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Unified Diff: components/copresence/mediums/audio/audio_manager.h

Issue 637223011: Redesign the copresence audio handlers. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git/+/master
Patch Set: Created 6 years, 2 months ago
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Index: components/copresence/mediums/audio/audio_manager.h
diff --git a/components/copresence/mediums/audio/audio_manager.h b/components/copresence/mediums/audio/audio_manager.h
new file mode 100644
index 0000000000000000000000000000000000000000..580849452a0fac5dcdff53a0af6aa81d1cb291c4
--- /dev/null
+++ b/components/copresence/mediums/audio/audio_manager.h
@@ -0,0 +1,138 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_MANAGER_H_
+#define COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_MANAGER_H_
+
+#include <string>
+
+#include "base/callback.h"
+#include "base/cancelable_callback.h"
+#include "base/macros.h"
+#include "base/memory/ref_counted.h"
+#include "base/memory/scoped_vector.h"
+#include "components/copresence/mediums/audio/audio_recorder.h"
+#include "components/copresence/public/copresence_constants.h"
+#include "components/copresence/timed_map.h"
+
+namespace base {
+class MessageLoop;
+}
+
+namespace media {
+class AudioBus;
+}
+
+namespace copresence {
+
+class AudioPlayer;
+
+// The AudioManager class manages the playback and recording of tokens. Once
+// playback or recording is started, it is up to the audio manager to handle
+// the specifics of how this is done. In the future, for example, this class
+// may pause recording and playback to implement carrier sense.
+class AudioManager {
+ public:
+ typedef base::Callback<void(const std::string&,
+ AudioType,
+ const scoped_refptr<media::AudioBusRefCounted>&)>
+ SamplesCallback;
+ typedef base::Callback<void(const std::string&,
+ AudioType,
+ const SamplesCallback&)> EncodeTokenCallback;
+ typedef base::Callback<void(AudioType, const std::string&)>
+ DecodeSamplesCallback;
+
+ AudioManager();
+ virtual ~AudioManager();
+
+ // Initializes the object. Do not use this object before calling this method.
+ virtual void Initialize(const DecodeSamplesCallback& decode_cb,
+ const EncodeTokenCallback& encode_cb);
+
+ virtual void StartPlaying(AudioType type);
+ virtual void StopPlaying(AudioType type);
+
+ virtual void StartRecording(AudioType type);
+ virtual void StopRecording(AudioType type);
+
+ virtual void SetToken(AudioType type, const std::string& url_unsafe_token);
+
+ const std::string& get_token(AudioType type) { return token_[type]; }
+
+ void set_player_for_testing(AudioType type, AudioPlayer* player) {
+ player_[type] = player;
+ }
+ void set_recorder_for_testing(AudioRecorderImpl* recorder) {
+ recorder_ = recorder;
+ }
+ void set_recording_for_testing(AudioType type, bool is_recording) {
+ recording_[type] = is_recording;
+ }
+ void set_playing_for_testing(AudioType type, bool is_playing) {
+ playing_[type] = is_playing;
+ }
+ bool is_recording_for_testing(AudioType type) { return recording_[type]; }
+ bool is_playing_for_testing(AudioType type) { return playing_[type]; }
+
+ private:
+ friend class AudioManagerTest;
+ FRIEND_TEST_ALL_PREFIXES(AudioManagerTest, BasicRecordAndStop);
+ FRIEND_TEST_ALL_PREFIXES(AudioManagerTest, OutOfOrderRecordAndStopMultiple);
+
+ typedef TimedMap<std::string, scoped_refptr<media::AudioBusRefCounted>>
+ SamplesMap;
+
+ // This is the method that the whispernet client needs to call to return
+ // samples to us.
+ void OnTokenEncoded(const std::string& token,
+ AudioType type,
+ const scoped_refptr<media::AudioBusRefCounted>& samples);
+
+ // Update our currently playing token with the new token. Change the playing
+ // samples if needed. Prerequisite: Samples corresponding to this token
+ // should already be in the samples cache.
+ void UpdateToken(AudioType type, const std::string& token);
+
+ // Connector callback to forward the audio samples to Whispernet, based on
+ // the type of recording we've been instructed to do.
+ void DecodeSamplesConnector(const std::string& samples);
+
+ // Callbacks to speak with whispernet.
+ DecodeSamplesCallback decode_cb_;
+ EncodeTokenCallback encode_cb_;
+
+ // We need this cancelable callback to pass to the recorder. The recorder's
+ // destruction will happen on the audio thread, so it can outlive us.
+ base::CancelableCallback<void(const std::string&)> decode_cancelable_cb_;
+
+ // We use the AudioType enum to index into all our data structures that work
+ // on values for both audible and inaudible.
+ static_assert(AUDIBLE == 0, "AudioType::AUDIBLE should be 0.");
+ static_assert(INAUDIBLE == 1, "AudioType::INAUDIBLE should be 1.");
+
+ // Indexed using enum AudioType.
+ bool playing_[2];
+ bool recording_[2];
+
+ // AudioPlayer and AudioRecorder objects are self-deleting. When we call
+ // Finalize on them, they clean themselves up on the Audio thread.
+ // Indexed using enum AudioType.
+ AudioPlayer* player_[2];
+ AudioRecorderImpl* recorder_;
Daniel Erat 2014/10/20 20:52:21 should this be AudioRecorder?
rkc 2014/10/21 01:25:04 Yep. Done.
+
+ // Indexed using enum AudioType.
+ std::string token_[2];
+
+ // Cache that holds the encoded samples. After reaching its limit, the cache
+ // expires the oldest samples first.
+ // Indexed using enum AudioType.
+ ScopedVector<SamplesMap> samples_cache_;
+
+ DISALLOW_COPY_AND_ASSIGN(AudioManager);
+};
+
+} // namespace copresence
+
+#endif // COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_MANAGER_H_

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