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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_MANAGER_H_ | |
| 6 #define COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_MANAGER_H_ | |
| 7 | |
| 8 #include <string> | |
| 9 | |
| 10 #include "base/callback.h" | |
| 11 #include "base/cancelable_callback.h" | |
| 12 #include "base/macros.h" | |
| 13 #include "base/memory/ref_counted.h" | |
| 14 #include "base/memory/scoped_vector.h" | |
| 15 #include "components/copresence/mediums/audio/audio_recorder.h" | |
| 16 #include "components/copresence/public/copresence_constants.h" | |
| 17 #include "components/copresence/timed_map.h" | |
| 18 | |
| 19 namespace base { | |
| 20 class MessageLoop; | |
| 21 } | |
| 22 | |
| 23 namespace media { | |
| 24 class AudioBus; | |
| 25 } | |
| 26 | |
| 27 namespace copresence { | |
| 28 | |
| 29 class AudioPlayer; | |
| 30 | |
| 31 // The AudioManager class manages the playback and recording of tokens. Once | |
| 32 // playback or recording is started, it is up to the audio manager to handle | |
| 33 // the specifics of how this is done. In the future, for example, this class | |
| 34 // may pause recording and playback to implement carrier sense. | |
| 35 class AudioManager { | |
| 36 public: | |
| 37 typedef base::Callback<void(const std::string&, | |
| 38 AudioType, | |
| 39 const scoped_refptr<media::AudioBusRefCounted>&)> | |
| 40 SamplesCallback; | |
| 41 typedef base::Callback<void(const std::string&, | |
| 42 AudioType, | |
| 43 const SamplesCallback&)> EncodeTokenCallback; | |
| 44 typedef base::Callback<void(AudioType, const std::string&)> | |
| 45 DecodeSamplesCallback; | |
| 46 | |
| 47 AudioManager(); | |
| 48 virtual ~AudioManager(); | |
| 49 | |
| 50 // Initializes the object. Do not use this object before calling this method. | |
| 51 virtual void Initialize(const DecodeSamplesCallback& decode_cb, | |
| 52 const EncodeTokenCallback& encode_cb); | |
| 53 | |
| 54 virtual void StartPlaying(AudioType type); | |
| 55 virtual void StopPlaying(AudioType type); | |
| 56 | |
| 57 virtual void StartRecording(AudioType type); | |
| 58 virtual void StopRecording(AudioType type); | |
| 59 | |
| 60 virtual void SetToken(AudioType type, const std::string& url_unsafe_token); | |
| 61 | |
| 62 const std::string& get_token(AudioType type) { return token_[type]; } | |
| 63 | |
| 64 void set_player_for_testing(AudioType type, AudioPlayer* player) { | |
| 65 player_[type] = player; | |
| 66 } | |
| 67 void set_recorder_for_testing(AudioRecorderImpl* recorder) { | |
| 68 recorder_ = recorder; | |
| 69 } | |
| 70 void set_recording_for_testing(AudioType type, bool is_recording) { | |
| 71 recording_[type] = is_recording; | |
| 72 } | |
| 73 void set_playing_for_testing(AudioType type, bool is_playing) { | |
| 74 playing_[type] = is_playing; | |
| 75 } | |
| 76 bool is_recording_for_testing(AudioType type) { return recording_[type]; } | |
| 77 bool is_playing_for_testing(AudioType type) { return playing_[type]; } | |
| 78 | |
| 79 private: | |
| 80 friend class AudioManagerTest; | |
| 81 FRIEND_TEST_ALL_PREFIXES(AudioManagerTest, BasicRecordAndStop); | |
| 82 FRIEND_TEST_ALL_PREFIXES(AudioManagerTest, OutOfOrderRecordAndStopMultiple); | |
| 83 | |
| 84 typedef TimedMap<std::string, scoped_refptr<media::AudioBusRefCounted>> | |
| 85 SamplesMap; | |
| 86 | |
| 87 // This is the method that the whispernet client needs to call to return | |
| 88 // samples to us. | |
| 89 void OnTokenEncoded(const std::string& token, | |
| 90 AudioType type, | |
| 91 const scoped_refptr<media::AudioBusRefCounted>& samples); | |
| 92 | |
| 93 // Update our currently playing token with the new token. Change the playing | |
| 94 // samples if needed. Prerequisite: Samples corresponding to this token | |
| 95 // should already be in the samples cache. | |
| 96 void UpdateToken(AudioType type, const std::string& token); | |
| 97 | |
| 98 // Connector callback to forward the audio samples to Whispernet, based on | |
| 99 // the type of recording we've been instructed to do. | |
| 100 void DecodeSamplesConnector(const std::string& samples); | |
| 101 | |
| 102 // Callbacks to speak with whispernet. | |
| 103 DecodeSamplesCallback decode_cb_; | |
| 104 EncodeTokenCallback encode_cb_; | |
| 105 | |
| 106 // We need this cancelable callback to pass to the recorder. The recorder's | |
| 107 // destruction will happen on the audio thread, so it can outlive us. | |
| 108 base::CancelableCallback<void(const std::string&)> decode_cancelable_cb_; | |
| 109 | |
| 110 // We use the AudioType enum to index into all our data structures that work | |
| 111 // on values for both audible and inaudible. | |
| 112 static_assert(AUDIBLE == 0, "AudioType::AUDIBLE should be 0."); | |
| 113 static_assert(INAUDIBLE == 1, "AudioType::INAUDIBLE should be 1."); | |
| 114 | |
| 115 // Indexed using enum AudioType. | |
| 116 bool playing_[2]; | |
| 117 bool recording_[2]; | |
| 118 | |
| 119 // AudioPlayer and AudioRecorder objects are self-deleting. When we call | |
| 120 // Finalize on them, they clean themselves up on the Audio thread. | |
| 121 // Indexed using enum AudioType. | |
| 122 AudioPlayer* player_[2]; | |
| 123 AudioRecorderImpl* recorder_; | |
|
Daniel Erat
2014/10/20 20:52:21
should this be AudioRecorder?
rkc
2014/10/21 01:25:04
Yep.
Done.
| |
| 124 | |
| 125 // Indexed using enum AudioType. | |
| 126 std::string token_[2]; | |
| 127 | |
| 128 // Cache that holds the encoded samples. After reaching its limit, the cache | |
| 129 // expires the oldest samples first. | |
| 130 // Indexed using enum AudioType. | |
| 131 ScopedVector<SamplesMap> samples_cache_; | |
| 132 | |
| 133 DISALLOW_COPY_AND_ASSIGN(AudioManager); | |
| 134 }; | |
| 135 | |
| 136 } // namespace copresence | |
| 137 | |
| 138 #endif // COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_MANAGER_H_ | |
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