Index: src/gpu/gl/GrGLProgramDesc.cpp |
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp |
index ec095271828c763f3df8bdcb640a6b992cdd835d..19a26c9b08c887f69438174a9da8a88684613833 100644 |
--- a/src/gpu/gl/GrGLProgramDesc.cpp |
+++ b/src/gpu/gl/GrGLProgramDesc.cpp |
@@ -5,7 +5,7 @@ |
* found in the LICENSE file. |
*/ |
-#include "gl/builders/GrGLFragmentShaderBuilder.h" |
+#include "gl/builders/GrGLProgramBuilder.h" |
#include "GrGLProgramDesc.h" |
#include "GrBackendProcessorFactory.h" |
#include "GrProcessor.h" |
@@ -178,7 +178,7 @@ |
if (NULL == key) { |
return false; |
} |
- uint32_t attribKey = gen_attrib_key(stage.getProcessor()); |
+ uint32_t attribKey = gen_attrib_key(stage.getGeometryProcessor()); |
// Currently we allow 16 bits for each of the above portions of the meta-key. Fail if they |
// don't fit. |
@@ -348,16 +348,15 @@ |
dstCopyTexture = dstCopy->texture(); |
} |
header->fDstReadKey = GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTexture, |
- gpu->glCaps()); |
+ gpu->glCaps()); |
SkASSERT(0 != header->fDstReadKey); |
} else { |
header->fDstReadKey = 0; |
} |
if (optState.readsFragPosition()) { |
- header->fFragPosKey = |
- GrGLFragmentShaderBuilder::KeyForFragmentPosition(optState.getRenderTarget(), |
- gpu->glCaps()); |
+ header->fFragPosKey = GrGLFragmentShaderBuilder::KeyForFragmentPosition( |
+ optState.getRenderTarget(), gpu->glCaps()); |
} else { |
header->fFragPosKey = 0; |
} |