Index: content/browser/gamepad/gamepad_standard_mappings_linux.cc |
diff --git a/content/browser/gamepad/gamepad_standard_mappings_linux.cc b/content/browser/gamepad/gamepad_standard_mappings_linux.cc |
index e9e7094c532fd26703eac418b3221afffb447fa7..712e753defcb480146d24b71855e92b485490eda 100644 |
--- a/content/browser/gamepad/gamepad_standard_mappings_linux.cc |
+++ b/content/browser/gamepad/gamepad_standard_mappings_linux.cc |
@@ -23,8 +23,8 @@ float AxisPositiveAsButton(float input) { |
} |
void MapperXInputStyleGamepad( |
- const WebKit::WebGamepad& input, |
- WebKit::WebGamepad* mapped) { |
+ const blink::WebGamepad& input, |
+ blink::WebGamepad* mapped) { |
*mapped = input; |
mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); |
mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); |
@@ -44,8 +44,8 @@ void MapperXInputStyleGamepad( |
} |
void MapperLakeviewResearch( |
- const WebKit::WebGamepad& input, |
- WebKit::WebGamepad* mapped) { |
+ const blink::WebGamepad& input, |
+ blink::WebGamepad* mapped) { |
*mapped = input; |
mapped->buttons[kButtonPrimary] = input.buttons[2]; |
mapped->buttons[kButtonTertiary] = input.buttons[3]; |
@@ -65,8 +65,8 @@ void MapperLakeviewResearch( |
} |
void MapperPlaystationSixAxis( |
- const WebKit::WebGamepad& input, |
- WebKit::WebGamepad* mapped) { |
+ const blink::WebGamepad& input, |
+ blink::WebGamepad* mapped) { |
*mapped = input; |
mapped->buttons[kButtonPrimary] = input.buttons[14]; |
mapped->buttons[kButtonSecondary] = input.buttons[13]; |
@@ -91,8 +91,8 @@ void MapperPlaystationSixAxis( |
} |
void MapperXGEAR( |
- const WebKit::WebGamepad& input, |
- WebKit::WebGamepad* mapped) { |
+ const blink::WebGamepad& input, |
+ blink::WebGamepad* mapped) { |
*mapped = input; |
mapped->buttons[kButtonPrimary] = input.buttons[2]; |
mapped->buttons[kButtonSecondary] = input.buttons[1]; |
@@ -114,8 +114,8 @@ void MapperXGEAR( |
void MapperDragonRiseGeneric( |
- const WebKit::WebGamepad& input, |
- WebKit::WebGamepad* mapped) { |
+ const blink::WebGamepad& input, |
+ blink::WebGamepad* mapped) { |
*mapped = input; |
mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[6]); |
mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[6]); |