Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1023)

Unified Diff: mojo/apps/js/bindings/gl/context.cc

Issue 646943006: Remove mojo/apps/js, it is unused (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « mojo/apps/js/bindings/gl/context.h ('k') | mojo/apps/js/bindings/gl/module.h » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: mojo/apps/js/bindings/gl/context.cc
diff --git a/mojo/apps/js/bindings/gl/context.cc b/mojo/apps/js/bindings/gl/context.cc
deleted file mode 100644
index 4754d4efda1468cd57e61620b8ea437afb48ef2e..0000000000000000000000000000000000000000
--- a/mojo/apps/js/bindings/gl/context.cc
+++ /dev/null
@@ -1,187 +0,0 @@
-// Copyright 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "mojo/apps/js/bindings/gl/context.h"
-
-#include <GLES2/gl2.h>
-
-#include "gin/arguments.h"
-#include "gin/array_buffer.h"
-#include "gin/object_template_builder.h"
-#include "gin/per_context_data.h"
-#include "mojo/public/c/gles2/gles2.h"
-#include "mojo/public/cpp/environment/environment.h"
-
-namespace gin {
-template<>
-struct Converter<GLboolean> {
- static bool FromV8(v8::Isolate* isolate, v8::Handle<v8::Value> val,
- GLboolean* out) {
- bool bool_val = false;
- if (!Converter<bool>::FromV8(isolate, val, &bool_val))
- return false;
- *out = static_cast<GLboolean>(bool_val);
- return true;
- }
-};
-}
-
-namespace mojo {
-namespace js {
-namespace gl {
-
-gin::WrapperInfo Context::kWrapperInfo = { gin::kEmbedderNativeGin };
-
-gin::Handle<Context> Context::Create(
- v8::Isolate* isolate,
- mojo::Handle handle,
- v8::Handle<v8::Function> context_lost_callback) {
- return gin::CreateHandle(isolate,
- new Context(isolate, handle, context_lost_callback));
-}
-
-void Context::BufferData(GLenum target, const gin::ArrayBufferView& buffer,
- GLenum usage) {
- glBufferData(target, static_cast<GLsizeiptr>(buffer.num_bytes()),
- buffer.bytes(), usage);
-}
-
-void Context::CompileShader(const gin::Arguments& args, GLuint shader) {
- glCompileShader(shader);
- GLint compiled = 0;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
- if (!compiled) {
- args.ThrowTypeError(std::string("Could not compile shader: ") +
- GetShaderInfoLog(shader));
- }
-}
-
-GLuint Context::CreateBuffer() {
- GLuint result = 0;
- glGenBuffers(1, &result);
- return result;
-}
-
-void Context::DrawElements(GLenum mode, GLsizei count, GLenum type,
- uint64_t indices) {
- // This looks scary, but it's what WebGL does too:
- // http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.1
- glDrawElements(mode, count, type, reinterpret_cast<void*>(indices));
-}
-
-GLint Context::GetAttribLocation(GLuint program, const std::string& name) {
- return glGetAttribLocation(program, name.c_str());
-}
-
-std::string Context::GetProgramInfoLog(GLuint program) {
- GLint info_log_length = 0;
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_length);
- std::string info_log(info_log_length, 0);
- glGetProgramInfoLog(program, info_log_length, NULL, &info_log.at(0));
- return info_log;
-}
-
-std::string Context::GetShaderInfoLog(GLuint shader) {
- GLint info_log_length = 0;
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length);
- std::string info_log(info_log_length, 0);
- glGetShaderInfoLog(shader, info_log_length, NULL, &info_log.at(0));
- return info_log;
-}
-
-GLint Context::GetUniformLocation(GLuint program, const std::string& name) {
- return glGetUniformLocation(program, name.c_str());
-}
-
-void Context::ShaderSource(GLuint shader, const std::string& source) {
- const char* source_chars = source.c_str();
- glShaderSource(shader, 1, &source_chars, NULL);
-}
-
-void Context::UniformMatrix4fv(GLint location, GLboolean transpose,
- const gin::ArrayBufferView& buffer) {
- glUniformMatrix4fv(location, 1, transpose,
- static_cast<float*>(buffer.bytes()));
-}
-
-void Context::VertexAttribPointer(GLuint index, GLint size, GLenum type,
- GLboolean normalized, GLsizei stride,
- uint64_t offset) {
- glVertexAttribPointer(index, size, type, normalized, stride,
- reinterpret_cast<void*>(offset));
-}
-
-gin::ObjectTemplateBuilder Context::GetObjectTemplateBuilder(
- v8::Isolate* isolate) {
- return gin::ObjectTemplateBuilder(isolate)
- .SetValue("ARRAY_BUFFER", GL_ARRAY_BUFFER)
- .SetValue("COLOR_BUFFER_BIT", GL_COLOR_BUFFER_BIT)
- .SetValue("ELEMENT_ARRAY_BUFFER", GL_ELEMENT_ARRAY_BUFFER)
- .SetValue("FLOAT", GL_FLOAT)
- .SetValue("FRAGMENT_SHADER", GL_FRAGMENT_SHADER)
- .SetValue("STATIC_DRAW", GL_STATIC_DRAW)
- .SetValue("TRIANGLES", GL_TRIANGLES)
- .SetValue("UNSIGNED_SHORT", GL_UNSIGNED_SHORT)
- .SetValue("VERTEX_SHADER", GL_VERTEX_SHADER)
- .SetMethod("attachShader", glAttachShader)
- .SetMethod("bindBuffer", glBindBuffer)
- .SetMethod("bufferData", BufferData)
- .SetMethod("clear", glClear)
- .SetMethod("clearColor", glClearColor)
- .SetMethod("compileShader", CompileShader)
- .SetMethod("createBuffer", CreateBuffer)
- .SetMethod("createProgram", glCreateProgram)
- .SetMethod("createShader", glCreateShader)
- .SetMethod("deleteShader", glDeleteShader)
- .SetMethod("drawElements", DrawElements)
- .SetMethod("enableVertexAttribArray", glEnableVertexAttribArray)
- .SetMethod("getAttribLocation", GetAttribLocation)
- .SetMethod("getProgramInfoLog", GetProgramInfoLog)
- .SetMethod("getShaderInfoLog", GetShaderInfoLog)
- .SetMethod("getUniformLocation", GetUniformLocation)
- .SetMethod("linkProgram", glLinkProgram)
- .SetMethod("shaderSource", ShaderSource)
- .SetMethod("swapBuffers", MojoGLES2SwapBuffers)
- .SetMethod("uniformMatrix4fv", UniformMatrix4fv)
- .SetMethod("useProgram", glUseProgram)
- .SetMethod("vertexAttribPointer", VertexAttribPointer)
- .SetMethod("viewport", glViewport);
-}
-
-Context::Context(v8::Isolate* isolate,
- mojo::Handle handle,
- v8::Handle<v8::Function> context_lost_callback) {
- v8::Handle<v8::Context> context = isolate->GetCurrentContext();
- runner_ = gin::PerContextData::From(context)->runner()->GetWeakPtr();
- context_lost_callback_.Reset(isolate, context_lost_callback);
- context_ = MojoGLES2CreateContext(handle.value(),
- &ContextLostThunk,
- this,
- Environment::GetDefaultAsyncWaiter());
- MojoGLES2MakeCurrent(context_);
-}
-
-Context::~Context() {
- MojoGLES2DestroyContext(context_);
-}
-
-void Context::ContextLost() {
- if (!runner_)
- return;
- gin::Runner::Scope scope(runner_.get());
- v8::Isolate* isolate = runner_->GetContextHolder()->isolate();
-
- v8::Handle<v8::Function> callback = v8::Local<v8::Function>::New(
- isolate, context_lost_callback_);
-
- runner_->Call(callback, runner_->global(), 0, NULL);
-}
-
-void Context::ContextLostThunk(void* closure) {
- static_cast<Context*>(closure)->ContextLost();
-}
-
-} // namespace gl
-} // namespace js
-} // namespace mojo
« no previous file with comments | « mojo/apps/js/bindings/gl/context.h ('k') | mojo/apps/js/bindings/gl/module.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698