| Index: Source/core/rendering/RenderBlock.cpp
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| diff --git a/Source/core/rendering/RenderBlock.cpp b/Source/core/rendering/RenderBlock.cpp
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| index 688af1cb760806023fb06db570ad475e39898d1e..f37f40d11d884c3c068a8e0ef58caf16ee15b7b9 100644
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| --- a/Source/core/rendering/RenderBlock.cpp
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| +++ b/Source/core/rendering/RenderBlock.cpp
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| @@ -1358,6 +1358,9 @@ void RenderBlock::layout()
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|  {
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|      OverflowEventDispatcher dispatcher(this);
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|  
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| +    // Update our first letter info now.
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| +    updateFirstLetter();
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| +
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|      // Table cells call layoutBlock directly, so don't add any logic here.  Put code into
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|      // layoutBlock().
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|      layoutBlock(false);
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| @@ -3168,6 +3171,8 @@ void RenderBlock::computePreferredLogicalWidths()
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|  {
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|      ASSERT(preferredLogicalWidthsDirty());
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|  
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| +    updateFirstLetter();
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| +
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|      m_minPreferredLogicalWidth = 0;
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|      m_maxPreferredLogicalWidth = 0;
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|  
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| @@ -3523,6 +3528,248 @@ RenderBlock* RenderBlock::firstLineBlock() const
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|      return firstLineBlock;
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|  }
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|  
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| +static RenderStyle* styleForFirstLetter(RenderObject* firstLetterBlock, RenderObject* firstLetterContainer)
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| +{
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| +    RenderStyle* pseudoStyle = firstLetterBlock->getCachedPseudoStyle(FIRST_LETTER, firstLetterContainer->firstLineStyle());
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| +    // Force inline display (except for floating first-letters).
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| +    pseudoStyle->setDisplay(pseudoStyle->isFloating() ? BLOCK : INLINE);
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| +    // CSS2 says first-letter can't be positioned.
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| +    pseudoStyle->setPosition(StaticPosition);
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| +    return pseudoStyle;
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| +}
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| +
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| +// CSS 2.1 http://www.w3.org/TR/CSS21/selector.html#first-letter
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| +// "Punctuation (i.e, characters defined in Unicode [UNICODE] in the "open" (Ps), "close" (Pe),
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| +// "initial" (Pi). "final" (Pf) and "other" (Po) punctuation classes), that precedes or follows the first letter should be included"
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| +static inline bool isPunctuationForFirstLetter(UChar c)
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| +{
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| +    CharCategory charCategory = category(c);
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| +    return charCategory == Punctuation_Open
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| +        || charCategory == Punctuation_Close
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| +        || charCategory == Punctuation_InitialQuote
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| +        || charCategory == Punctuation_FinalQuote
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| +        || charCategory == Punctuation_Other;
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| +}
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| +
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| +static inline bool isSpaceForFirstLetter(UChar c)
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| +{
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| +    return isSpaceOrNewline(c) || c == noBreakSpace;
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| +}
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| +
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| +static inline RenderObject* findFirstLetterBlock(RenderBlock* start)
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| +{
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| +    RenderObject* firstLetterBlock = start;
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| +    while (true) {
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| +        bool canHaveFirstLetterRenderer = firstLetterBlock->style()->hasPseudoStyle(FIRST_LETTER)
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| +            && firstLetterBlock->canHaveGeneratedChildren()
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| +            && isRenderBlockFlowOrRenderButton(firstLetterBlock);
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| +        if (canHaveFirstLetterRenderer)
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| +            return firstLetterBlock;
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| +
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| +        RenderObject* parentBlock = firstLetterBlock->parent();
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| +        if (firstLetterBlock->isReplaced() || !parentBlock
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| +            || !isRenderBlockFlowOrRenderButton(parentBlock)) {
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| +            return 0;
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| +        }
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| +        ASSERT(parentBlock->isRenderBlock());
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| +        if (toRenderBlock(parentBlock)->firstChild() != firstLetterBlock)
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| +            return 0;
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| +        firstLetterBlock = parentBlock;
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| +    }
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| +
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| +    return 0;
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| +}
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| +
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| +void RenderBlock::updateFirstLetterStyle(RenderObject* firstLetterBlock, RenderObject* currentChild)
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| +{
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| +    RenderObject* firstLetter = currentChild->parent();
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| +    RenderObject* firstLetterContainer = firstLetter->parent();
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| +    RenderStyle* pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetterContainer);
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| +    ASSERT(firstLetter->isFloating() || firstLetter->isInline());
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| +
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| +    if (RenderStyle::stylePropagationDiff(firstLetter->style(), pseudoStyle) == Reattach) {
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| +        // The first-letter renderer needs to be replaced. Create a new renderer of the right type.
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| +        RenderBoxModelObject* newFirstLetter;
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| +        if (pseudoStyle->display() == INLINE)
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| +            newFirstLetter = RenderInline::createAnonymous(&document());
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| +        else
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| +            newFirstLetter = RenderBlockFlow::createAnonymous(&document());
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| +        newFirstLetter->setStyle(pseudoStyle);
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| +
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| +        // Move the first letter into the new renderer.
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| +        while (RenderObject* child = firstLetter->slowFirstChild()) {
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| +            if (child->isText())
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| +                toRenderText(child)->removeAndDestroyTextBoxes();
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| +            firstLetter->removeChild(child);
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| +            newFirstLetter->addChild(child, 0);
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| +        }
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| +
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| +        RenderObject* nextSibling = firstLetter->nextSibling();
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| +        if (RenderTextFragment* remainingText = toRenderBoxModelObject(firstLetter)->firstLetterRemainingText()) {
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| +            ASSERT(remainingText->isAnonymous() || remainingText->node()->renderer() == remainingText);
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| +            // Replace the old renderer with the new one.
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| +            remainingText->setFirstLetter(newFirstLetter);
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| +            newFirstLetter->setFirstLetterRemainingText(remainingText);
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| +        }
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| +        // To prevent removal of single anonymous block in RenderBlock::removeChild and causing
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| +        // |nextSibling| to go stale, we remove the old first letter using removeChildNode first.
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| +        firstLetterContainer->virtualChildren()->removeChildNode(firstLetterContainer, firstLetter);
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| +        firstLetter->destroy();
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| +        firstLetter = newFirstLetter;
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| +        firstLetterContainer->addChild(firstLetter, nextSibling);
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| +    } else {
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| +        firstLetter->setStyle(pseudoStyle);
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| +    }
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| +
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| +    for (RenderObject* genChild = firstLetter->slowFirstChild(); genChild; genChild = genChild->nextSibling()) {
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| +        if (genChild->isText())
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| +            genChild->setStyle(pseudoStyle);
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| +    }
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| +}
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| +
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| +static inline unsigned firstLetterLength(const String& text)
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| +{
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| +    unsigned length = 0;
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| +    unsigned textLength = text.length();
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| +
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| +    // Account for leading spaces first.
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| +    while (length < textLength && isSpaceForFirstLetter(text[length]))
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| +        length++;
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| +
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| +    // Now account for leading punctuation.
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| +    while (length < textLength && isPunctuationForFirstLetter(text[length]))
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| +        length++;
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| +
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| +    // Bail if we didn't find a letter before the end of the text or before a space.
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| +    if (isSpaceForFirstLetter(text[length]) || (textLength && length == textLength))
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| +        return 0;
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| +
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| +    // Account the next character for first letter.
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| +    length++;
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| +
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| +    // Keep looking allowed punctuation for the :first-letter.
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| +    for (unsigned scanLength = length; scanLength < textLength; ++scanLength) {
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| +        UChar c = text[scanLength];
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| +
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| +        if (!isPunctuationForFirstLetter(c))
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| +            break;
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| +
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| +        length = scanLength + 1;
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| +    }
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| +
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| +    // FIXME: If textLength is 0, length may still be 1!
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| +    return length;
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| +}
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| +
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| +void RenderBlock::createFirstLetterRenderer(RenderObject* firstLetterBlock, RenderText& currentChild, unsigned length)
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| +{
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| +    ASSERT(length);
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| +
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| +    RenderObject* firstLetterContainer = currentChild.parent();
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| +    RenderStyle* pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetterContainer);
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| +    RenderBoxModelObject* firstLetter = 0;
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| +    if (pseudoStyle->display() == INLINE)
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| +        firstLetter = RenderInline::createAnonymous(&document());
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| +    else
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| +        firstLetter = RenderBlockFlow::createAnonymous(&document());
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| +    firstLetter->setStyle(pseudoStyle);
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| +
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| +    // FIXME: The first letter code should not modify the render tree during
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| +    // layout. crbug.com/370458
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| +    DeprecatedDisableModifyRenderTreeStructureAsserts disabler;
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| +
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| +    firstLetterContainer->addChild(firstLetter, ¤tChild);
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| +
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| +    // The original string is going to be either a generated content string or a DOM node's
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| +    // string.  We want the original string before it got transformed in case first-letter has
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| +    // no text-transform or a different text-transform applied to it.
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| +    String oldText = currentChild.originalText();
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| +    ASSERT(oldText.impl());
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| +
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| +    // Construct a text fragment for the text after the first letter.
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| +    // This text fragment might be empty.
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| +    RenderTextFragment* remainingText =
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| +        new RenderTextFragment(currentChild.node() ? currentChild.node() : ¤tChild.document(), oldText.impl(), length, oldText.length() - length);
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| +    remainingText->setStyle(currentChild.style());
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| +    if (remainingText->node())
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| +        remainingText->node()->setRenderer(remainingText);
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| +
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| +    firstLetterContainer->addChild(remainingText, ¤tChild);
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| +    firstLetterContainer->removeChild(¤tChild);
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| +    remainingText->setFirstLetter(firstLetter);
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| +    firstLetter->setFirstLetterRemainingText(remainingText);
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| +
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| +    // construct text fragment for the first letter
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| +    RenderTextFragment* letter =
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| +        new RenderTextFragment(remainingText->node() ? remainingText->node() : &remainingText->document(), oldText.impl(), 0, length);
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| +    letter->setStyle(pseudoStyle);
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| +    firstLetter->addChild(letter);
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| +
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| +    currentChild.destroy();
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| +}
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| +
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| +void RenderBlock::updateFirstLetter()
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| +{
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| +    if (!document().styleEngine()->usesFirstLetterRules())
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| +        return;
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| +    // Don't recur
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| +    if (style()->styleType() == FIRST_LETTER)
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| +        return;
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| +
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| +    // FIXME: We need to destroy the first-letter object if it is no longer the first child. Need to find
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| +    // an efficient way to check for that situation though before implementing anything.
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| +    RenderObject* firstLetterBlock = findFirstLetterBlock(this);
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| +    if (!firstLetterBlock)
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| +        return;
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| +
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| +    // Drill into inlines looking for our first text child.
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| +    RenderObject* currChild = firstLetterBlock->slowFirstChild();
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| +    unsigned length = 0;
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| +    while (currChild) {
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| +        if (currChild->isText()) {
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| +            // FIXME: If there is leading punctuation in a different RenderText than
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| +            // the first letter, we'll not apply the correct style to it.
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| +            length = firstLetterLength(toRenderText(currChild)->originalText());
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| +            if (length)
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| +                break;
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| +            currChild = currChild->nextSibling();
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| +        } else if (currChild->isListMarker()) {
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| +            currChild = currChild->nextSibling();
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| +        } else if (currChild->isFloatingOrOutOfFlowPositioned()) {
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| +            if (currChild->style()->styleType() == FIRST_LETTER) {
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| +                currChild = currChild->slowFirstChild();
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| +                break;
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| +            }
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| +            currChild = currChild->nextSibling();
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| +        } else if (currChild->isReplaced() || currChild->isRenderButton() || currChild->isMenuList()) {
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| +            break;
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| +        } else if (currChild->style()->hasPseudoStyle(FIRST_LETTER) && currChild->canHaveGeneratedChildren())  {
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| +            // We found a lower-level node with first-letter, which supersedes the higher-level style
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| +            firstLetterBlock = currChild;
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| +            currChild = currChild->slowFirstChild();
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| +        } else {
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| +            currChild = currChild->slowFirstChild();
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| +        }
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| +    }
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| +
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| +    if (!currChild || !isRenderBlockFlowOrRenderButton(firstLetterBlock))
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| +        return;
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| +
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| +    // If the child already has style, then it has already been created, so we just want
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| +    // to update it.
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| +    if (currChild->parent()->style()->styleType() == FIRST_LETTER) {
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| +        updateFirstLetterStyle(firstLetterBlock, currChild);
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| +        return;
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| +    }
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| +
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| +    // FIXME: This black-list of disallowed RenderText subclasses is fragile.
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| +    // Should counter be on this list? What about RenderTextFragment?
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| +    if (!currChild->isText() || currChild->isBR() || toRenderText(currChild)->isWordBreak())
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| +        return;
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| +
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| +    createFirstLetterRenderer(firstLetterBlock, toRenderText(*currChild), length);
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| +}
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| +
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|  // Helper methods for obtaining the last line, computing line counts and heights for line counts
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|  // (crawling into blocks).
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|  static bool shouldCheckLines(RenderObject* obj)
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| 
 |