| Index: mojo/apps/js/bindings/gl/context.cc
|
| diff --git a/mojo/apps/js/bindings/gl/context.cc b/mojo/apps/js/bindings/gl/context.cc
|
| deleted file mode 100644
|
| index 4754d4efda1468cd57e61620b8ea437afb48ef2e..0000000000000000000000000000000000000000
|
| --- a/mojo/apps/js/bindings/gl/context.cc
|
| +++ /dev/null
|
| @@ -1,187 +0,0 @@
|
| -// Copyright 2013 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "mojo/apps/js/bindings/gl/context.h"
|
| -
|
| -#include <GLES2/gl2.h>
|
| -
|
| -#include "gin/arguments.h"
|
| -#include "gin/array_buffer.h"
|
| -#include "gin/object_template_builder.h"
|
| -#include "gin/per_context_data.h"
|
| -#include "mojo/public/c/gles2/gles2.h"
|
| -#include "mojo/public/cpp/environment/environment.h"
|
| -
|
| -namespace gin {
|
| -template<>
|
| -struct Converter<GLboolean> {
|
| - static bool FromV8(v8::Isolate* isolate, v8::Handle<v8::Value> val,
|
| - GLboolean* out) {
|
| - bool bool_val = false;
|
| - if (!Converter<bool>::FromV8(isolate, val, &bool_val))
|
| - return false;
|
| - *out = static_cast<GLboolean>(bool_val);
|
| - return true;
|
| - }
|
| -};
|
| -}
|
| -
|
| -namespace mojo {
|
| -namespace js {
|
| -namespace gl {
|
| -
|
| -gin::WrapperInfo Context::kWrapperInfo = { gin::kEmbedderNativeGin };
|
| -
|
| -gin::Handle<Context> Context::Create(
|
| - v8::Isolate* isolate,
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| - mojo::Handle handle,
|
| - v8::Handle<v8::Function> context_lost_callback) {
|
| - return gin::CreateHandle(isolate,
|
| - new Context(isolate, handle, context_lost_callback));
|
| -}
|
| -
|
| -void Context::BufferData(GLenum target, const gin::ArrayBufferView& buffer,
|
| - GLenum usage) {
|
| - glBufferData(target, static_cast<GLsizeiptr>(buffer.num_bytes()),
|
| - buffer.bytes(), usage);
|
| -}
|
| -
|
| -void Context::CompileShader(const gin::Arguments& args, GLuint shader) {
|
| - glCompileShader(shader);
|
| - GLint compiled = 0;
|
| - glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
| - if (!compiled) {
|
| - args.ThrowTypeError(std::string("Could not compile shader: ") +
|
| - GetShaderInfoLog(shader));
|
| - }
|
| -}
|
| -
|
| -GLuint Context::CreateBuffer() {
|
| - GLuint result = 0;
|
| - glGenBuffers(1, &result);
|
| - return result;
|
| -}
|
| -
|
| -void Context::DrawElements(GLenum mode, GLsizei count, GLenum type,
|
| - uint64_t indices) {
|
| - // This looks scary, but it's what WebGL does too:
|
| - // http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.1
|
| - glDrawElements(mode, count, type, reinterpret_cast<void*>(indices));
|
| -}
|
| -
|
| -GLint Context::GetAttribLocation(GLuint program, const std::string& name) {
|
| - return glGetAttribLocation(program, name.c_str());
|
| -}
|
| -
|
| -std::string Context::GetProgramInfoLog(GLuint program) {
|
| - GLint info_log_length = 0;
|
| - glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_length);
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| - std::string info_log(info_log_length, 0);
|
| - glGetProgramInfoLog(program, info_log_length, NULL, &info_log.at(0));
|
| - return info_log;
|
| -}
|
| -
|
| -std::string Context::GetShaderInfoLog(GLuint shader) {
|
| - GLint info_log_length = 0;
|
| - glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length);
|
| - std::string info_log(info_log_length, 0);
|
| - glGetShaderInfoLog(shader, info_log_length, NULL, &info_log.at(0));
|
| - return info_log;
|
| -}
|
| -
|
| -GLint Context::GetUniformLocation(GLuint program, const std::string& name) {
|
| - return glGetUniformLocation(program, name.c_str());
|
| -}
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| -
|
| -void Context::ShaderSource(GLuint shader, const std::string& source) {
|
| - const char* source_chars = source.c_str();
|
| - glShaderSource(shader, 1, &source_chars, NULL);
|
| -}
|
| -
|
| -void Context::UniformMatrix4fv(GLint location, GLboolean transpose,
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| - const gin::ArrayBufferView& buffer) {
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| - glUniformMatrix4fv(location, 1, transpose,
|
| - static_cast<float*>(buffer.bytes()));
|
| -}
|
| -
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| -void Context::VertexAttribPointer(GLuint index, GLint size, GLenum type,
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| - GLboolean normalized, GLsizei stride,
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| - uint64_t offset) {
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| - glVertexAttribPointer(index, size, type, normalized, stride,
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| - reinterpret_cast<void*>(offset));
|
| -}
|
| -
|
| -gin::ObjectTemplateBuilder Context::GetObjectTemplateBuilder(
|
| - v8::Isolate* isolate) {
|
| - return gin::ObjectTemplateBuilder(isolate)
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| - .SetValue("ARRAY_BUFFER", GL_ARRAY_BUFFER)
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| - .SetValue("COLOR_BUFFER_BIT", GL_COLOR_BUFFER_BIT)
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| - .SetValue("ELEMENT_ARRAY_BUFFER", GL_ELEMENT_ARRAY_BUFFER)
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| - .SetValue("FLOAT", GL_FLOAT)
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| - .SetValue("FRAGMENT_SHADER", GL_FRAGMENT_SHADER)
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| - .SetValue("STATIC_DRAW", GL_STATIC_DRAW)
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| - .SetValue("TRIANGLES", GL_TRIANGLES)
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| - .SetValue("UNSIGNED_SHORT", GL_UNSIGNED_SHORT)
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| - .SetValue("VERTEX_SHADER", GL_VERTEX_SHADER)
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| - .SetMethod("attachShader", glAttachShader)
|
| - .SetMethod("bindBuffer", glBindBuffer)
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| - .SetMethod("bufferData", BufferData)
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| - .SetMethod("clear", glClear)
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| - .SetMethod("clearColor", glClearColor)
|
| - .SetMethod("compileShader", CompileShader)
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| - .SetMethod("createBuffer", CreateBuffer)
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| - .SetMethod("createProgram", glCreateProgram)
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| - .SetMethod("createShader", glCreateShader)
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| - .SetMethod("deleteShader", glDeleteShader)
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| - .SetMethod("drawElements", DrawElements)
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| - .SetMethod("enableVertexAttribArray", glEnableVertexAttribArray)
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| - .SetMethod("getAttribLocation", GetAttribLocation)
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| - .SetMethod("getProgramInfoLog", GetProgramInfoLog)
|
| - .SetMethod("getShaderInfoLog", GetShaderInfoLog)
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| - .SetMethod("getUniformLocation", GetUniformLocation)
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| - .SetMethod("linkProgram", glLinkProgram)
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| - .SetMethod("shaderSource", ShaderSource)
|
| - .SetMethod("swapBuffers", MojoGLES2SwapBuffers)
|
| - .SetMethod("uniformMatrix4fv", UniformMatrix4fv)
|
| - .SetMethod("useProgram", glUseProgram)
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| - .SetMethod("vertexAttribPointer", VertexAttribPointer)
|
| - .SetMethod("viewport", glViewport);
|
| -}
|
| -
|
| -Context::Context(v8::Isolate* isolate,
|
| - mojo::Handle handle,
|
| - v8::Handle<v8::Function> context_lost_callback) {
|
| - v8::Handle<v8::Context> context = isolate->GetCurrentContext();
|
| - runner_ = gin::PerContextData::From(context)->runner()->GetWeakPtr();
|
| - context_lost_callback_.Reset(isolate, context_lost_callback);
|
| - context_ = MojoGLES2CreateContext(handle.value(),
|
| - &ContextLostThunk,
|
| - this,
|
| - Environment::GetDefaultAsyncWaiter());
|
| - MojoGLES2MakeCurrent(context_);
|
| -}
|
| -
|
| -Context::~Context() {
|
| - MojoGLES2DestroyContext(context_);
|
| -}
|
| -
|
| -void Context::ContextLost() {
|
| - if (!runner_)
|
| - return;
|
| - gin::Runner::Scope scope(runner_.get());
|
| - v8::Isolate* isolate = runner_->GetContextHolder()->isolate();
|
| -
|
| - v8::Handle<v8::Function> callback = v8::Local<v8::Function>::New(
|
| - isolate, context_lost_callback_);
|
| -
|
| - runner_->Call(callback, runner_->global(), 0, NULL);
|
| -}
|
| -
|
| -void Context::ContextLostThunk(void* closure) {
|
| - static_cast<Context*>(closure)->ContextLost();
|
| -}
|
| -
|
| -} // namespace gl
|
| -} // namespace js
|
| -} // namespace mojo
|
|
|