| Index: Source/core/rendering/RenderProgress.h
|
| diff --git a/Source/core/rendering/RenderProgress.h b/Source/core/rendering/RenderProgress.h
|
| index daddb1f34caf278bd5025b232129896c7907f620..0812331386855a0af4fe3bd747eff4845f91e2f3 100644
|
| --- a/Source/core/rendering/RenderProgress.h
|
| +++ b/Source/core/rendering/RenderProgress.h
|
| @@ -27,23 +27,23 @@ namespace blink {
|
|
|
| class HTMLProgressElement;
|
|
|
| -class RenderProgress FINAL : public RenderBlockFlow {
|
| +class RenderProgress final : public RenderBlockFlow {
|
| public:
|
| explicit RenderProgress(HTMLElement*);
|
| virtual ~RenderProgress();
|
| - virtual void destroy() OVERRIDE;
|
| + virtual void destroy() override;
|
|
|
| double position() const { return m_position; }
|
| double animationProgress() const;
|
|
|
| bool isDeterminate() const;
|
| - virtual void updateFromElement() OVERRIDE;
|
| + virtual void updateFromElement() override;
|
|
|
| HTMLProgressElement* progressElement() const;
|
|
|
| private:
|
| - virtual const char* renderName() const OVERRIDE { return "RenderProgress"; }
|
| - virtual bool isProgress() const OVERRIDE { return true; }
|
| + virtual const char* renderName() const override { return "RenderProgress"; }
|
| + virtual bool isProgress() const override { return true; }
|
|
|
| void animationTimerFired(Timer<RenderProgress>*);
|
| void updateAnimationState();
|
|
|