| Index: src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp b/src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp
|
| deleted file mode 100644
|
| index acb4af10be10e3dcdcc0ec104eae58b0fd8d1f70..0000000000000000000000000000000000000000
|
| --- a/src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp
|
| +++ /dev/null
|
| @@ -1,55 +0,0 @@
|
| -/*
|
| - * Copyright 2014 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#include "GrGLLegacyNvprProgramBuilder.h"
|
| -#include "../GrGpuGL.h"
|
| -
|
| -GrGLLegacyNvprProgramBuilder::GrGLLegacyNvprProgramBuilder(GrGpuGL* gpu,
|
| - const GrOptDrawState& optState,
|
| - const GrGLProgramDesc& desc)
|
| - : INHERITED(gpu, optState, desc)
|
| - , fTexCoordSetCnt(0) {
|
| - SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fColorInput);
|
| - SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fCoverageInput);
|
| -}
|
| -
|
| -int GrGLLegacyNvprProgramBuilder::addTexCoordSets(int count) {
|
| - int firstFreeCoordSet = fTexCoordSetCnt;
|
| - fTexCoordSetCnt += count;
|
| - SkASSERT(gpu()->glCaps().maxFixedFunctionTextureCoords() >= fTexCoordSetCnt);
|
| - return firstFreeCoordSet;
|
| -}
|
| -
|
| -void GrGLLegacyNvprProgramBuilder::emitTransforms(const GrProcessorStage& processorStage,
|
| - GrGLProcessor::TransformedCoordsArray* outCoords,
|
| - GrGLInstalledProcessors* installedProcessors) {
|
| - int numTransforms = processorStage.getProcessor()->numTransforms();
|
| - int texCoordIndex = this->addTexCoordSets(numTransforms);
|
| -
|
| - SkTArray<GrGLInstalledProcessors::Transform, true>& transforms =
|
| - installedProcessors->addTransforms();
|
| -
|
| - // Use the first uniform location as the texcoord index. This may seem a bit hacky but it
|
| - // allows us to use one program effects object for all of our programs which really simplifies
|
| - // the code overall
|
| - transforms.push_back_n(1);
|
| - transforms[0].fHandle = GrGLInstalledProcessors::ShaderVarHandle(texCoordIndex);
|
| -
|
| - SkString name;
|
| - for (int t = 0; t < numTransforms; ++t) {
|
| - GrSLType type = processorStage.isPerspectiveCoordTransform(t, false) ? kVec3f_GrSLType :
|
| - kVec2f_GrSLType;
|
| -
|
| - name.printf("%s(gl_TexCoord[%i])", GrGLSLTypeString(type), texCoordIndex++);
|
| - SkNEW_APPEND_TO_TARRAY(outCoords, GrGLProcessor::TransformedCoords, (name, type));
|
| - }
|
| -}
|
| -
|
| -GrGLProgram* GrGLLegacyNvprProgramBuilder::createProgram(GrGLuint programID) {
|
| - return SkNEW_ARGS(GrGLLegacyNvprProgram, (fGpu, fDesc, fUniformHandles, programID, fUniforms,
|
| - fColorEffects, fCoverageEffects, fTexCoordSetCnt));
|
| -}
|
|
|