.hasGeometryProcessor()); 173 SkASSERT(geometryProcessor);
166 const GrGeometryProcessor& gp = *optState.getGeometryProcessor(); 174 this->setData<GrGeometryStage>(&geometryProcessor, fGeometryProcessor.ge t());
167 fGeometryProcessor->fGLProc->setData(fProgramDataManager, gp);
168 this->bindTextures(fGeometryProcessor, gp);
169 } 175 }
170 this->setFragmentData(optState); 176 this->setData<GrFragmentStage>(colorStages, fColorEffects.get());
177 this->setData<GrFragmentStage>(coverageStages, fCoverageEffects.get());
171 178
172 // Some of GrGLProgram subclasses need to update state here 179 // Some of GrGLProgram subclasses need to update state here
173 this->didSetData(drawType); 180 this->didSetData(drawType);
174 } 181 }
175 182
176 void GrGLProgram::setFragmentData(const GrOptDrawState& optState) { 183 void GrGLProgram::setTransformData(const GrProcessorStage& processor,
177 int numProcessors = fFragmentProcessors->fProcs.count(); 184 int effectIdx,
178 for (int e = 0; e < numProcessors; ++e) { 185 GrGLInstalledProcessors* ip) {
179 const GrFragmentStage& stage = optState.getFragmentStage(e); 186 SkTArray<GrGLInstalledProcessors::Transform, true>& transforms = ip->fTransf orms[effectIdx];
180 const GrProcessor& processor = *stage.getProcessor();
181 fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, pr ocessor);
182 this->setTransformData(stage, fFragmentProcessors->fProcs[e]);
183 this->bindTextures(fFragmentProcessors->fProcs[e], processor);
184 }
185 }
186 void GrGLProgram::setTransformData(const GrFragmentStage& processor, GrGLInstall edFragProc* ip) {
187 SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransfor ms;
188 int numTransforms = transforms.count(); 187 int numTransforms = transforms.count();
189 SkASSERT(numTransforms == processor.getProcessor()->numTransforms()); 188 SkASSERT(numTransforms == processor.getProcessor()->numTransforms());
190 for (int t = 0; t < numTransforms; ++t) { 189 for (int t = 0; t < numTransforms; ++t) {
191 SkASSERT(transforms[t].fHandle.isValid()); 190 SkASSERT(transforms[t].fHandle.isValid());
192 const SkMatrix& matrix = get_transform_matrix(processor, ip->fLocalCoord Attrib, t); 191 const SkMatrix& matrix = get_transform_matrix(processor, ip->fHasExplici tLocalCoords, t);
193 if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) { 192 if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) {
194 fProgramDataManager.setSkMatrix(transforms[t].fHandle.convertToUnifo rmHandle(), matrix); 193 fProgramDataManager.setSkMatrix(transforms[t].fHandle.convertToUnifo rmHandle(), matrix);
195 transforms[t].fCurrentValue = matrix; 194 transforms[t].fCurrentValue = matrix;
196 } 195 }
197 } 196 }
198 } 197 }
199 198
200 void GrGLProgram::didSetData(GrGpu::DrawType drawType) { 199 void GrGLProgram::didSetData(GrGpu::DrawType drawType) {
201 SkASSERT(!GrGpu::IsPathRenderingDrawType(drawType)); 200 SkASSERT(!GrGpu::IsPathRenderingDrawType(drawType));
202 } 201 }
(...skipping 112 matching lines...) Expand 10 before | Expand all | Expand 10 after
315 } 314 }
316 } 315 }
317 316
318 //////////////////////////////////////////////////////////////////////////////// ///////// 317 //////////////////////////////////////////////////////////////////////////////// /////////
319 318
320 GrGLNvprProgramBase::GrGLNvprProgramBase(GrGpuGL* gpu, 319 GrGLNvprProgramBase::GrGLNvprProgramBase(GrGpuGL* gpu,
321 const GrGLProgramDesc& desc, 320 const GrGLProgramDesc& desc,
322 const BuiltinUniformHandles& builtinUni forms, 321 const BuiltinUniformHandles& builtinUni forms,
323 GrGLuint programID, 322 GrGLuint programID,
324 const UniformInfoArray& uniforms, 323 const UniformInfoArray& uniforms,
325 GrGLInstalledFragProcs* fragmentProcess ors) 324 GrGLInstalledProcessors* colorProcessor s,
326 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, NULL, fragmentP rocessors) { 325 GrGLInstalledProcessors* coverageProces sors)
326 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, NULL, colorProc essors,
327 coverageProcessors) {
327 } 328 }
328 329
329 void GrGLNvprProgramBase::onSetMatrixAndRenderTargetHeight(GrGpu::DrawType drawT ype, 330 void GrGLNvprProgramBase::onSetMatrixAndRenderTargetHeight(GrGpu::DrawType drawT ype,
330 const GrOptDrawState& optState) { 331 const GrOptDrawState& optState) {
331 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); 332 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType));
332 const GrRenderTarget* rt = optState.getRenderTarget(); 333 const GrRenderTarget* rt = optState.getRenderTarget();
333 SkISize size; 334 SkISize size;
334 size.set(rt->width(), rt->height()); 335 size.set(rt->width(), rt->height());
335 fGpu->glPathRendering()->setProjectionMatrix(optState.getViewMatrix(), size, rt->origin()); 336 fGpu->glPathRendering()->setProjectionMatrix(optState.getViewMatrix(), size, rt->origin());
336 } 337 }
337 338
338 //////////////////////////////////////////////////////////////////////////////// ///////// 339 //////////////////////////////////////////////////////////////////////////////// /////////
339 340
340 GrGLNvprProgram::GrGLNvprProgram(GrGpuGL* gpu, 341 GrGLNvprProgram::GrGLNvprProgram(GrGpuGL* gpu,
341 const GrGLProgramDesc& desc, 342 const GrGLProgramDesc& desc,
342 const BuiltinUniformHandles& builtinUniforms, 343 const BuiltinUniformHandles& builtinUniforms,
343 GrGLuint programID, 344 GrGLuint programID,
344 const UniformInfoArray& uniforms, 345 const UniformInfoArray& uniforms,
345 GrGLInstalledFragProcs* fragmentProcessors, 346 GrGLInstalledProcessors* colorProcessors,
347 GrGLInstalledProcessors* coverageProcessors,
346 const SeparableVaryingInfoArray& separableVaryi ngs) 348 const SeparableVaryingInfoArray& separableVaryi ngs)
347 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, fragmentProcess ors) { 349 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, colorProcessors ,
350 coverageProcessors) {
348 int count = separableVaryings.count(); 351 int count = separableVaryings.count();
349 fVaryings.push_back_n(count); 352 fVaryings.push_back_n(count);
350 for (int i = 0; i < count; i++) { 353 for (int i = 0; i < count; i++) {
351 Varying& varying = fVaryings[i]; 354 Varying& varying = fVaryings[i];
352 const SeparableVaryingInfo& builderVarying = separableVaryings[i]; 355 const SeparableVaryingInfo& builderVarying = separableVaryings[i];
353 SkASSERT(GrGLShaderVar::kNonArray == builderVarying.fVariable.getArrayCo unt()); 356 SkASSERT(GrGLShaderVar::kNonArray == builderVarying.fVariable.getArrayCo unt());
354 SkDEBUGCODE( 357 SkDEBUGCODE(
355 varying.fType = builderVarying.fVariable.getType(); 358 varying.fType = builderVarying.fVariable.getType();
356 ); 359 );
357 varying.fLocation = builderVarying.fLocation; 360 varying.fLocation = builderVarying.fLocation;
358 } 361 }
359 } 362 }
360 363
361 void GrGLNvprProgram::didSetData(GrGpu::DrawType drawType) { 364 void GrGLNvprProgram::didSetData(GrGpu::DrawType drawType) {
362 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); 365 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType));
363 } 366 }
364 367
365 void GrGLNvprProgram::setTransformData(const GrFragmentStage& proc, GrGLInstalle dFragProc* ip) { 368 void GrGLNvprProgram::setTransformData(const GrProcessorStage& processor,
366 SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransfor ms; 369 int effectIdx,
370 GrGLInstalledProcessors* ip) {
371 SkTArray<GrGLInstalledProcessors::Transform, true>& transforms = ip->fTransf orms[effectIdx];
367 int numTransforms = transforms.count(); 372 int numTransforms = transforms.count();
368 SkASSERT(numTransforms == proc.getProcessor()->numTransforms()); 373 SkASSERT(numTransforms == processor.getProcessor()->numTransforms());
369 for (int t = 0; t < numTransforms; ++t) { 374 for (int t = 0; t < numTransforms; ++t) {
370 SkASSERT(transforms[t].fHandle.isValid()); 375 SkASSERT(transforms[t].fHandle.isValid());
371 const SkMatrix& transform = get_transform_matrix(proc, ip->fLocalCoordAt trib, t); 376 const SkMatrix& transform = get_transform_matrix(processor, ip->fHasExpl icitLocalCoords, t);
372 if (transforms[t].fCurrentValue.cheapEqualTo(transform)) { 377 if (transforms[t].fCurrentValue.cheapEqualTo(transform)) {
373 continue; 378 continue;
374 } 379 }
375 transforms[t].fCurrentValue = transform; 380 transforms[t].fCurrentValue = transform;
376 const Varying& fragmentInput = fVaryings[transforms[t].fHandle.handle()] ; 381 const Varying& fragmentInput = fVaryings[transforms[t].fHandle.handle()] ;
377 SkASSERT(transforms[t].fType == kVec2f_GrSLType || transforms[t].fType = = kVec3f_GrSLType); 382 SkASSERT(transforms[t].fType == kVec2f_GrSLType || transforms[t].fType = = kVec3f_GrSLType);
378 unsigned components = transforms[t].fType == kVec2f_GrSLType ? 2 : 3; 383 unsigned components = transforms[t].fType == kVec2f_GrSLType ? 2 : 3;
379 fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID , 384 fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID ,
380 fragmentIn put.fLocation, 385 fragmentIn put.fLocation,
381 GR_GL_OBJE CT_LINEAR, 386 GR_GL_OBJE CT_LINEAR,
382 components , 387 components ,
383 transform) ; 388 transform) ;
384 } 389 }
385 } 390 }
386 391
387 //////////////////////////////////////////////////////////////////////////////// ////// 392 //////////////////////////////////////////////////////////////////////////////// //////
388 393
389 GrGLLegacyNvprProgram::GrGLLegacyNvprProgram(GrGpuGL* gpu, 394 GrGLLegacyNvprProgram::GrGLLegacyNvprProgram(GrGpuGL* gpu,
390 const GrGLProgramDesc& desc, 395 const GrGLProgramDesc& desc,
391 const BuiltinUniformHandles& builti nUniforms, 396 const BuiltinUniformHandles& builtinUniforms,
392 GrGLuint programID, 397 GrGLuint programID,
393 const UniformInfoArray& uniforms, 398 const UniformInfoArray& uniforms,
394 GrGLInstalledFragProcs* fps, 399 GrGLInstalledProcessors* colorProcessors,
395 int texCoordSetCnt) 400 GrGLInstalledProcessors* coverageProcessors,
396 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, fps) 401 int texCoordSetCnt)
402 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, colorProcessors ,
403 coverageProcessors)
397 , fTexCoordSetCnt(texCoordSetCnt) { 404 , fTexCoordSetCnt(texCoordSetCnt) {
398 } 405 }
399 406
400 void GrGLLegacyNvprProgram::didSetData(GrGpu::DrawType drawType) { 407 void GrGLLegacyNvprProgram::didSetData(GrGpu::DrawType drawType) {
401 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); 408 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType));
402 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt); 409 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt);
403 } 410 }
404 411
405 void 412 void GrGLLegacyNvprProgram::setTransformData(const GrProcessorStage& processorSt age,
406 GrGLLegacyNvprProgram::setTransformData(const GrFragmentStage& proc, GrGLInstall edFragProc* ip) { 413 int effectIdx,
414 GrGLInstalledProcessors* ip) {
407 // We've hidden the texcoord index in the first entry of the transforms arra y for each effect 415 // We've hidden the texcoord index in the first entry of the transforms arra y for each effect
408 int texCoordIndex = ip->fTransforms[0].fHandle.handle(); 416 int texCoordIndex = ip->fTransforms[effectIdx][0].fHandle.handle();
409 int numTransforms = proc.getProcessor()->numTransforms(); 417 int numTransforms = processorStage.getProcessor()->numTransforms();
410 for (int t = 0; t < numTransforms; ++t) { 418 for (int t = 0; t < numTransforms; ++t) {
411 const SkMatrix& transform = get_transform_matrix(proc, false, t); 419 const SkMatrix& transform = get_transform_matrix(processorStage, false, t);
412 GrGLPathRendering::PathTexGenComponents components = 420 GrGLPathRendering::PathTexGenComponents components =
413 GrGLPathRendering::kST_PathTexGenComponents; 421 GrGLPathRendering::kST_PathTexGenComponents;
414 if (proc.isPerspectiveCoordTransform(t, false)) { 422 if (processorStage.isPerspectiveCoordTransform(t, false)) {
415 components = GrGLPathRendering::kSTR_PathTexGenComponents; 423 components = GrGLPathRendering::kSTR_PathTexGenComponents;
416 } 424 }
417 fGpu->glPathRendering()->enablePathTexGen(texCoordIndex++, components, t ransform); 425 fGpu->glPathRendering()->enablePathTexGen(texCoordIndex++, components, t ransform);
418 } 426 }
419 } 427 }
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