| Index: src/core/Sk4x.h
|
| diff --git a/src/core/Sk4x.h b/src/core/Sk4x.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..97881240b18dacfb36ef60e27d1bf7c20085cefc
|
| --- /dev/null
|
| +++ b/src/core/Sk4x.h
|
| @@ -0,0 +1,92 @@
|
| +#ifndef Sk4x_DEFINED
|
| +#define Sk4x_DEFINED
|
| +
|
| +#include "SkTypes.h"
|
| +
|
| +// First we'll let Clang try its best with whatever instructions are available.
|
| +// Otherwise fall back on portable code. This really should be a last resort.
|
| +
|
| +#define SK4X_PREAMBLE 1
|
| + #if defined(__clang__)
|
| + #include "Sk4x_clang.h"
|
| + #else
|
| + #include "Sk4x_portable.h"
|
| + #endif
|
| +#undef SK4X_PREAMBLE
|
| +
|
| +template <typename T> class Sk4x;
|
| +typedef Sk4x<int> Sk4i;
|
| +typedef Sk4x<float> Sk4f;
|
| +
|
| +template <typename T> class Sk4x {
|
| +public:
|
| + Sk4x(); // Uninitialized; use Sk4x(0,0,0,0) for zero.
|
| + Sk4x(T, T, T, T);
|
| + explicit Sk4x(const T[4]);
|
| +
|
| + Sk4x(const Sk4x&);
|
| + Sk4x& operator=(const Sk4x&);
|
| +
|
| + void set(T, T, T, T);
|
| +
|
| + void store(T[4]) const;
|
| +
|
| + template <typename Dst> Dst reinterpret() const;
|
| + template <typename Dst> Dst cast() const;
|
| +
|
| + bool allTrue() const;
|
| + bool anyTrue() const;
|
| +
|
| + Sk4x bitNot() const;
|
| + Sk4x bitAnd(const Sk4x&) const;
|
| + Sk4x bitOr (const Sk4x&) const;
|
| +
|
| + Sk4i equal(const Sk4x&) const;
|
| + Sk4i notEqual(const Sk4x&) const;
|
| + Sk4i lessThan(const Sk4x&) const;
|
| + Sk4i greaterThan(const Sk4x&) const;
|
| + Sk4i lessThanEqual(const Sk4x&) const;
|
| + Sk4i greaterThanEqual(const Sk4x&) const;
|
| +
|
| + Sk4x add(const Sk4x&) const;
|
| + Sk4x subtract(const Sk4x&) const;
|
| + Sk4x multiply(const Sk4x&) const;
|
| + Sk4x divide(const Sk4x&) const;
|
| +
|
| + static Sk4x Min(const Sk4x& a, const Sk4x& b);
|
| + static Sk4x Max(const Sk4x& a, const Sk4x& b);
|
| +
|
| + // Swizzles follow OpenCL xyzw convention.
|
| + Sk4x zwxy() const;
|
| +
|
| + // When there's a second argument, it's abcd.
|
| + static Sk4x XYAB(const Sk4x& xyzw, const Sk4x& abcd);
|
| + static Sk4x ZWCD(const Sk4x& xyzw, const Sk4x& abcd);
|
| +
|
| +private:
|
| + // It's handy to have Sk4f and Sk4i be mutual friends.
|
| + template <typename S> friend class Sk4x;
|
| +
|
| +#define SK4X_PRIVATE 1
|
| + #if defined(__clang__)
|
| + #include "Sk4x_clang.h"
|
| + #else
|
| + #include "Sk4x_portable.h"
|
| + #endif
|
| +#undef SK4X_PRIVATE
|
| +};
|
| +
|
| +#if defined(__clang__)
|
| + #include "Sk4x_clang.h"
|
| +#else
|
| + #include "Sk4x_portable.h"
|
| +#endif
|
| +
|
| +// TODO ideas for enterprising coders:
|
| +// 1) Add Sk4x_gcc.h? __builtin_shuffle is fairly new, which is a pain.
|
| +// 2) Sk4x_sse.h would be good for Windows, and could possibly beat _clang / _gcc
|
| +// (e.g. they can't generate _mm_movemask_ps for allTrue/anyTrue).
|
| +// 3) Sk4x_neon.h might be a good idea if _clang / _gcc aren't good enough on ARM.
|
| +
|
| +
|
| +#endif//Sk4x_DEFINED
|
|
|