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Side by Side Diff: components/copresence/mediums/audio/audio_manager.h

Issue 637223011: Redesign the copresence audio handlers. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git/+/master
Patch Set: Created 6 years, 2 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_MANAGER_H_
6 #define COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_MANAGER_H_
7
8 #include <string>
9
10 #include "base/callback.h"
11 #include "base/cancelable_callback.h"
12 #include "base/macros.h"
13 #include "base/memory/ref_counted.h"
14 #include "base/memory/scoped_vector.h"
15 #include "components/copresence/mediums/audio/audio_recorder.h"
16 #include "components/copresence/public/copresence_constants.h"
17 #include "components/copresence/timed_map.h"
18
19 namespace base {
20 class MessageLoop;
21 }
22
23 namespace media {
24 class AudioBus;
25 }
26
27 namespace copresence {
28
29 class AudioPlayer;
30
31 // The AudioManager class manages the playback and recording of tokens. Once
32 // playback or recording is started, it is up to the audio manager to handle
33 // the specifics of how this is done. In the future, for example, this class
34 // may pause recording and playback to implement carrier sense.
35 class AudioManager {
36 public:
37 typedef base::Callback<void(const std::string&,
38 AudioType,
39 const scoped_refptr<media::AudioBusRefCounted>&)>
40 SamplesCallback;
41 typedef base::Callback<void(const std::string&,
42 AudioType,
43 const SamplesCallback&)> EncodeTokenCallback;
44 typedef base::Callback<void(AudioType, const std::string&)>
45 DecodeSamplesCallback;
46
47 AudioManager();
48 virtual ~AudioManager();
49
50 // Initializes the object. Do not use this object before calling this method.
51 virtual void Initialize(const DecodeSamplesCallback& decode_cb,
52 const EncodeTokenCallback& encode_cb);
53
54 virtual void StartPlaying(AudioType type);
55 virtual void StopPlaying(AudioType type);
56
57 virtual void StartRecording(AudioType type);
58 virtual void StopRecording(AudioType type);
59
60 virtual void SetToken(AudioType type, const std::string& url_unsafe_token);
61
62 const std::string& get_token(AudioType type) { return token_[type]; }
63
64 void set_player_for_testing(AudioType type, AudioPlayer* player) {
65 player_[type] = player;
66 }
67 void set_recorder_for_testing(AudioRecorderImpl* recorder) {
68 recorder_ = recorder;
69 }
70 void set_recording_for_testing(AudioType type, bool is_recording) {
71 recording_[type] = is_recording;
72 }
73 void set_playing_for_testing(AudioType type, bool is_playing) {
74 playing_[type] = is_playing;
75 }
76 bool is_recording_for_testing(AudioType type) { return recording_[type]; }
77 bool is_playing_for_testing(AudioType type) { return playing_[type]; }
78
79 private:
80 friend class AudioManagerTest;
81 FRIEND_TEST_ALL_PREFIXES(AudioManagerTest, BasicRecordAndStop);
82 FRIEND_TEST_ALL_PREFIXES(AudioManagerTest, OutOfOrderRecordAndStopMultiple);
83
84 typedef TimedMap<std::string, scoped_refptr<media::AudioBusRefCounted>>
85 SamplesMap;
86
87 // This is the method that the whispernet client needs to call to return
88 // samples to us.
89 void OnTokenEncoded(const std::string& token,
90 AudioType type,
91 const scoped_refptr<media::AudioBusRefCounted>& samples);
92
93 // Update our currently playing token with the new token. Change the playing
94 // samples if needed. Prerequisite: Samples corresponding to this token
95 // should already be in the samples cache.
96 void UpdateToken(AudioType type, const std::string& token);
97
98 // Connector callback to forward the audio samples to Whispernet, based on
99 // the type of recording we've been instructed to do.
100 void DecodeSamplesConnector(const std::string& samples);
101
102 // Callbacks to speak with whispernet.
103 DecodeSamplesCallback decode_cb_;
104 EncodeTokenCallback encode_cb_;
105
106 // We need this cancelable callback to pass to the recorder. The recorder's
107 // destruction will happen on the audio thread, so it can outlive us.
108 base::CancelableCallback<void(const std::string&)> decode_cancelable_cb_;
109
110 // We use the AudioType enum to index into all our data structures that work
111 // on values for both audible and inaudible.
112 static_assert(AUDIBLE == 0, "AudioType::AUDIBLE should be 0.");
113 static_assert(INAUDIBLE == 1, "AudioType::INAUDIBLE should be 1.");
114
115 // Indexed using enum AudioType.
116 bool playing_[2];
117 bool recording_[2];
118
119 // AudioPlayer and AudioRecorder objects are self-deleting. When we call
120 // Finalize on them, they clean themselves up on the Audio thread.
121 // Indexed using enum AudioType.
122 AudioPlayer* player_[2];
123 AudioRecorderImpl* recorder_;
Daniel Erat 2014/10/20 20:52:21 should this be AudioRecorder?
rkc 2014/10/21 01:25:04 Yep. Done.
124
125 // Indexed using enum AudioType.
126 std::string token_[2];
127
128 // Cache that holds the encoded samples. After reaching its limit, the cache
129 // expires the oldest samples first.
130 // Indexed using enum AudioType.
131 ScopedVector<SamplesMap> samples_cache_;
132
133 DISALLOW_COPY_AND_ASSIGN(AudioManager);
134 };
135
136 } // namespace copresence
137
138 #endif // COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_MANAGER_H_
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