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Unified Diff: include/gpu/gl/SkGLContextHelper.h

Issue 639793002: Revert of Make the Sk GL context class an abstract base class (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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Index: include/gpu/gl/SkGLContextHelper.h
diff --git a/include/gpu/gl/SkGLContextHelper.h b/include/gpu/gl/SkGLContextHelper.h
new file mode 100644
index 0000000000000000000000000000000000000000..c4d9bdf9979c4165cd67f404d708711b0f716291
--- /dev/null
+++ b/include/gpu/gl/SkGLContextHelper.h
@@ -0,0 +1,95 @@
+
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#ifndef SkGLContextHelper_DEFINED
+#define SkGLContextHelper_DEFINED
+
+#include "GrGLInterface.h"
+
+/**
+ * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
+ * Provides a GrGLInterface struct of function pointers for the context.
+ */
+
+class SK_API SkGLContextHelper : public SkRefCnt {
+public:
+ SK_DECLARE_INST_COUNT(SkGLContextHelper)
+
+ SkGLContextHelper();
+ virtual ~SkGLContextHelper();
+
+ /**
+ * Initializes the context and makes it current.
+ */
+ bool init(GrGLStandard forcedGpuAPI, const int width, const int height);
+
+ int getFBOID() const { return fFBO; }
+
+ const GrGLInterface* gl() const { return fGL; }
+
+ virtual void makeCurrent() const = 0;
+
+ /**
+ * The primary purpose of this function it to provide a means of scheduling
+ * work on the GPU (since all of the subclasses create primary buffers for
+ * testing that are small and not meant to be rendered to the screen).
+ *
+ * If the drawing surface provided by the platform is double buffered this
+ * call will cause the platform to swap which buffer is currently being
+ * targeted. If the current surface does not include a back buffer, this
+ * call has no effect.
+ */
+ virtual void swapBuffers() const = 0;
+
+ bool hasExtension(const char* extensionName) const {
+ SkASSERT(fGL);
+ return fGL->hasExtension(extensionName);
+ }
+
+ /**
+ * This notifies the context that we are deliberately testing abandoning
+ * the context. It is useful for debugging contexts that would otherwise
+ * test that GPU resources are properly deleted. It also allows a debugging
+ * context to test that further GL calls are not made by Skia GPU code.
+ */
+ void testAbandon();
+
+protected:
+ /**
+ * Subclass implements this to make a GL context. The returned GrGLInterface
+ * should be populated with functions compatible with the context. The
+ * format and size of backbuffers does not matter since an FBO will be
+ * created.
+ */
+ virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) = 0;
+
+ /**
+ * Subclass should destroy the underlying GL context.
+ */
+ virtual void destroyGLContext() = 0;
+
+private:
+ GrGLuint fFBO;
+ GrGLuint fColorBufferID;
+ GrGLuint fDepthStencilBufferID;
+ const GrGLInterface* fGL;
+
+ typedef SkRefCnt INHERITED;
+};
+
+/**
+ * Helper macros for using the GL context through the GrGLInterface. Example:
+ * SK_GL(glCtx, GenTextures(1, &texID));
+ */
+#define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \
+ SkASSERT(0 == (ctx).gl()->fFunctions.fGetError())
+#define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \
+ SkASSERT(0 == (ctx).gl()->fFunctions.fGetError())
+#define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X
+#define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X
+
+#endif
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