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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #ifndef GrGLProgram_DEFINED | 9 #ifndef GrGLProgram_DEFINED |
| 10 #define GrGLProgram_DEFINED | 10 #define GrGLProgram_DEFINED |
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| 145 }; | 145 }; |
| 146 | 146 |
| 147 /** | 147 /** |
| 148 * This function uploads uniforms and calls each GrGLProcessor's setData. It is called before a | 148 * This function uploads uniforms and calls each GrGLProcessor's setData. It is called before a |
| 149 * draw occurs using the program after the program has already been bound. I t also uses the | 149 * draw occurs using the program after the program has already been bound. I t also uses the |
| 150 * GrGpuGL object to bind the textures required by the GrGLProcessors. The c olor and coverage | 150 * GrGpuGL object to bind the textures required by the GrGLProcessors. The c olor and coverage |
| 151 * stages come from GrGLProgramDesc::Build(). | 151 * stages come from GrGLProgramDesc::Build(). |
| 152 */ | 152 */ |
| 153 void setData(const GrOptDrawState&, | 153 void setData(const GrOptDrawState&, |
| 154 GrGpu::DrawType, | 154 GrGpu::DrawType, |
| 155 const GrGeometryStage* geometryProcessor, | |
| 156 const GrFragmentStage* colorStages[], | |
| 157 const GrFragmentStage* coverageStages[], | |
| 158 const GrDeviceCoordTexture* dstCopy, // can be NULL | 155 const GrDeviceCoordTexture* dstCopy, // can be NULL |
| 159 SharedGLState*); | 156 SharedGLState*); |
| 160 | 157 |
| 161 protected: | 158 protected: |
| 162 typedef GrGLProgramDataManager::UniformHandle UniformHandle; | 159 typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
| 163 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; | 160 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; |
| 164 | 161 |
| 165 GrGLProgram(GrGpuGL*, | 162 GrGLProgram(GrGpuGL*, |
| 166 const GrGLProgramDesc&, | 163 const GrGLProgramDesc&, |
| 167 const BuiltinUniformHandles&, | 164 const BuiltinUniformHandles&, |
| 168 GrGLuint programID, | 165 GrGLuint programID, |
| 169 const UniformInfoArray&, | 166 const UniformInfoArray&, |
| 170 GrGLInstalledProcessors* geometryProcessor, | 167 GrGLInstalledProcessors* geometryProcessor, |
| 171 GrGLInstalledProcessors* colorProcessors, | 168 GrGLInstalledProcessors* colorProcessors, |
| 172 GrGLInstalledProcessors* coverageProcessors); | 169 GrGLInstalledProcessors* coverageProcessors); |
| 173 | 170 |
| 174 // Sets the texture units for samplers. | 171 // Sets the texture units for samplers. |
| 175 void initSamplerUniforms(); | 172 void initSamplerUniforms(); |
| 176 void initSamplers(GrGLInstalledProcessors* processors, int* texUnitIdx); | 173 void initSamplers(GrGLInstalledProcessors* processors, int* texUnitIdx); |
| 177 | 174 |
| 178 // Helper for setData(). Makes GL calls to specify the initial color when th ere is not | 175 // Helper for setData(). Makes GL calls to specify the initial color when th ere is not |
| 179 // per-vertex colors. | 176 // per-vertex colors. |
| 180 void setColor(const GrOptDrawState&, GrColor color, SharedGLState*); | 177 void setColor(const GrOptDrawState&, GrColor color, SharedGLState*); |
| 181 | 178 |
| 182 // Helper for setData(). Makes GL calls to specify the initial coverage when there is not | 179 // Helper for setData(). Makes GL calls to specify the initial coverage when there is not |
| 183 // per-vertex coverages. | 180 // per-vertex coverages. |
| 184 void setCoverage(const GrOptDrawState&, GrColor coverage, SharedGLState*); | 181 void setCoverage(const GrOptDrawState&, GrColor coverage, SharedGLState*); |
| 185 | 182 |
| 186 // A templated helper to loop over effects, set the transforms(via subclass) and bind textures | 183 // A templated helper to loop over effects, set the transforms(via subclass) and bind textures |
| 187 template <class ProcessorStage> | 184 template <class StageMapper> |
| 188 void setData(const ProcessorStage* effectStages[], | 185 void setData(const GrOptDrawState& optState, GrGLInstalledProcessors* instal ledProcessors) { |
|
bsalomon
2014/10/09 18:35:45
Is it useful that this operates on an array? It's
egdaniel
2014/10/09 18:52:04
I can definitely make GrODS have a single FP array
| |
| 189 GrGLInstalledProcessors* installedProcessors) { | |
| 190 int numEffects = installedProcessors->fGLProcessors.count(); | 186 int numEffects = installedProcessors->fGLProcessors.count(); |
| 191 SkASSERT(numEffects == installedProcessors->fTransforms.count()); | 187 SkASSERT(numEffects == installedProcessors->fTransforms.count()); |
| 192 SkASSERT(numEffects == installedProcessors->fSamplers.count()); | 188 SkASSERT(numEffects == installedProcessors->fSamplers.count()); |
| 193 for (int e = 0; e < numEffects; ++e) { | 189 for (int e = 0; e < numEffects; ++e) { |
| 194 const GrProcessor& effect = *effectStages[e]->getProcessor(); | 190 const GrFragmentStage& stage = StageMapper::GetStage(optState, e); |
| 191 SkASSERT(stage.getProcessor()); | |
| 192 const GrProcessor& effect = *stage.getProcessor(); | |
| 195 installedProcessors->fGLProcessors[e]->setData(fProgramDataManager, effect); | 193 installedProcessors->fGLProcessors[e]->setData(fProgramDataManager, effect); |
| 196 this->setTransformData(*effectStages[e], e, installedProcessors); | 194 this->setTransformData(stage, e, installedProcessors); |
| 197 this->bindTextures(installedProcessors, effect, e); | 195 this->bindTextures(*installedProcessors, effect, e); |
| 198 } | 196 } |
| 199 } | 197 } |
| 200 virtual void setTransformData(const GrProcessorStage& effectStage, | 198 virtual void setTransformData(const GrFragmentStage& effectStage, |
| 201 int effectIdx, | 199 int effectIdx, |
| 202 GrGLInstalledProcessors* pe); | 200 GrGLInstalledProcessors* pe); |
| 203 void bindTextures(const GrGLInstalledProcessors*, const GrProcessor&, int ef fectIdx); | 201 void bindTextures(const GrGLInstalledProcessors&, const GrProcessor&, int ef fectIdx); |
| 204 | 202 |
| 205 /* | 203 /* |
| 206 * Legacy NVPR needs a hook here to flush path tex gen settings. | 204 * Legacy NVPR needs a hook here to flush path tex gen settings. |
| 207 * TODO when legacy nvpr is removed, remove this call. | 205 * TODO when legacy nvpr is removed, remove this call. |
| 208 */ | 206 */ |
| 209 virtual void didSetData(GrGpu::DrawType); | 207 virtual void didSetData(GrGpu::DrawType); |
| 210 | 208 |
| 211 // Helper for setData() that sets the view matrix and loads the render targe t height uniform | 209 // Helper for setData() that sets the view matrix and loads the render targe t height uniform |
| 212 void setMatrixAndRenderTargetHeight(GrGpu::DrawType, const GrOptDrawState&); | 210 void setMatrixAndRenderTargetHeight(GrGpu::DrawType, const GrOptDrawState&); |
| 213 virtual void onSetMatrixAndRenderTargetHeight(GrGpu::DrawType, const GrOptDr awState&); | 211 virtual void onSetMatrixAndRenderTargetHeight(GrGpu::DrawType, const GrOptDr awState&); |
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| 264 typedef GrGLNvprProgramBuilder::SeparableVaryingInfoArray SeparableVaryingIn foArray; | 262 typedef GrGLNvprProgramBuilder::SeparableVaryingInfoArray SeparableVaryingIn foArray; |
| 265 GrGLNvprProgram(GrGpuGL*, | 263 GrGLNvprProgram(GrGpuGL*, |
| 266 const GrGLProgramDesc&, | 264 const GrGLProgramDesc&, |
| 267 const BuiltinUniformHandles&, | 265 const BuiltinUniformHandles&, |
| 268 GrGLuint programID, | 266 GrGLuint programID, |
| 269 const UniformInfoArray&, | 267 const UniformInfoArray&, |
| 270 GrGLInstalledProcessors* colorProcessors, | 268 GrGLInstalledProcessors* colorProcessors, |
| 271 GrGLInstalledProcessors* coverageProcessors, | 269 GrGLInstalledProcessors* coverageProcessors, |
| 272 const SeparableVaryingInfoArray& separableVaryings); | 270 const SeparableVaryingInfoArray& separableVaryings); |
| 273 virtual void didSetData(GrGpu::DrawType) SK_OVERRIDE; | 271 virtual void didSetData(GrGpu::DrawType) SK_OVERRIDE; |
| 274 virtual void setTransformData(const GrProcessorStage&, | 272 virtual void setTransformData(const GrFragmentStage&, |
| 275 int effectIdx, | 273 int effectIdx, |
| 276 GrGLInstalledProcessors*) SK_OVERRIDE; | 274 GrGLInstalledProcessors*) SK_OVERRIDE; |
| 277 | 275 |
| 278 struct Varying { | 276 struct Varying { |
| 279 GrGLint fLocation; | 277 GrGLint fLocation; |
| 280 SkDEBUGCODE( | 278 SkDEBUGCODE( |
| 281 GrSLType fType; | 279 GrSLType fType; |
| 282 ); | 280 ); |
| 283 }; | 281 }; |
| 284 SkTArray<Varying, true> fVaryings; | 282 SkTArray<Varying, true> fVaryings; |
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| 295 private: | 293 private: |
| 296 GrGLLegacyNvprProgram(GrGpuGL* gpu, | 294 GrGLLegacyNvprProgram(GrGpuGL* gpu, |
| 297 const GrGLProgramDesc& desc, | 295 const GrGLProgramDesc& desc, |
| 298 const BuiltinUniformHandles&, | 296 const BuiltinUniformHandles&, |
| 299 GrGLuint programID, | 297 GrGLuint programID, |
| 300 const UniformInfoArray&, | 298 const UniformInfoArray&, |
| 301 GrGLInstalledProcessors* colorProcessors, | 299 GrGLInstalledProcessors* colorProcessors, |
| 302 GrGLInstalledProcessors* coverageProcessors, | 300 GrGLInstalledProcessors* coverageProcessors, |
| 303 int texCoordSetCnt); | 301 int texCoordSetCnt); |
| 304 virtual void didSetData(GrGpu::DrawType) SK_OVERRIDE; | 302 virtual void didSetData(GrGpu::DrawType) SK_OVERRIDE; |
| 305 virtual void setTransformData(const GrProcessorStage&, | 303 virtual void setTransformData(const GrFragmentStage&, |
| 306 int effectIdx, | 304 int effectIdx, |
| 307 GrGLInstalledProcessors*) SK_OVERRIDE; | 305 GrGLInstalledProcessors*) SK_OVERRIDE; |
| 308 | 306 |
| 309 int fTexCoordSetCnt; | 307 int fTexCoordSetCnt; |
| 310 | 308 |
| 311 friend class GrGLLegacyNvprProgramBuilder; | 309 friend class GrGLLegacyNvprProgramBuilder; |
| 312 | 310 |
| 313 typedef GrGLNvprProgramBase INHERITED; | 311 typedef GrGLNvprProgramBase INHERITED; |
| 314 }; | 312 }; |
| 315 | 313 |
| 316 #endif | 314 #endif |
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