Index: components/copresence/mediums/audio/audio_manager.h |
diff --git a/components/copresence/mediums/audio/audio_manager.h b/components/copresence/mediums/audio/audio_manager.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..580849452a0fac5dcdff53a0af6aa81d1cb291c4 |
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+++ b/components/copresence/mediums/audio/audio_manager.h |
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+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_MANAGER_H_ |
+#define COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_MANAGER_H_ |
+ |
+#include <string> |
+ |
+#include "base/callback.h" |
+#include "base/cancelable_callback.h" |
+#include "base/macros.h" |
+#include "base/memory/ref_counted.h" |
+#include "base/memory/scoped_vector.h" |
+#include "components/copresence/mediums/audio/audio_recorder.h" |
+#include "components/copresence/public/copresence_constants.h" |
+#include "components/copresence/timed_map.h" |
+ |
+namespace base { |
+class MessageLoop; |
+} |
+ |
+namespace media { |
+class AudioBus; |
+} |
+ |
+namespace copresence { |
+ |
+class AudioPlayer; |
+ |
+// The AudioManager class manages the playback and recording of tokens. Once |
+// playback or recording is started, it is up to the audio manager to handle |
+// the specifics of how this is done. In the future, for example, this class |
+// may pause recording and playback to implement carrier sense. |
+class AudioManager { |
+ public: |
+ typedef base::Callback<void(const std::string&, |
+ AudioType, |
+ const scoped_refptr<media::AudioBusRefCounted>&)> |
+ SamplesCallback; |
+ typedef base::Callback<void(const std::string&, |
+ AudioType, |
+ const SamplesCallback&)> EncodeTokenCallback; |
+ typedef base::Callback<void(AudioType, const std::string&)> |
+ DecodeSamplesCallback; |
+ |
+ AudioManager(); |
+ virtual ~AudioManager(); |
+ |
+ // Initializes the object. Do not use this object before calling this method. |
+ virtual void Initialize(const DecodeSamplesCallback& decode_cb, |
+ const EncodeTokenCallback& encode_cb); |
+ |
+ virtual void StartPlaying(AudioType type); |
+ virtual void StopPlaying(AudioType type); |
+ |
+ virtual void StartRecording(AudioType type); |
+ virtual void StopRecording(AudioType type); |
+ |
+ virtual void SetToken(AudioType type, const std::string& url_unsafe_token); |
+ |
+ const std::string& get_token(AudioType type) { return token_[type]; } |
+ |
+ void set_player_for_testing(AudioType type, AudioPlayer* player) { |
+ player_[type] = player; |
+ } |
+ void set_recorder_for_testing(AudioRecorderImpl* recorder) { |
+ recorder_ = recorder; |
+ } |
+ void set_recording_for_testing(AudioType type, bool is_recording) { |
+ recording_[type] = is_recording; |
+ } |
+ void set_playing_for_testing(AudioType type, bool is_playing) { |
+ playing_[type] = is_playing; |
+ } |
+ bool is_recording_for_testing(AudioType type) { return recording_[type]; } |
+ bool is_playing_for_testing(AudioType type) { return playing_[type]; } |
+ |
+ private: |
+ friend class AudioManagerTest; |
+ FRIEND_TEST_ALL_PREFIXES(AudioManagerTest, BasicRecordAndStop); |
+ FRIEND_TEST_ALL_PREFIXES(AudioManagerTest, OutOfOrderRecordAndStopMultiple); |
+ |
+ typedef TimedMap<std::string, scoped_refptr<media::AudioBusRefCounted>> |
+ SamplesMap; |
+ |
+ // This is the method that the whispernet client needs to call to return |
+ // samples to us. |
+ void OnTokenEncoded(const std::string& token, |
+ AudioType type, |
+ const scoped_refptr<media::AudioBusRefCounted>& samples); |
+ |
+ // Update our currently playing token with the new token. Change the playing |
+ // samples if needed. Prerequisite: Samples corresponding to this token |
+ // should already be in the samples cache. |
+ void UpdateToken(AudioType type, const std::string& token); |
+ |
+ // Connector callback to forward the audio samples to Whispernet, based on |
+ // the type of recording we've been instructed to do. |
+ void DecodeSamplesConnector(const std::string& samples); |
+ |
+ // Callbacks to speak with whispernet. |
+ DecodeSamplesCallback decode_cb_; |
+ EncodeTokenCallback encode_cb_; |
+ |
+ // We need this cancelable callback to pass to the recorder. The recorder's |
+ // destruction will happen on the audio thread, so it can outlive us. |
+ base::CancelableCallback<void(const std::string&)> decode_cancelable_cb_; |
+ |
+ // We use the AudioType enum to index into all our data structures that work |
+ // on values for both audible and inaudible. |
+ static_assert(AUDIBLE == 0, "AudioType::AUDIBLE should be 0."); |
+ static_assert(INAUDIBLE == 1, "AudioType::INAUDIBLE should be 1."); |
+ |
+ // Indexed using enum AudioType. |
+ bool playing_[2]; |
+ bool recording_[2]; |
+ |
+ // AudioPlayer and AudioRecorder objects are self-deleting. When we call |
+ // Finalize on them, they clean themselves up on the Audio thread. |
+ // Indexed using enum AudioType. |
+ AudioPlayer* player_[2]; |
+ AudioRecorderImpl* recorder_; |
Daniel Erat
2014/10/20 20:52:21
should this be AudioRecorder?
rkc
2014/10/21 01:25:04
Yep.
Done.
|
+ |
+ // Indexed using enum AudioType. |
+ std::string token_[2]; |
+ |
+ // Cache that holds the encoded samples. After reaching its limit, the cache |
+ // expires the oldest samples first. |
+ // Indexed using enum AudioType. |
+ ScopedVector<SamplesMap> samples_cache_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(AudioManager); |
+}; |
+ |
+} // namespace copresence |
+ |
+#endif // COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_MANAGER_H_ |