Index: src/gpu/gl/GrGLProgram.h |
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h |
index fc441e5d76f9fe3e123fc5dad53ae078e4ffc9db..9bd1fbb9f2aeb0af768849c87d8a04e22d7ce157 100644 |
--- a/src/gpu/gl/GrGLProgram.h |
+++ b/src/gpu/gl/GrGLProgram.h |
@@ -152,9 +152,6 @@ public: |
*/ |
void setData(const GrOptDrawState&, |
GrGpu::DrawType, |
- const GrGeometryStage* geometryProcessor, |
- const GrFragmentStage* colorStages[], |
- const GrFragmentStage* coverageStages[], |
const GrDeviceCoordTexture* dstCopy, // can be NULL |
SharedGLState*); |
@@ -184,23 +181,24 @@ protected: |
void setCoverage(const GrOptDrawState&, GrColor coverage, SharedGLState*); |
// A templated helper to loop over effects, set the transforms(via subclass) and bind textures |
- template <class ProcessorStage> |
- void setData(const ProcessorStage* effectStages[], |
- GrGLInstalledProcessors* installedProcessors) { |
+ template <class StageMapper> |
+ void setData(const GrOptDrawState& optState, GrGLInstalledProcessors* installedProcessors) { |
bsalomon
2014/10/09 18:35:45
Is it useful that this operates on an array? It's
egdaniel
2014/10/09 18:52:04
I can definitely make GrODS have a single FP array
|
int numEffects = installedProcessors->fGLProcessors.count(); |
SkASSERT(numEffects == installedProcessors->fTransforms.count()); |
SkASSERT(numEffects == installedProcessors->fSamplers.count()); |
for (int e = 0; e < numEffects; ++e) { |
- const GrProcessor& effect = *effectStages[e]->getProcessor(); |
+ const GrFragmentStage& stage = StageMapper::GetStage(optState, e); |
+ SkASSERT(stage.getProcessor()); |
+ const GrProcessor& effect = *stage.getProcessor(); |
installedProcessors->fGLProcessors[e]->setData(fProgramDataManager, effect); |
- this->setTransformData(*effectStages[e], e, installedProcessors); |
- this->bindTextures(installedProcessors, effect, e); |
+ this->setTransformData(stage, e, installedProcessors); |
+ this->bindTextures(*installedProcessors, effect, e); |
} |
} |
- virtual void setTransformData(const GrProcessorStage& effectStage, |
+ virtual void setTransformData(const GrFragmentStage& effectStage, |
int effectIdx, |
GrGLInstalledProcessors* pe); |
- void bindTextures(const GrGLInstalledProcessors*, const GrProcessor&, int effectIdx); |
+ void bindTextures(const GrGLInstalledProcessors&, const GrProcessor&, int effectIdx); |
/* |
* Legacy NVPR needs a hook here to flush path tex gen settings. |
@@ -271,7 +269,7 @@ private: |
GrGLInstalledProcessors* coverageProcessors, |
const SeparableVaryingInfoArray& separableVaryings); |
virtual void didSetData(GrGpu::DrawType) SK_OVERRIDE; |
- virtual void setTransformData(const GrProcessorStage&, |
+ virtual void setTransformData(const GrFragmentStage&, |
int effectIdx, |
GrGLInstalledProcessors*) SK_OVERRIDE; |
@@ -302,7 +300,7 @@ private: |
GrGLInstalledProcessors* coverageProcessors, |
int texCoordSetCnt); |
virtual void didSetData(GrGpu::DrawType) SK_OVERRIDE; |
- virtual void setTransformData(const GrProcessorStage&, |
+ virtual void setTransformData(const GrFragmentStage&, |
int effectIdx, |
GrGLInstalledProcessors*) SK_OVERRIDE; |