| Index: src/gpu/gl/GrGLProgramEffects.h
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| diff --git a/src/gpu/gl/GrGLProgramEffects.h b/src/gpu/gl/GrGLProgramEffects.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..6140cde88f7128c96f20a69acc84276a9695c47d
|
| --- /dev/null
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| +++ b/src/gpu/gl/GrGLProgramEffects.h
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| @@ -0,0 +1,201 @@
|
| +/*
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| + * Copyright 2013 Google Inc.
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| + *
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| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef GrGLProgramEffects_DEFINED
|
| +#define GrGLProgramEffects_DEFINED
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| +
|
| +#include "GrBackendProcessorFactory.h"
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| +#include "GrGLProgramDataManager.h"
|
| +#include "GrGpu.h"
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| +#include "GrTexture.h"
|
| +#include "GrTextureAccess.h"
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| +
|
| +class GrProcessor;
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| +class GrProcessorStage;
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| +class GrGLVertexProgramEffectsBuilder;
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| +class GrGLProgramBuilder;
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| +class GrGLFullProgramBuilder;
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| +class GrGLFragmentOnlyProgramBuilder;
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| +
|
| +/**
|
| + * This class encapsulates an array of GrGLProcessors and their supporting data (coord transforms
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| + * and textures). It is built with GrGLProgramEffectsBuilder, then used to manage the necessary GL
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| + * state and shader uniforms.
|
| + */
|
| +class GrGLProgramEffects : public SkRefCnt {
|
| +public:
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| + typedef GrGLProgramDataManager::UniformHandle UniformHandle;
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| + typedef GrGLProgramDataManager::VaryingHandle VaryingHandle;
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| + virtual ~GrGLProgramEffects();
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| +
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| + /**
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| + * Assigns a texture unit to each sampler. It starts on *texUnitIdx and writes the next
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| + * available unit to *texUnitIdx when it returns.
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| + */
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| + void initSamplers(const GrGLProgramDataManager&, int* texUnitIdx);
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| +
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| + /**
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| + * Calls setData() on each effect, and sets their transformation matrices and texture bindings.
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| + */
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| + virtual void setData(GrGpuGL*,
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| + GrGpu::DrawType,
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| + const GrGLProgramDataManager&,
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| + const GrGeometryStage* effectStages) {
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| + SkFAIL("For geometry processor only");
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| + }
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| +
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| + virtual void setData(GrGpuGL*,
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| + GrGpu::DrawType,
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| + const GrGLProgramDataManager&,
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| + const GrFragmentStage* effectStages[]) = 0;
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| +
|
| +protected:
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| + GrGLProgramEffects(int reserveCount)
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| + : fGLProcessors(reserveCount)
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| + , fSamplers(reserveCount) {
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| + }
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| +
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| + /**
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| + * Helper for setData(). Binds all the textures for an effect.
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| + */
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| + void bindTextures(GrGpuGL*, const GrProcessor&, int effectIdx);
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| +
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| + struct Sampler {
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| + SkDEBUGCODE(Sampler() : fTextureUnit(-1) {})
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| + UniformHandle fUniform;
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| + int fTextureUnit;
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| + };
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| +
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| + /*
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| + * Helpers for shader builders to build up program effects objects alongside shader code
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| + */
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| + void addEffect(GrGLProcessor* effect) { fGLProcessors.push_back(effect); }
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| + SkTArray<Sampler, true>& addSamplers() { return fSamplers.push_back(); }
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| +
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| + SkTArray<GrGLProcessor*> fGLProcessors;
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| + SkTArray<SkSTArray<4, Sampler, true> > fSamplers;
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| +
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| +private:
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| + friend class GrGLProgramBuilder;
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| + friend class GrGLFullProgramBuilder;
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| + friend class GrGLFragmentOnlyShaderBuilder;
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| +
|
| + typedef SkRefCnt INHERITED;
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| +};
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| +
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| +////////////////////////////////////////////////////////////////////////////////
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| +
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| +/**
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| + * This is a GrGLProgramEffects implementation that does coord transforms with the vertex shader.
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| + */
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| +class GrGLVertexProgramEffects : public GrGLProgramEffects {
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| +public:
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| + virtual void setData(GrGpuGL*,
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| + GrGpu::DrawType,
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| + const GrGLProgramDataManager&,
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| + const GrGeometryStage* effectStages) SK_OVERRIDE;
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| +
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| + virtual void setData(GrGpuGL*,
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| + GrGpu::DrawType,
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| + const GrGLProgramDataManager&,
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| + const GrFragmentStage* effectStages[]) SK_OVERRIDE;
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| +
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| +private:
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| + GrGLVertexProgramEffects(int reserveCount, bool explicitLocalCoords)
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| + : INHERITED(reserveCount)
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| + , fTransforms(reserveCount)
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| + , fHasExplicitLocalCoords(explicitLocalCoords) {
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| + }
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| +
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| + struct Transform {
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| + Transform() { fCurrentValue = SkMatrix::InvalidMatrix(); }
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| + UniformHandle fHandle;
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| + SkMatrix fCurrentValue;
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| + };
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| +
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| + struct PathTransform {
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| + PathTransform() { fCurrentValue = SkMatrix::InvalidMatrix(); }
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| + VaryingHandle fHandle;
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| + SkMatrix fCurrentValue;
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| + GrSLType fType;
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| + };
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| +
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| + /*
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| + * These functions are used by the builders to build up program effects along side the shader
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| + * code itself
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| + */
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| + SkSTArray<2, Transform, true>& addTransforms() { return fTransforms.push_back(); }
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| + SkTArray<PathTransform, true>& addPathTransforms() { return fPathTransforms.push_back(); }
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| +
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| + /**
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| + * Helper for setData(). Sets all the transform matrices for an effect.
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| + */
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| + void setDataInternal(GrGpuGL* gpu,
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| + GrGpu::DrawType drawType,
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| + const GrGLProgramDataManager& programDataManager,
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| + const GrProcessorStage& effectStage,
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| + int index);
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| + void setTransformData(GrGpuGL* gpu, const GrGLProgramDataManager&, const GrProcessorStage&,
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| + int effectIdx);
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| + void setPathTransformData(GrGpuGL* gpu, const GrGLProgramDataManager&,
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| + const GrProcessorStage&, int effectIdx);
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| +
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| +
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| + SkTArray<SkSTArray<2, Transform, true> > fTransforms;
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| + SkTArray<SkTArray<PathTransform, true> > fPathTransforms;
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| + bool fHasExplicitLocalCoords;
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| +
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| + friend class GrGLFullProgramBuilder;
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| +
|
| + typedef GrGLProgramEffects INHERITED;
|
| +};
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| +
|
| +////////////////////////////////////////////////////////////////////////////////
|
| +
|
| +/**
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| + * This is a GrGLProgramEffects implementation that does coord transforms with
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| + * the the NV_path_rendering PathTexGen functionality.
|
| + */
|
| +class GrGLPathTexGenProgramEffects : public GrGLProgramEffects {
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| +public:
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| + virtual void setData(GrGpuGL*,
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| + GrGpu::DrawType,
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| + const GrGLProgramDataManager&,
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| + const GrFragmentStage* effectStages[]) SK_OVERRIDE;
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| +
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| +private:
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| + GrGLPathTexGenProgramEffects(int reserveCount)
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| + : INHERITED(reserveCount)
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| + , fTransforms(reserveCount) {
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| + }
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| +
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| + /**
|
| + * Helper for setData(). Sets the PathTexGen state for each transform in an effect.
|
| + */
|
| + void setPathTexGenState(GrGpuGL*, const GrProcessorStage&, int effectIdx);
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| +
|
| + struct Transforms {
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| + Transforms(int texCoordIndex)
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| + : fTexCoordIndex(texCoordIndex) {}
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| + int fTexCoordIndex;
|
| + };
|
| +
|
| + /*
|
| + * Helper for fragment only shader builder to build up the program effects alongside the shader
|
| + */
|
| + void addTransforms(int coordIndex) {
|
| + fTransforms.push_back(Transforms(coordIndex));
|
| + }
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| +
|
| + SkTArray<Transforms> fTransforms;
|
| +
|
| + friend class GrGLFragmentOnlyProgramBuilder;
|
| +
|
| + typedef GrGLProgramEffects INHERITED;
|
| +};
|
| +
|
| +#endif
|
|
|