Index: include/gpu/gl/SkGLContext.h |
diff --git a/include/gpu/gl/SkGLContext.h b/include/gpu/gl/SkGLContext.h |
deleted file mode 100644 |
index 83c9146c9b48ffebfcebd987d6dd6a4e58ee450e..0000000000000000000000000000000000000000 |
--- a/include/gpu/gl/SkGLContext.h |
+++ /dev/null |
@@ -1,103 +0,0 @@ |
- |
-/* |
- * Copyright 2013 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
-#ifndef SkGLContext_DEFINED |
-#define SkGLContext_DEFINED |
- |
-#include "GrGLInterface.h" |
- |
-/** |
- * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO. |
- * Provides a GrGLInterface struct of function pointers for the context. |
- */ |
- |
-class SK_API SkGLContext : public SkRefCnt { |
-public: |
- SK_DECLARE_INST_COUNT(SkGLContext) |
- |
- SkGLContext(); |
- virtual ~SkGLContext(); |
- |
- /** |
- * Initializes the context and makes it current. |
- */ |
- bool init(GrGLStandard forcedGpuAPI, const int width, const int height); |
- |
- int getFBOID() const { return fFBO; } |
- |
- const GrGLInterface* gl() const { return fGL; } |
- |
- virtual void makeCurrent() const = 0; |
- |
- /** |
- * The primary purpose of this function it to provide a means of scheduling |
- * work on the GPU (since all of the subclasses create primary buffers for |
- * testing that are small and not meant to be rendered to the screen). |
- * |
- * If the drawing surface provided by the platform is double buffered this |
- * call will cause the platform to swap which buffer is currently being |
- * targeted. If the current surface does not include a back buffer, this |
- * call has no effect. |
- */ |
- virtual void swapBuffers() const = 0; |
- |
- bool hasExtension(const char* extensionName) const { |
- SkASSERT(fGL); |
- return fGL->hasExtension(extensionName); |
- } |
- |
- /** |
- * This notifies the context that we are deliberately testing abandoning |
- * the context. It is useful for debugging contexts that would otherwise |
- * test that GPU resources are properly deleted. It also allows a debugging |
- * context to test that further GL calls are not made by Skia GPU code. |
- */ |
- void testAbandon(); |
- |
-protected: |
- /** |
- * Subclass implements this to make a GL context. The returned GrGLInterface |
- * should be populated with functions compatible with the context. The |
- * format and size of backbuffers does not matter since an FBO will be |
- * created. |
- */ |
- virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) = 0; |
- |
- /** |
- * Subclass should destroy the underlying GL context. |
- */ |
- virtual void destroyGLContext() = 0; |
- |
-private: |
- GrGLuint fFBO; |
- GrGLuint fColorBufferID; |
- GrGLuint fDepthStencilBufferID; |
- const GrGLInterface* fGL; |
- |
- typedef SkRefCnt INHERITED; |
-}; |
- |
-/** Creates platform-dependent GL context object |
- * Note: If Skia embedder needs a custom GL context that sets up the GL |
- * interface, this function should be implemented by the embedder. |
- * Otherwise, the default implementation for the platform should be compiled in |
- * the library. |
- */ |
-SK_API SkGLContext* SkCreatePlatformGLContext(); |
- |
-/** |
- * Helper macros for using the GL context through the GrGLInterface. Example: |
- * SK_GL(glCtx, GenTextures(1, &texID)); |
- */ |
-#define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \ |
- SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) |
-#define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \ |
- SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) |
-#define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X |
-#define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X |
- |
-#endif |