Index: Source/core/rendering/svg/RenderSVGShape.h |
diff --git a/Source/core/rendering/svg/RenderSVGShape.h b/Source/core/rendering/svg/RenderSVGShape.h |
index 356fbe98abbb8158d43828457ab5b281bdf4e37b..6e943a771e53704de3c896e9c1b41c92395807a4 100644 |
--- a/Source/core/rendering/svg/RenderSVGShape.h |
+++ b/Source/core/rendering/svg/RenderSVGShape.h |
@@ -46,8 +46,8 @@ public: |
virtual ~RenderSVGShape(); |
void setNeedsShapeUpdate() { m_needsShapeUpdate = true; } |
- virtual void setNeedsBoundariesUpdate() OVERRIDE FINAL { m_needsBoundariesUpdate = true; } |
- virtual void setNeedsTransformUpdate() OVERRIDE FINAL { m_needsTransformUpdate = true; } |
+ virtual void setNeedsBoundariesUpdate() override final { m_needsBoundariesUpdate = true; } |
+ virtual void setNeedsTransformUpdate() override final { m_needsTransformUpdate = true; } |
virtual void fillShape(GraphicsContext*) const; |
virtual void strokeShape(GraphicsContext*) const; |
@@ -81,21 +81,21 @@ private: |
bool fillContains(const FloatPoint&, bool requiresFill = true, const WindRule fillRule = RULE_NONZERO); |
bool strokeContains(const FloatPoint&, bool requiresStroke = true); |
- virtual FloatRect paintInvalidationRectInLocalCoordinates() const OVERRIDE FINAL { return m_paintInvalidationBoundingBox; } |
- virtual const AffineTransform& localToParentTransform() const OVERRIDE FINAL { return m_localTransform; } |
- virtual AffineTransform localTransform() const OVERRIDE FINAL { return m_localTransform; } |
+ virtual FloatRect paintInvalidationRectInLocalCoordinates() const override final { return m_paintInvalidationBoundingBox; } |
+ virtual const AffineTransform& localToParentTransform() const override final { return m_localTransform; } |
+ virtual AffineTransform localTransform() const override final { return m_localTransform; } |
- virtual bool isSVGShape() const OVERRIDE FINAL { return true; } |
- virtual const char* renderName() const OVERRIDE { return "RenderSVGShape"; } |
+ virtual bool isSVGShape() const override final { return true; } |
+ virtual const char* renderName() const override { return "RenderSVGShape"; } |
- virtual void layout() OVERRIDE FINAL; |
- virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE FINAL; |
- virtual void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const OVERRIDE FINAL; |
+ virtual void layout() override final; |
+ virtual void paint(PaintInfo&, const LayoutPoint&) override final; |
+ virtual void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const override final; |
- virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction) OVERRIDE FINAL; |
+ virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction) override final; |
- virtual FloatRect objectBoundingBox() const OVERRIDE FINAL { return m_fillBoundingBox; } |
- virtual FloatRect strokeBoundingBox() const OVERRIDE FINAL { return m_strokeBoundingBox; } |
+ virtual FloatRect objectBoundingBox() const override final { return m_fillBoundingBox; } |
+ virtual FloatRect strokeBoundingBox() const override final { return m_strokeBoundingBox; } |
FloatRect calculateObjectBoundingBox() const; |
FloatRect calculateStrokeBoundingBox() const; |
void updatePaintInvalidationBoundingBox(); |