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1 /* | 1 /* |
2 * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). | 2 * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
12 * Library General Public License for more details. | 12 * Library General Public License for more details. |
13 * | 13 * |
14 * You should have received a copy of the GNU Library General Public License | 14 * You should have received a copy of the GNU Library General Public License |
15 * along with this library; see the file COPYING.LIB. If not, write to | 15 * along with this library; see the file COPYING.LIB. If not, write to |
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
17 * Boston, MA 02110-1301, USA. | 17 * Boston, MA 02110-1301, USA. |
18 * | 18 * |
19 */ | 19 */ |
20 | 20 |
21 #ifndef RenderProgress_h | 21 #ifndef RenderProgress_h |
22 #define RenderProgress_h | 22 #define RenderProgress_h |
23 | 23 |
24 #include "core/rendering/RenderBlockFlow.h" | 24 #include "core/rendering/RenderBlockFlow.h" |
25 | 25 |
26 namespace blink { | 26 namespace blink { |
27 | 27 |
28 class HTMLProgressElement; | 28 class HTMLProgressElement; |
29 | 29 |
30 class RenderProgress FINAL : public RenderBlockFlow { | 30 class RenderProgress final : public RenderBlockFlow { |
31 public: | 31 public: |
32 explicit RenderProgress(HTMLElement*); | 32 explicit RenderProgress(HTMLElement*); |
33 virtual ~RenderProgress(); | 33 virtual ~RenderProgress(); |
34 virtual void destroy() OVERRIDE; | 34 virtual void destroy() override; |
35 | 35 |
36 double position() const { return m_position; } | 36 double position() const { return m_position; } |
37 double animationProgress() const; | 37 double animationProgress() const; |
38 | 38 |
39 bool isDeterminate() const; | 39 bool isDeterminate() const; |
40 virtual void updateFromElement() OVERRIDE; | 40 virtual void updateFromElement() override; |
41 | 41 |
42 HTMLProgressElement* progressElement() const; | 42 HTMLProgressElement* progressElement() const; |
43 | 43 |
44 private: | 44 private: |
45 virtual const char* renderName() const OVERRIDE { return "RenderProgress"; } | 45 virtual const char* renderName() const override { return "RenderProgress"; } |
46 virtual bool isProgress() const OVERRIDE { return true; } | 46 virtual bool isProgress() const override { return true; } |
47 | 47 |
48 void animationTimerFired(Timer<RenderProgress>*); | 48 void animationTimerFired(Timer<RenderProgress>*); |
49 void updateAnimationState(); | 49 void updateAnimationState(); |
50 | 50 |
51 double m_position; | 51 double m_position; |
52 double m_animationStartTime; | 52 double m_animationStartTime; |
53 double m_animationRepeatInterval; | 53 double m_animationRepeatInterval; |
54 double m_animationDuration; | 54 double m_animationDuration; |
55 bool m_animating; | 55 bool m_animating; |
56 Timer<RenderProgress> m_animationTimer; | 56 Timer<RenderProgress> m_animationTimer; |
57 }; | 57 }; |
58 | 58 |
59 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderProgress, isProgress()); | 59 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderProgress, isProgress()); |
60 | 60 |
61 } // namespace blink | 61 } // namespace blink |
62 | 62 |
63 #endif // RenderProgress_h | 63 #endif // RenderProgress_h |
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