| Index: src/gpu/gl/builders/GrGLNvprProgramBuilder.h | 
| diff --git a/src/gpu/gl/builders/GrGLNvprProgramBuilder.h b/src/gpu/gl/builders/GrGLNvprProgramBuilder.h | 
| deleted file mode 100644 | 
| index cb1337521d9a6327b08c61a5abd3e20078ed3322..0000000000000000000000000000000000000000 | 
| --- a/src/gpu/gl/builders/GrGLNvprProgramBuilder.h | 
| +++ /dev/null | 
| @@ -1,56 +0,0 @@ | 
| -/* | 
| - * Copyright 2014 Google Inc. | 
| - * | 
| - * Use of this source code is governed by a BSD-style license that can be | 
| - * found in the LICENSE file. | 
| - */ | 
| - | 
| -#ifndef GrGLNvprProgramBuilder_DEFINED | 
| -#define GrGLNvprProgramBuilder_DEFINED | 
| - | 
| -#include "GrGLProgramBuilder.h" | 
| - | 
| -class GrGLNvprProgramBuilder : public GrGLProgramBuilder { | 
| -public: | 
| -    GrGLNvprProgramBuilder(GrGpuGL*, const GrOptDrawState&, const GrGLProgramDesc&); | 
| - | 
| -    /* | 
| -     * The separable varying info must be passed to GrGLProgram so this must | 
| -     * be part of the public interface | 
| -     */ | 
| -    struct SeparableVaryingInfo { | 
| -        GrGLShaderVar fVariable; | 
| -        GrGLint       fLocation; | 
| -    }; | 
| - | 
| -    typedef GrTAllocator<SeparableVaryingInfo> SeparableVaryingInfoArray; | 
| - | 
| -    virtual GrGLProgram* createProgram(GrGLuint programID); | 
| - | 
| -private: | 
| -    virtual void emitTransforms(const GrProcessorStage&, | 
| -                                GrGLProcessor::TransformedCoordsArray* outCoords, | 
| -                                GrGLInstalledProcessors*) SK_OVERRIDE; | 
| - | 
| -    typedef GrGLInstalledProcessors::ShaderVarHandle ShaderVarHandle; | 
| - | 
| -    /** | 
| -     * Add a separable varying input variable to the current program. | 
| -     * A separable varying (fragment shader input) is a varying that can be used also when vertex | 
| -     * shaders are not used. With a vertex shader, the operation is same as with other | 
| -     * varyings. Without a vertex shader, such as with NV_path_rendering, GL APIs are used to | 
| -     * populate the variable. The APIs can refer to the variable through the returned handle. | 
| -     */ | 
| -    ShaderVarHandle addSeparableVarying(GrSLType type, | 
| -                                      const char* name, | 
| -                                      const char** vsOutName, | 
| -                                      const char** fsInName); | 
| - | 
| -    void resolveSeparableVaryings(GrGLuint programId); | 
| - | 
| -    SeparableVaryingInfoArray fSeparableVaryingInfos; | 
| - | 
| -    typedef GrGLProgramBuilder INHERITED; | 
| -}; | 
| - | 
| -#endif | 
|  |