| Index: Source/core/rendering/RenderBlock.cpp
|
| diff --git a/Source/core/rendering/RenderBlock.cpp b/Source/core/rendering/RenderBlock.cpp
|
| index 688af1cb760806023fb06db570ad475e39898d1e..f37f40d11d884c3c068a8e0ef58caf16ee15b7b9 100644
|
| --- a/Source/core/rendering/RenderBlock.cpp
|
| +++ b/Source/core/rendering/RenderBlock.cpp
|
| @@ -1358,6 +1358,9 @@ void RenderBlock::layout()
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| {
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| OverflowEventDispatcher dispatcher(this);
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|
|
| + // Update our first letter info now.
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| + updateFirstLetter();
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| +
|
| // Table cells call layoutBlock directly, so don't add any logic here. Put code into
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| // layoutBlock().
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| layoutBlock(false);
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| @@ -3168,6 +3171,8 @@ void RenderBlock::computePreferredLogicalWidths()
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| {
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| ASSERT(preferredLogicalWidthsDirty());
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|
|
| + updateFirstLetter();
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| +
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| m_minPreferredLogicalWidth = 0;
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| m_maxPreferredLogicalWidth = 0;
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|
|
| @@ -3523,6 +3528,248 @@ RenderBlock* RenderBlock::firstLineBlock() const
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| return firstLineBlock;
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| }
|
|
|
| +static RenderStyle* styleForFirstLetter(RenderObject* firstLetterBlock, RenderObject* firstLetterContainer)
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| +{
|
| + RenderStyle* pseudoStyle = firstLetterBlock->getCachedPseudoStyle(FIRST_LETTER, firstLetterContainer->firstLineStyle());
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| + // Force inline display (except for floating first-letters).
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| + pseudoStyle->setDisplay(pseudoStyle->isFloating() ? BLOCK : INLINE);
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| + // CSS2 says first-letter can't be positioned.
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| + pseudoStyle->setPosition(StaticPosition);
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| + return pseudoStyle;
|
| +}
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| +
|
| +// CSS 2.1 http://www.w3.org/TR/CSS21/selector.html#first-letter
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| +// "Punctuation (i.e, characters defined in Unicode [UNICODE] in the "open" (Ps), "close" (Pe),
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| +// "initial" (Pi). "final" (Pf) and "other" (Po) punctuation classes), that precedes or follows the first letter should be included"
|
| +static inline bool isPunctuationForFirstLetter(UChar c)
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| +{
|
| + CharCategory charCategory = category(c);
|
| + return charCategory == Punctuation_Open
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| + || charCategory == Punctuation_Close
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| + || charCategory == Punctuation_InitialQuote
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| + || charCategory == Punctuation_FinalQuote
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| + || charCategory == Punctuation_Other;
|
| +}
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| +
|
| +static inline bool isSpaceForFirstLetter(UChar c)
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| +{
|
| + return isSpaceOrNewline(c) || c == noBreakSpace;
|
| +}
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| +
|
| +static inline RenderObject* findFirstLetterBlock(RenderBlock* start)
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| +{
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| + RenderObject* firstLetterBlock = start;
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| + while (true) {
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| + bool canHaveFirstLetterRenderer = firstLetterBlock->style()->hasPseudoStyle(FIRST_LETTER)
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| + && firstLetterBlock->canHaveGeneratedChildren()
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| + && isRenderBlockFlowOrRenderButton(firstLetterBlock);
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| + if (canHaveFirstLetterRenderer)
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| + return firstLetterBlock;
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| +
|
| + RenderObject* parentBlock = firstLetterBlock->parent();
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| + if (firstLetterBlock->isReplaced() || !parentBlock
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| + || !isRenderBlockFlowOrRenderButton(parentBlock)) {
|
| + return 0;
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| + }
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| + ASSERT(parentBlock->isRenderBlock());
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| + if (toRenderBlock(parentBlock)->firstChild() != firstLetterBlock)
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| + return 0;
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| + firstLetterBlock = parentBlock;
|
| + }
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| +
|
| + return 0;
|
| +}
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| +
|
| +void RenderBlock::updateFirstLetterStyle(RenderObject* firstLetterBlock, RenderObject* currentChild)
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| +{
|
| + RenderObject* firstLetter = currentChild->parent();
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| + RenderObject* firstLetterContainer = firstLetter->parent();
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| + RenderStyle* pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetterContainer);
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| + ASSERT(firstLetter->isFloating() || firstLetter->isInline());
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| +
|
| + if (RenderStyle::stylePropagationDiff(firstLetter->style(), pseudoStyle) == Reattach) {
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| + // The first-letter renderer needs to be replaced. Create a new renderer of the right type.
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| + RenderBoxModelObject* newFirstLetter;
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| + if (pseudoStyle->display() == INLINE)
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| + newFirstLetter = RenderInline::createAnonymous(&document());
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| + else
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| + newFirstLetter = RenderBlockFlow::createAnonymous(&document());
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| + newFirstLetter->setStyle(pseudoStyle);
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| +
|
| + // Move the first letter into the new renderer.
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| + while (RenderObject* child = firstLetter->slowFirstChild()) {
|
| + if (child->isText())
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| + toRenderText(child)->removeAndDestroyTextBoxes();
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| + firstLetter->removeChild(child);
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| + newFirstLetter->addChild(child, 0);
|
| + }
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| +
|
| + RenderObject* nextSibling = firstLetter->nextSibling();
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| + if (RenderTextFragment* remainingText = toRenderBoxModelObject(firstLetter)->firstLetterRemainingText()) {
|
| + ASSERT(remainingText->isAnonymous() || remainingText->node()->renderer() == remainingText);
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| + // Replace the old renderer with the new one.
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| + remainingText->setFirstLetter(newFirstLetter);
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| + newFirstLetter->setFirstLetterRemainingText(remainingText);
|
| + }
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| + // To prevent removal of single anonymous block in RenderBlock::removeChild and causing
|
| + // |nextSibling| to go stale, we remove the old first letter using removeChildNode first.
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| + firstLetterContainer->virtualChildren()->removeChildNode(firstLetterContainer, firstLetter);
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| + firstLetter->destroy();
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| + firstLetter = newFirstLetter;
|
| + firstLetterContainer->addChild(firstLetter, nextSibling);
|
| + } else {
|
| + firstLetter->setStyle(pseudoStyle);
|
| + }
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| +
|
| + for (RenderObject* genChild = firstLetter->slowFirstChild(); genChild; genChild = genChild->nextSibling()) {
|
| + if (genChild->isText())
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| + genChild->setStyle(pseudoStyle);
|
| + }
|
| +}
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| +
|
| +static inline unsigned firstLetterLength(const String& text)
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| +{
|
| + unsigned length = 0;
|
| + unsigned textLength = text.length();
|
| +
|
| + // Account for leading spaces first.
|
| + while (length < textLength && isSpaceForFirstLetter(text[length]))
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| + length++;
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| +
|
| + // Now account for leading punctuation.
|
| + while (length < textLength && isPunctuationForFirstLetter(text[length]))
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| + length++;
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| +
|
| + // Bail if we didn't find a letter before the end of the text or before a space.
|
| + if (isSpaceForFirstLetter(text[length]) || (textLength && length == textLength))
|
| + return 0;
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| +
|
| + // Account the next character for first letter.
|
| + length++;
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| +
|
| + // Keep looking allowed punctuation for the :first-letter.
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| + for (unsigned scanLength = length; scanLength < textLength; ++scanLength) {
|
| + UChar c = text[scanLength];
|
| +
|
| + if (!isPunctuationForFirstLetter(c))
|
| + break;
|
| +
|
| + length = scanLength + 1;
|
| + }
|
| +
|
| + // FIXME: If textLength is 0, length may still be 1!
|
| + return length;
|
| +}
|
| +
|
| +void RenderBlock::createFirstLetterRenderer(RenderObject* firstLetterBlock, RenderText& currentChild, unsigned length)
|
| +{
|
| + ASSERT(length);
|
| +
|
| + RenderObject* firstLetterContainer = currentChild.parent();
|
| + RenderStyle* pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetterContainer);
|
| + RenderBoxModelObject* firstLetter = 0;
|
| + if (pseudoStyle->display() == INLINE)
|
| + firstLetter = RenderInline::createAnonymous(&document());
|
| + else
|
| + firstLetter = RenderBlockFlow::createAnonymous(&document());
|
| + firstLetter->setStyle(pseudoStyle);
|
| +
|
| + // FIXME: The first letter code should not modify the render tree during
|
| + // layout. crbug.com/370458
|
| + DeprecatedDisableModifyRenderTreeStructureAsserts disabler;
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| +
|
| + firstLetterContainer->addChild(firstLetter, ¤tChild);
|
| +
|
| + // The original string is going to be either a generated content string or a DOM node's
|
| + // string. We want the original string before it got transformed in case first-letter has
|
| + // no text-transform or a different text-transform applied to it.
|
| + String oldText = currentChild.originalText();
|
| + ASSERT(oldText.impl());
|
| +
|
| + // Construct a text fragment for the text after the first letter.
|
| + // This text fragment might be empty.
|
| + RenderTextFragment* remainingText =
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| + new RenderTextFragment(currentChild.node() ? currentChild.node() : ¤tChild.document(), oldText.impl(), length, oldText.length() - length);
|
| + remainingText->setStyle(currentChild.style());
|
| + if (remainingText->node())
|
| + remainingText->node()->setRenderer(remainingText);
|
| +
|
| + firstLetterContainer->addChild(remainingText, ¤tChild);
|
| + firstLetterContainer->removeChild(¤tChild);
|
| + remainingText->setFirstLetter(firstLetter);
|
| + firstLetter->setFirstLetterRemainingText(remainingText);
|
| +
|
| + // construct text fragment for the first letter
|
| + RenderTextFragment* letter =
|
| + new RenderTextFragment(remainingText->node() ? remainingText->node() : &remainingText->document(), oldText.impl(), 0, length);
|
| + letter->setStyle(pseudoStyle);
|
| + firstLetter->addChild(letter);
|
| +
|
| + currentChild.destroy();
|
| +}
|
| +
|
| +void RenderBlock::updateFirstLetter()
|
| +{
|
| + if (!document().styleEngine()->usesFirstLetterRules())
|
| + return;
|
| + // Don't recur
|
| + if (style()->styleType() == FIRST_LETTER)
|
| + return;
|
| +
|
| + // FIXME: We need to destroy the first-letter object if it is no longer the first child. Need to find
|
| + // an efficient way to check for that situation though before implementing anything.
|
| + RenderObject* firstLetterBlock = findFirstLetterBlock(this);
|
| + if (!firstLetterBlock)
|
| + return;
|
| +
|
| + // Drill into inlines looking for our first text child.
|
| + RenderObject* currChild = firstLetterBlock->slowFirstChild();
|
| + unsigned length = 0;
|
| + while (currChild) {
|
| + if (currChild->isText()) {
|
| + // FIXME: If there is leading punctuation in a different RenderText than
|
| + // the first letter, we'll not apply the correct style to it.
|
| + length = firstLetterLength(toRenderText(currChild)->originalText());
|
| + if (length)
|
| + break;
|
| + currChild = currChild->nextSibling();
|
| + } else if (currChild->isListMarker()) {
|
| + currChild = currChild->nextSibling();
|
| + } else if (currChild->isFloatingOrOutOfFlowPositioned()) {
|
| + if (currChild->style()->styleType() == FIRST_LETTER) {
|
| + currChild = currChild->slowFirstChild();
|
| + break;
|
| + }
|
| + currChild = currChild->nextSibling();
|
| + } else if (currChild->isReplaced() || currChild->isRenderButton() || currChild->isMenuList()) {
|
| + break;
|
| + } else if (currChild->style()->hasPseudoStyle(FIRST_LETTER) && currChild->canHaveGeneratedChildren()) {
|
| + // We found a lower-level node with first-letter, which supersedes the higher-level style
|
| + firstLetterBlock = currChild;
|
| + currChild = currChild->slowFirstChild();
|
| + } else {
|
| + currChild = currChild->slowFirstChild();
|
| + }
|
| + }
|
| +
|
| + if (!currChild || !isRenderBlockFlowOrRenderButton(firstLetterBlock))
|
| + return;
|
| +
|
| + // If the child already has style, then it has already been created, so we just want
|
| + // to update it.
|
| + if (currChild->parent()->style()->styleType() == FIRST_LETTER) {
|
| + updateFirstLetterStyle(firstLetterBlock, currChild);
|
| + return;
|
| + }
|
| +
|
| + // FIXME: This black-list of disallowed RenderText subclasses is fragile.
|
| + // Should counter be on this list? What about RenderTextFragment?
|
| + if (!currChild->isText() || currChild->isBR() || toRenderText(currChild)->isWordBreak())
|
| + return;
|
| +
|
| + createFirstLetterRenderer(firstLetterBlock, toRenderText(*currChild), length);
|
| +}
|
| +
|
| // Helper methods for obtaining the last line, computing line counts and heights for line counts
|
| // (crawling into blocks).
|
| static bool shouldCheckLines(RenderObject* obj)
|
|
|