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Unified Diff: src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp

Issue 635533005: Revert of Cleanup of shader building system (Closed) Base URL: https://skia.googlesource.com/skia.git@solo_gp
Patch Set: Created 6 years, 2 months ago
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Index: src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp
diff --git a/src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp b/src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp
deleted file mode 100644
index acb4af10be10e3dcdcc0ec104eae58b0fd8d1f70..0000000000000000000000000000000000000000
--- a/src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
- * Copyright 2014 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrGLLegacyNvprProgramBuilder.h"
-#include "../GrGpuGL.h"
-
-GrGLLegacyNvprProgramBuilder::GrGLLegacyNvprProgramBuilder(GrGpuGL* gpu,
- const GrOptDrawState& optState,
- const GrGLProgramDesc& desc)
- : INHERITED(gpu, optState, desc)
- , fTexCoordSetCnt(0) {
- SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fColorInput);
- SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fCoverageInput);
-}
-
-int GrGLLegacyNvprProgramBuilder::addTexCoordSets(int count) {
- int firstFreeCoordSet = fTexCoordSetCnt;
- fTexCoordSetCnt += count;
- SkASSERT(gpu()->glCaps().maxFixedFunctionTextureCoords() >= fTexCoordSetCnt);
- return firstFreeCoordSet;
-}
-
-void GrGLLegacyNvprProgramBuilder::emitTransforms(const GrProcessorStage& processorStage,
- GrGLProcessor::TransformedCoordsArray* outCoords,
- GrGLInstalledProcessors* installedProcessors) {
- int numTransforms = processorStage.getProcessor()->numTransforms();
- int texCoordIndex = this->addTexCoordSets(numTransforms);
-
- SkTArray<GrGLInstalledProcessors::Transform, true>& transforms =
- installedProcessors->addTransforms();
-
- // Use the first uniform location as the texcoord index. This may seem a bit hacky but it
- // allows us to use one program effects object for all of our programs which really simplifies
- // the code overall
- transforms.push_back_n(1);
- transforms[0].fHandle = GrGLInstalledProcessors::ShaderVarHandle(texCoordIndex);
-
- SkString name;
- for (int t = 0; t < numTransforms; ++t) {
- GrSLType type = processorStage.isPerspectiveCoordTransform(t, false) ? kVec3f_GrSLType :
- kVec2f_GrSLType;
-
- name.printf("%s(gl_TexCoord[%i])", GrGLSLTypeString(type), texCoordIndex++);
- SkNEW_APPEND_TO_TARRAY(outCoords, GrGLProcessor::TransformedCoords, (name, type));
- }
-}
-
-GrGLProgram* GrGLLegacyNvprProgramBuilder::createProgram(GrGLuint programID) {
- return SkNEW_ARGS(GrGLLegacyNvprProgram, (fGpu, fDesc, fUniformHandles, programID, fUniforms,
- fColorEffects, fCoverageEffects, fTexCoordSetCnt));
-}
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