Index: mojo/apps/js/bindings/gl/context.cc |
diff --git a/mojo/apps/js/bindings/gl/context.cc b/mojo/apps/js/bindings/gl/context.cc |
deleted file mode 100644 |
index 4754d4efda1468cd57e61620b8ea437afb48ef2e..0000000000000000000000000000000000000000 |
--- a/mojo/apps/js/bindings/gl/context.cc |
+++ /dev/null |
@@ -1,187 +0,0 @@ |
-// Copyright 2013 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "mojo/apps/js/bindings/gl/context.h" |
- |
-#include <GLES2/gl2.h> |
- |
-#include "gin/arguments.h" |
-#include "gin/array_buffer.h" |
-#include "gin/object_template_builder.h" |
-#include "gin/per_context_data.h" |
-#include "mojo/public/c/gles2/gles2.h" |
-#include "mojo/public/cpp/environment/environment.h" |
- |
-namespace gin { |
-template<> |
-struct Converter<GLboolean> { |
- static bool FromV8(v8::Isolate* isolate, v8::Handle<v8::Value> val, |
- GLboolean* out) { |
- bool bool_val = false; |
- if (!Converter<bool>::FromV8(isolate, val, &bool_val)) |
- return false; |
- *out = static_cast<GLboolean>(bool_val); |
- return true; |
- } |
-}; |
-} |
- |
-namespace mojo { |
-namespace js { |
-namespace gl { |
- |
-gin::WrapperInfo Context::kWrapperInfo = { gin::kEmbedderNativeGin }; |
- |
-gin::Handle<Context> Context::Create( |
- v8::Isolate* isolate, |
- mojo::Handle handle, |
- v8::Handle<v8::Function> context_lost_callback) { |
- return gin::CreateHandle(isolate, |
- new Context(isolate, handle, context_lost_callback)); |
-} |
- |
-void Context::BufferData(GLenum target, const gin::ArrayBufferView& buffer, |
- GLenum usage) { |
- glBufferData(target, static_cast<GLsizeiptr>(buffer.num_bytes()), |
- buffer.bytes(), usage); |
-} |
- |
-void Context::CompileShader(const gin::Arguments& args, GLuint shader) { |
- glCompileShader(shader); |
- GLint compiled = 0; |
- glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); |
- if (!compiled) { |
- args.ThrowTypeError(std::string("Could not compile shader: ") + |
- GetShaderInfoLog(shader)); |
- } |
-} |
- |
-GLuint Context::CreateBuffer() { |
- GLuint result = 0; |
- glGenBuffers(1, &result); |
- return result; |
-} |
- |
-void Context::DrawElements(GLenum mode, GLsizei count, GLenum type, |
- uint64_t indices) { |
- // This looks scary, but it's what WebGL does too: |
- // http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.1 |
- glDrawElements(mode, count, type, reinterpret_cast<void*>(indices)); |
-} |
- |
-GLint Context::GetAttribLocation(GLuint program, const std::string& name) { |
- return glGetAttribLocation(program, name.c_str()); |
-} |
- |
-std::string Context::GetProgramInfoLog(GLuint program) { |
- GLint info_log_length = 0; |
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_length); |
- std::string info_log(info_log_length, 0); |
- glGetProgramInfoLog(program, info_log_length, NULL, &info_log.at(0)); |
- return info_log; |
-} |
- |
-std::string Context::GetShaderInfoLog(GLuint shader) { |
- GLint info_log_length = 0; |
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length); |
- std::string info_log(info_log_length, 0); |
- glGetShaderInfoLog(shader, info_log_length, NULL, &info_log.at(0)); |
- return info_log; |
-} |
- |
-GLint Context::GetUniformLocation(GLuint program, const std::string& name) { |
- return glGetUniformLocation(program, name.c_str()); |
-} |
- |
-void Context::ShaderSource(GLuint shader, const std::string& source) { |
- const char* source_chars = source.c_str(); |
- glShaderSource(shader, 1, &source_chars, NULL); |
-} |
- |
-void Context::UniformMatrix4fv(GLint location, GLboolean transpose, |
- const gin::ArrayBufferView& buffer) { |
- glUniformMatrix4fv(location, 1, transpose, |
- static_cast<float*>(buffer.bytes())); |
-} |
- |
-void Context::VertexAttribPointer(GLuint index, GLint size, GLenum type, |
- GLboolean normalized, GLsizei stride, |
- uint64_t offset) { |
- glVertexAttribPointer(index, size, type, normalized, stride, |
- reinterpret_cast<void*>(offset)); |
-} |
- |
-gin::ObjectTemplateBuilder Context::GetObjectTemplateBuilder( |
- v8::Isolate* isolate) { |
- return gin::ObjectTemplateBuilder(isolate) |
- .SetValue("ARRAY_BUFFER", GL_ARRAY_BUFFER) |
- .SetValue("COLOR_BUFFER_BIT", GL_COLOR_BUFFER_BIT) |
- .SetValue("ELEMENT_ARRAY_BUFFER", GL_ELEMENT_ARRAY_BUFFER) |
- .SetValue("FLOAT", GL_FLOAT) |
- .SetValue("FRAGMENT_SHADER", GL_FRAGMENT_SHADER) |
- .SetValue("STATIC_DRAW", GL_STATIC_DRAW) |
- .SetValue("TRIANGLES", GL_TRIANGLES) |
- .SetValue("UNSIGNED_SHORT", GL_UNSIGNED_SHORT) |
- .SetValue("VERTEX_SHADER", GL_VERTEX_SHADER) |
- .SetMethod("attachShader", glAttachShader) |
- .SetMethod("bindBuffer", glBindBuffer) |
- .SetMethod("bufferData", BufferData) |
- .SetMethod("clear", glClear) |
- .SetMethod("clearColor", glClearColor) |
- .SetMethod("compileShader", CompileShader) |
- .SetMethod("createBuffer", CreateBuffer) |
- .SetMethod("createProgram", glCreateProgram) |
- .SetMethod("createShader", glCreateShader) |
- .SetMethod("deleteShader", glDeleteShader) |
- .SetMethod("drawElements", DrawElements) |
- .SetMethod("enableVertexAttribArray", glEnableVertexAttribArray) |
- .SetMethod("getAttribLocation", GetAttribLocation) |
- .SetMethod("getProgramInfoLog", GetProgramInfoLog) |
- .SetMethod("getShaderInfoLog", GetShaderInfoLog) |
- .SetMethod("getUniformLocation", GetUniformLocation) |
- .SetMethod("linkProgram", glLinkProgram) |
- .SetMethod("shaderSource", ShaderSource) |
- .SetMethod("swapBuffers", MojoGLES2SwapBuffers) |
- .SetMethod("uniformMatrix4fv", UniformMatrix4fv) |
- .SetMethod("useProgram", glUseProgram) |
- .SetMethod("vertexAttribPointer", VertexAttribPointer) |
- .SetMethod("viewport", glViewport); |
-} |
- |
-Context::Context(v8::Isolate* isolate, |
- mojo::Handle handle, |
- v8::Handle<v8::Function> context_lost_callback) { |
- v8::Handle<v8::Context> context = isolate->GetCurrentContext(); |
- runner_ = gin::PerContextData::From(context)->runner()->GetWeakPtr(); |
- context_lost_callback_.Reset(isolate, context_lost_callback); |
- context_ = MojoGLES2CreateContext(handle.value(), |
- &ContextLostThunk, |
- this, |
- Environment::GetDefaultAsyncWaiter()); |
- MojoGLES2MakeCurrent(context_); |
-} |
- |
-Context::~Context() { |
- MojoGLES2DestroyContext(context_); |
-} |
- |
-void Context::ContextLost() { |
- if (!runner_) |
- return; |
- gin::Runner::Scope scope(runner_.get()); |
- v8::Isolate* isolate = runner_->GetContextHolder()->isolate(); |
- |
- v8::Handle<v8::Function> callback = v8::Local<v8::Function>::New( |
- isolate, context_lost_callback_); |
- |
- runner_->Call(callback, runner_->global(), 0, NULL); |
-} |
- |
-void Context::ContextLostThunk(void* closure) { |
- static_cast<Context*>(closure)->ContextLost(); |
-} |
- |
-} // namespace gl |
-} // namespace js |
-} // namespace mojo |