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Unified Diff: gpu/command_buffer/client/gles2_trace_implementation_autogen.h

Issue 629913002: Replacing the OVERRIDE with override and FINAL with final in gpu (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Included autogen python file for OVERRIDE Created 6 years, 2 months ago
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Index: gpu/command_buffer/client/gles2_trace_implementation_autogen.h
diff --git a/gpu/command_buffer/client/gles2_trace_implementation_autogen.h b/gpu/command_buffer/client/gles2_trace_implementation_autogen.h
index 1083251aa70137e117228966b2f34ed2b6d59c9a..1e7bc8f61cba009e06d3580ec6c48fc64e4d6c6b 100644
--- a/gpu/command_buffer/client/gles2_trace_implementation_autogen.h
+++ b/gpu/command_buffer/client/gles2_trace_implementation_autogen.h
@@ -12,47 +12,47 @@
#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_TRACE_IMPLEMENTATION_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_CLIENT_GLES2_TRACE_IMPLEMENTATION_AUTOGEN_H_
-virtual void ActiveTexture(GLenum texture) OVERRIDE;
-virtual void AttachShader(GLuint program, GLuint shader) OVERRIDE;
+virtual void ActiveTexture(GLenum texture) override;
+virtual void AttachShader(GLuint program, GLuint shader) override;
virtual void BindAttribLocation(GLuint program,
GLuint index,
- const char* name) OVERRIDE;
-virtual void BindBuffer(GLenum target, GLuint buffer) OVERRIDE;
-virtual void BindFramebuffer(GLenum target, GLuint framebuffer) OVERRIDE;
-virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) OVERRIDE;
-virtual void BindTexture(GLenum target, GLuint texture) OVERRIDE;
+ const char* name) override;
+virtual void BindBuffer(GLenum target, GLuint buffer) override;
+virtual void BindFramebuffer(GLenum target, GLuint framebuffer) override;
+virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) override;
+virtual void BindTexture(GLenum target, GLuint texture) override;
virtual void BlendColor(GLclampf red,
GLclampf green,
GLclampf blue,
- GLclampf alpha) OVERRIDE;
-virtual void BlendEquation(GLenum mode) OVERRIDE;
-virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) OVERRIDE;
-virtual void BlendFunc(GLenum sfactor, GLenum dfactor) OVERRIDE;
+ GLclampf alpha) override;
+virtual void BlendEquation(GLenum mode) override;
+virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) override;
+virtual void BlendFunc(GLenum sfactor, GLenum dfactor) override;
virtual void BlendFuncSeparate(GLenum srcRGB,
GLenum dstRGB,
GLenum srcAlpha,
- GLenum dstAlpha) OVERRIDE;
+ GLenum dstAlpha) override;
virtual void BufferData(GLenum target,
GLsizeiptr size,
const void* data,
- GLenum usage) OVERRIDE;
+ GLenum usage) override;
virtual void BufferSubData(GLenum target,
GLintptr offset,
GLsizeiptr size,
- const void* data) OVERRIDE;
-virtual GLenum CheckFramebufferStatus(GLenum target) OVERRIDE;
-virtual void Clear(GLbitfield mask) OVERRIDE;
+ const void* data) override;
+virtual GLenum CheckFramebufferStatus(GLenum target) override;
+virtual void Clear(GLbitfield mask) override;
virtual void ClearColor(GLclampf red,
GLclampf green,
GLclampf blue,
- GLclampf alpha) OVERRIDE;
-virtual void ClearDepthf(GLclampf depth) OVERRIDE;
-virtual void ClearStencil(GLint s) OVERRIDE;
+ GLclampf alpha) override;
+virtual void ClearDepthf(GLclampf depth) override;
+virtual void ClearStencil(GLint s) override;
virtual void ColorMask(GLboolean red,
GLboolean green,
GLboolean blue,
- GLboolean alpha) OVERRIDE;
-virtual void CompileShader(GLuint shader) OVERRIDE;
+ GLboolean alpha) override;
+virtual void CompileShader(GLuint shader) override;
virtual void CompressedTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
@@ -60,7 +60,7 @@ virtual void CompressedTexImage2D(GLenum target,
GLsizei height,
GLint border,
GLsizei imageSize,
- const void* data) OVERRIDE;
+ const void* data) override;
virtual void CompressedTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
@@ -69,7 +69,7 @@ virtual void CompressedTexSubImage2D(GLenum target,
GLsizei height,
GLenum format,
GLsizei imageSize,
- const void* data) OVERRIDE;
+ const void* data) override;
virtual void CopyTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
@@ -77,7 +77,7 @@ virtual void CopyTexImage2D(GLenum target,
GLint y,
GLsizei width,
GLsizei height,
- GLint border) OVERRIDE;
+ GLint border) override;
virtual void CopyTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
@@ -85,170 +85,170 @@ virtual void CopyTexSubImage2D(GLenum target,
GLint x,
GLint y,
GLsizei width,
- GLsizei height) OVERRIDE;
-virtual GLuint CreateProgram() OVERRIDE;
-virtual GLuint CreateShader(GLenum type) OVERRIDE;
-virtual void CullFace(GLenum mode) OVERRIDE;
-virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) OVERRIDE;
-virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) OVERRIDE;
-virtual void DeleteProgram(GLuint program) OVERRIDE;
+ GLsizei height) override;
+virtual GLuint CreateProgram() override;
+virtual GLuint CreateShader(GLenum type) override;
+virtual void CullFace(GLenum mode) override;
+virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) override;
+virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) override;
+virtual void DeleteProgram(GLuint program) override;
virtual void DeleteRenderbuffers(GLsizei n,
- const GLuint* renderbuffers) OVERRIDE;
-virtual void DeleteShader(GLuint shader) OVERRIDE;
-virtual void DeleteTextures(GLsizei n, const GLuint* textures) OVERRIDE;
-virtual void DepthFunc(GLenum func) OVERRIDE;
-virtual void DepthMask(GLboolean flag) OVERRIDE;
-virtual void DepthRangef(GLclampf zNear, GLclampf zFar) OVERRIDE;
-virtual void DetachShader(GLuint program, GLuint shader) OVERRIDE;
-virtual void Disable(GLenum cap) OVERRIDE;
-virtual void DisableVertexAttribArray(GLuint index) OVERRIDE;
-virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) OVERRIDE;
+ const GLuint* renderbuffers) override;
+virtual void DeleteShader(GLuint shader) override;
+virtual void DeleteTextures(GLsizei n, const GLuint* textures) override;
+virtual void DepthFunc(GLenum func) override;
+virtual void DepthMask(GLboolean flag) override;
+virtual void DepthRangef(GLclampf zNear, GLclampf zFar) override;
+virtual void DetachShader(GLuint program, GLuint shader) override;
+virtual void Disable(GLenum cap) override;
+virtual void DisableVertexAttribArray(GLuint index) override;
+virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) override;
virtual void DrawElements(GLenum mode,
GLsizei count,
GLenum type,
- const void* indices) OVERRIDE;
-virtual void Enable(GLenum cap) OVERRIDE;
-virtual void EnableVertexAttribArray(GLuint index) OVERRIDE;
-virtual void Finish() OVERRIDE;
-virtual void Flush() OVERRIDE;
+ const void* indices) override;
+virtual void Enable(GLenum cap) override;
+virtual void EnableVertexAttribArray(GLuint index) override;
+virtual void Finish() override;
+virtual void Flush() override;
virtual void FramebufferRenderbuffer(GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
- GLuint renderbuffer) OVERRIDE;
+ GLuint renderbuffer) override;
virtual void FramebufferTexture2D(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
- GLint level) OVERRIDE;
-virtual void FrontFace(GLenum mode) OVERRIDE;
-virtual void GenBuffers(GLsizei n, GLuint* buffers) OVERRIDE;
-virtual void GenerateMipmap(GLenum target) OVERRIDE;
-virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) OVERRIDE;
-virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) OVERRIDE;
-virtual void GenTextures(GLsizei n, GLuint* textures) OVERRIDE;
+ GLint level) override;
+virtual void FrontFace(GLenum mode) override;
+virtual void GenBuffers(GLsizei n, GLuint* buffers) override;
+virtual void GenerateMipmap(GLenum target) override;
+virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) override;
+virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) override;
+virtual void GenTextures(GLsizei n, GLuint* textures) override;
virtual void GetActiveAttrib(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
- char* name) OVERRIDE;
+ char* name) override;
virtual void GetActiveUniform(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
- char* name) OVERRIDE;
+ char* name) override;
virtual void GetAttachedShaders(GLuint program,
GLsizei maxcount,
GLsizei* count,
- GLuint* shaders) OVERRIDE;
-virtual GLint GetAttribLocation(GLuint program, const char* name) OVERRIDE;
-virtual void GetBooleanv(GLenum pname, GLboolean* params) OVERRIDE;
+ GLuint* shaders) override;
+virtual GLint GetAttribLocation(GLuint program, const char* name) override;
+virtual void GetBooleanv(GLenum pname, GLboolean* params) override;
virtual void GetBufferParameteriv(GLenum target,
GLenum pname,
- GLint* params) OVERRIDE;
-virtual GLenum GetError() OVERRIDE;
-virtual void GetFloatv(GLenum pname, GLfloat* params) OVERRIDE;
+ GLint* params) override;
+virtual GLenum GetError() override;
+virtual void GetFloatv(GLenum pname, GLfloat* params) override;
virtual void GetFramebufferAttachmentParameteriv(GLenum target,
GLenum attachment,
GLenum pname,
- GLint* params) OVERRIDE;
-virtual void GetIntegerv(GLenum pname, GLint* params) OVERRIDE;
-virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) OVERRIDE;
+ GLint* params) override;
+virtual void GetIntegerv(GLenum pname, GLint* params) override;
+virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) override;
virtual void GetProgramInfoLog(GLuint program,
GLsizei bufsize,
GLsizei* length,
- char* infolog) OVERRIDE;
+ char* infolog) override;
virtual void GetRenderbufferParameteriv(GLenum target,
GLenum pname,
- GLint* params) OVERRIDE;
-virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) OVERRIDE;
+ GLint* params) override;
+virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) override;
virtual void GetShaderInfoLog(GLuint shader,
GLsizei bufsize,
GLsizei* length,
- char* infolog) OVERRIDE;
+ char* infolog) override;
virtual void GetShaderPrecisionFormat(GLenum shadertype,
GLenum precisiontype,
GLint* range,
- GLint* precision) OVERRIDE;
+ GLint* precision) override;
virtual void GetShaderSource(GLuint shader,
GLsizei bufsize,
GLsizei* length,
- char* source) OVERRIDE;
-virtual const GLubyte* GetString(GLenum name) OVERRIDE;
+ char* source) override;
+virtual const GLubyte* GetString(GLenum name) override;
virtual void GetTexParameterfv(GLenum target,
GLenum pname,
- GLfloat* params) OVERRIDE;
+ GLfloat* params) override;
virtual void GetTexParameteriv(GLenum target,
GLenum pname,
- GLint* params) OVERRIDE;
+ GLint* params) override;
virtual void GetUniformfv(GLuint program,
GLint location,
- GLfloat* params) OVERRIDE;
+ GLfloat* params) override;
virtual void GetUniformiv(GLuint program,
GLint location,
- GLint* params) OVERRIDE;
-virtual GLint GetUniformLocation(GLuint program, const char* name) OVERRIDE;
+ GLint* params) override;
+virtual GLint GetUniformLocation(GLuint program, const char* name) override;
virtual void GetVertexAttribfv(GLuint index,
GLenum pname,
- GLfloat* params) OVERRIDE;
+ GLfloat* params) override;
virtual void GetVertexAttribiv(GLuint index,
GLenum pname,
- GLint* params) OVERRIDE;
+ GLint* params) override;
virtual void GetVertexAttribPointerv(GLuint index,
GLenum pname,
- void** pointer) OVERRIDE;
-virtual void Hint(GLenum target, GLenum mode) OVERRIDE;
-virtual GLboolean IsBuffer(GLuint buffer) OVERRIDE;
-virtual GLboolean IsEnabled(GLenum cap) OVERRIDE;
-virtual GLboolean IsFramebuffer(GLuint framebuffer) OVERRIDE;
-virtual GLboolean IsProgram(GLuint program) OVERRIDE;
-virtual GLboolean IsRenderbuffer(GLuint renderbuffer) OVERRIDE;
-virtual GLboolean IsShader(GLuint shader) OVERRIDE;
-virtual GLboolean IsTexture(GLuint texture) OVERRIDE;
-virtual void LineWidth(GLfloat width) OVERRIDE;
-virtual void LinkProgram(GLuint program) OVERRIDE;
-virtual void PixelStorei(GLenum pname, GLint param) OVERRIDE;
-virtual void PolygonOffset(GLfloat factor, GLfloat units) OVERRIDE;
+ void** pointer) override;
+virtual void Hint(GLenum target, GLenum mode) override;
+virtual GLboolean IsBuffer(GLuint buffer) override;
+virtual GLboolean IsEnabled(GLenum cap) override;
+virtual GLboolean IsFramebuffer(GLuint framebuffer) override;
+virtual GLboolean IsProgram(GLuint program) override;
+virtual GLboolean IsRenderbuffer(GLuint renderbuffer) override;
+virtual GLboolean IsShader(GLuint shader) override;
+virtual GLboolean IsTexture(GLuint texture) override;
+virtual void LineWidth(GLfloat width) override;
+virtual void LinkProgram(GLuint program) override;
+virtual void PixelStorei(GLenum pname, GLint param) override;
+virtual void PolygonOffset(GLfloat factor, GLfloat units) override;
virtual void ReadPixels(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
- void* pixels) OVERRIDE;
-virtual void ReleaseShaderCompiler() OVERRIDE;
+ void* pixels) override;
+virtual void ReleaseShaderCompiler() override;
virtual void RenderbufferStorage(GLenum target,
GLenum internalformat,
GLsizei width,
- GLsizei height) OVERRIDE;
-virtual void SampleCoverage(GLclampf value, GLboolean invert) OVERRIDE;
-virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) OVERRIDE;
+ GLsizei height) override;
+virtual void SampleCoverage(GLclampf value, GLboolean invert) override;
+virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) override;
virtual void ShaderBinary(GLsizei n,
const GLuint* shaders,
GLenum binaryformat,
const void* binary,
- GLsizei length) OVERRIDE;
+ GLsizei length) override;
virtual void ShaderSource(GLuint shader,
GLsizei count,
const GLchar* const* str,
- const GLint* length) OVERRIDE;
-virtual void ShallowFinishCHROMIUM() OVERRIDE;
-virtual void ShallowFlushCHROMIUM() OVERRIDE;
-virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) OVERRIDE;
+ const GLint* length) override;
+virtual void ShallowFinishCHROMIUM() override;
+virtual void ShallowFlushCHROMIUM() override;
+virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) override;
virtual void StencilFuncSeparate(GLenum face,
GLenum func,
GLint ref,
- GLuint mask) OVERRIDE;
-virtual void StencilMask(GLuint mask) OVERRIDE;
-virtual void StencilMaskSeparate(GLenum face, GLuint mask) OVERRIDE;
-virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) OVERRIDE;
+ GLuint mask) override;
+virtual void StencilMask(GLuint mask) override;
+virtual void StencilMaskSeparate(GLenum face, GLuint mask) override;
+virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) override;
virtual void StencilOpSeparate(GLenum face,
GLenum fail,
GLenum zfail,
- GLenum zpass) OVERRIDE;
+ GLenum zpass) override;
virtual void TexImage2D(GLenum target,
GLint level,
GLint internalformat,
@@ -257,15 +257,15 @@ virtual void TexImage2D(GLenum target,
GLint border,
GLenum format,
GLenum type,
- const void* pixels) OVERRIDE;
-virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) OVERRIDE;
+ const void* pixels) override;
+virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) override;
virtual void TexParameterfv(GLenum target,
GLenum pname,
- const GLfloat* params) OVERRIDE;
-virtual void TexParameteri(GLenum target, GLenum pname, GLint param) OVERRIDE;
+ const GLfloat* params) override;
+virtual void TexParameteri(GLenum target, GLenum pname, GLint param) override;
virtual void TexParameteriv(GLenum target,
GLenum pname,
- const GLint* params) OVERRIDE;
+ const GLint* params) override;
virtual void TexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
@@ -274,78 +274,78 @@ virtual void TexSubImage2D(GLenum target,
GLsizei height,
GLenum format,
GLenum type,
- const void* pixels) OVERRIDE;
-virtual void Uniform1f(GLint location, GLfloat x) OVERRIDE;
+ const void* pixels) override;
+virtual void Uniform1f(GLint location, GLfloat x) override;
virtual void Uniform1fv(GLint location,
GLsizei count,
- const GLfloat* v) OVERRIDE;
-virtual void Uniform1i(GLint location, GLint x) OVERRIDE;
-virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) OVERRIDE;
-virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) OVERRIDE;
+ const GLfloat* v) override;
+virtual void Uniform1i(GLint location, GLint x) override;
+virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) override;
+virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) override;
virtual void Uniform2fv(GLint location,
GLsizei count,
- const GLfloat* v) OVERRIDE;
-virtual void Uniform2i(GLint location, GLint x, GLint y) OVERRIDE;
-virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) OVERRIDE;
+ const GLfloat* v) override;
+virtual void Uniform2i(GLint location, GLint x, GLint y) override;
+virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) override;
virtual void Uniform3f(GLint location,
GLfloat x,
GLfloat y,
- GLfloat z) OVERRIDE;
+ GLfloat z) override;
virtual void Uniform3fv(GLint location,
GLsizei count,
- const GLfloat* v) OVERRIDE;
-virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) OVERRIDE;
-virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) OVERRIDE;
+ const GLfloat* v) override;
+virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) override;
+virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) override;
virtual void Uniform4f(GLint location,
GLfloat x,
GLfloat y,
GLfloat z,
- GLfloat w) OVERRIDE;
+ GLfloat w) override;
virtual void Uniform4fv(GLint location,
GLsizei count,
- const GLfloat* v) OVERRIDE;
+ const GLfloat* v) override;
virtual void Uniform4i(GLint location,
GLint x,
GLint y,
GLint z,
- GLint w) OVERRIDE;
-virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) OVERRIDE;
+ GLint w) override;
+virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) override;
virtual void UniformMatrix2fv(GLint location,
GLsizei count,
GLboolean transpose,
- const GLfloat* value) OVERRIDE;
+ const GLfloat* value) override;
virtual void UniformMatrix3fv(GLint location,
GLsizei count,
GLboolean transpose,
- const GLfloat* value) OVERRIDE;
+ const GLfloat* value) override;
virtual void UniformMatrix4fv(GLint location,
GLsizei count,
GLboolean transpose,
- const GLfloat* value) OVERRIDE;
-virtual void UseProgram(GLuint program) OVERRIDE;
-virtual void ValidateProgram(GLuint program) OVERRIDE;
-virtual void VertexAttrib1f(GLuint indx, GLfloat x) OVERRIDE;
-virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) OVERRIDE;
-virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) OVERRIDE;
-virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) OVERRIDE;
+ const GLfloat* value) override;
+virtual void UseProgram(GLuint program) override;
+virtual void ValidateProgram(GLuint program) override;
+virtual void VertexAttrib1f(GLuint indx, GLfloat x) override;
+virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) override;
+virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) override;
+virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) override;
virtual void VertexAttrib3f(GLuint indx,
GLfloat x,
GLfloat y,
- GLfloat z) OVERRIDE;
-virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) OVERRIDE;
+ GLfloat z) override;
+virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) override;
virtual void VertexAttrib4f(GLuint indx,
GLfloat x,
GLfloat y,
GLfloat z,
- GLfloat w) OVERRIDE;
-virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) OVERRIDE;
+ GLfloat w) override;
+virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) override;
virtual void VertexAttribPointer(GLuint indx,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
- const void* ptr) OVERRIDE;
-virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) OVERRIDE;
+ const void* ptr) override;
+virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) override;
virtual void BlitFramebufferCHROMIUM(GLint srcX0,
GLint srcY0,
GLint srcX1,
@@ -355,60 +355,60 @@ virtual void BlitFramebufferCHROMIUM(GLint srcX0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
- GLenum filter) OVERRIDE;
+ GLenum filter) override;
virtual void RenderbufferStorageMultisampleCHROMIUM(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
- GLsizei height) OVERRIDE;
+ GLsizei height) override;
virtual void RenderbufferStorageMultisampleEXT(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
- GLsizei height) OVERRIDE;
+ GLsizei height) override;
virtual void FramebufferTexture2DMultisampleEXT(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level,
- GLsizei samples) OVERRIDE;
+ GLsizei samples) override;
virtual void TexStorage2DEXT(GLenum target,
GLsizei levels,
GLenum internalFormat,
GLsizei width,
- GLsizei height) OVERRIDE;
-virtual void GenQueriesEXT(GLsizei n, GLuint* queries) OVERRIDE;
-virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) OVERRIDE;
-virtual GLboolean IsQueryEXT(GLuint id) OVERRIDE;
-virtual void BeginQueryEXT(GLenum target, GLuint id) OVERRIDE;
-virtual void EndQueryEXT(GLenum target) OVERRIDE;
-virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) OVERRIDE;
+ GLsizei height) override;
+virtual void GenQueriesEXT(GLsizei n, GLuint* queries) override;
+virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) override;
+virtual GLboolean IsQueryEXT(GLuint id) override;
+virtual void BeginQueryEXT(GLenum target, GLuint id) override;
+virtual void EndQueryEXT(GLenum target) override;
+virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) override;
virtual void GetQueryObjectuivEXT(GLuint id,
GLenum pname,
- GLuint* params) OVERRIDE;
+ GLuint* params) override;
virtual void InsertEventMarkerEXT(GLsizei length,
- const GLchar* marker) OVERRIDE;
-virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) OVERRIDE;
-virtual void PopGroupMarkerEXT() OVERRIDE;
-virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) OVERRIDE;
-virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) OVERRIDE;
-virtual GLboolean IsVertexArrayOES(GLuint array) OVERRIDE;
-virtual void BindVertexArrayOES(GLuint array) OVERRIDE;
-virtual void SwapBuffers() OVERRIDE;
+ const GLchar* marker) override;
+virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) override;
+virtual void PopGroupMarkerEXT() override;
+virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) override;
+virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) override;
+virtual GLboolean IsVertexArrayOES(GLuint array) override;
+virtual void BindVertexArrayOES(GLuint array) override;
+virtual void SwapBuffers() override;
virtual GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
GLsizei count,
GLenum type,
- GLuint offset) OVERRIDE;
-virtual GLboolean EnableFeatureCHROMIUM(const char* feature) OVERRIDE;
-virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) OVERRIDE;
-virtual GLboolean UnmapBufferCHROMIUM(GLuint target) OVERRIDE;
-virtual void* MapImageCHROMIUM(GLuint image_id) OVERRIDE;
-virtual void UnmapImageCHROMIUM(GLuint image_id) OVERRIDE;
+ GLuint offset) override;
+virtual GLboolean EnableFeatureCHROMIUM(const char* feature) override;
+virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) override;
+virtual GLboolean UnmapBufferCHROMIUM(GLuint target) override;
+virtual void* MapImageCHROMIUM(GLuint image_id) override;
+virtual void UnmapImageCHROMIUM(GLuint image_id) override;
virtual void* MapBufferSubDataCHROMIUM(GLuint target,
GLintptr offset,
GLsizeiptr size,
- GLenum access) OVERRIDE;
-virtual void UnmapBufferSubDataCHROMIUM(const void* mem) OVERRIDE;
+ GLenum access) override;
+virtual void UnmapBufferSubDataCHROMIUM(const void* mem) override;
virtual void* MapTexSubImage2DCHROMIUM(GLenum target,
GLint level,
GLint xoffset,
@@ -417,81 +417,81 @@ virtual void* MapTexSubImage2DCHROMIUM(GLenum target,
GLsizei height,
GLenum format,
GLenum type,
- GLenum access) OVERRIDE;
-virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) OVERRIDE;
+ GLenum access) override;
+virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) override;
virtual void ResizeCHROMIUM(GLuint width,
GLuint height,
- GLfloat scale_factor) OVERRIDE;
-virtual const GLchar* GetRequestableExtensionsCHROMIUM() OVERRIDE;
-virtual void RequestExtensionCHROMIUM(const char* extension) OVERRIDE;
-virtual void RateLimitOffscreenContextCHROMIUM() OVERRIDE;
+ GLfloat scale_factor) override;
+virtual const GLchar* GetRequestableExtensionsCHROMIUM() override;
+virtual void RequestExtensionCHROMIUM(const char* extension) override;
+virtual void RateLimitOffscreenContextCHROMIUM() override;
virtual void GetMultipleIntegervCHROMIUM(const GLenum* pnames,
GLuint count,
GLint* results,
- GLsizeiptr size) OVERRIDE;
+ GLsizeiptr size) override;
virtual void GetProgramInfoCHROMIUM(GLuint program,
GLsizei bufsize,
GLsizei* size,
- void* info) OVERRIDE;
-virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) OVERRIDE;
+ void* info) override;
+virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) override;
virtual GLuint CreateImageCHROMIUM(GLsizei width,
GLsizei height,
GLenum internalformat,
- GLenum usage) OVERRIDE;
-virtual void DestroyImageCHROMIUM(GLuint image_id) OVERRIDE;
+ GLenum usage) override;
+virtual void DestroyImageCHROMIUM(GLuint image_id) override;
virtual void GetImageParameterivCHROMIUM(GLuint image_id,
GLenum pname,
- GLint* params) OVERRIDE;
+ GLint* params) override;
virtual GLuint CreateGpuMemoryBufferImageCHROMIUM(GLsizei width,
GLsizei height,
GLenum internalformat,
- GLenum usage) OVERRIDE;
+ GLenum usage) override;
virtual void GetTranslatedShaderSourceANGLE(GLuint shader,
GLsizei bufsize,
GLsizei* length,
- char* source) OVERRIDE;
+ char* source) override;
virtual void PostSubBufferCHROMIUM(GLint x,
GLint y,
GLint width,
- GLint height) OVERRIDE;
+ GLint height) override;
virtual void TexImageIOSurface2DCHROMIUM(GLenum target,
GLsizei width,
GLsizei height,
GLuint ioSurfaceId,
- GLuint plane) OVERRIDE;
+ GLuint plane) override;
virtual void CopyTextureCHROMIUM(GLenum target,
GLenum source_id,
GLenum dest_id,
GLint level,
GLint internalformat,
- GLenum dest_type) OVERRIDE;
+ GLenum dest_type) override;
virtual void DrawArraysInstancedANGLE(GLenum mode,
GLint first,
GLsizei count,
- GLsizei primcount) OVERRIDE;
+ GLsizei primcount) override;
virtual void DrawElementsInstancedANGLE(GLenum mode,
GLsizei count,
GLenum type,
const void* indices,
- GLsizei primcount) OVERRIDE;
-virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) OVERRIDE;
-virtual void GenMailboxCHROMIUM(GLbyte* mailbox) OVERRIDE;
+ GLsizei primcount) override;
+virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) override;
+virtual void GenMailboxCHROMIUM(GLbyte* mailbox) override;
virtual void ProduceTextureCHROMIUM(GLenum target,
- const GLbyte* mailbox) OVERRIDE;
+ const GLbyte* mailbox) override;
virtual void ProduceTextureDirectCHROMIUM(GLuint texture,
GLenum target,
- const GLbyte* mailbox) OVERRIDE;
+ const GLbyte* mailbox) override;
virtual void ConsumeTextureCHROMIUM(GLenum target,
- const GLbyte* mailbox) OVERRIDE;
+ const GLbyte* mailbox) override;
virtual GLuint CreateAndConsumeTextureCHROMIUM(GLenum target,
- const GLbyte* mailbox) OVERRIDE;
+ const GLbyte* mailbox) override;
virtual void BindUniformLocationCHROMIUM(GLuint program,
GLint location,
- const char* name) OVERRIDE;
-virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) OVERRIDE;
-virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) OVERRIDE;
-virtual void TraceBeginCHROMIUM(const char* name) OVERRIDE;
-virtual void TraceEndCHROMIUM() OVERRIDE;
+ const char* name) override;
+virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) override;
+virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) override;
+virtual void TraceBeginCHROMIUM(const char* name) override;
+virtual void TraceEndCHROMIUM() override;
virtual void AsyncTexSubImage2DCHROMIUM(GLenum target,
GLint level,
GLint xoffset,
@@ -500,7 +500,7 @@ virtual void AsyncTexSubImage2DCHROMIUM(GLenum target,
GLsizei height,
GLenum format,
GLenum type,
- const void* data) OVERRIDE;
+ const void* data) override;
virtual void AsyncTexImage2DCHROMIUM(GLenum target,
GLint level,
GLenum internalformat,
@@ -509,17 +509,17 @@ virtual void AsyncTexImage2DCHROMIUM(GLenum target,
GLint border,
GLenum format,
GLenum type,
- const void* pixels) OVERRIDE;
-virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) OVERRIDE;
-virtual void WaitAllAsyncTexImage2DCHROMIUM() OVERRIDE;
+ const void* pixels) override;
+virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) override;
+virtual void WaitAllAsyncTexImage2DCHROMIUM() override;
virtual void DiscardFramebufferEXT(GLenum target,
GLsizei count,
- const GLenum* attachments) OVERRIDE;
-virtual void LoseContextCHROMIUM(GLenum current, GLenum other) OVERRIDE;
-virtual GLuint InsertSyncPointCHROMIUM() OVERRIDE;
-virtual void WaitSyncPointCHROMIUM(GLuint sync_point) OVERRIDE;
-virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) OVERRIDE;
-virtual void DiscardBackbufferCHROMIUM() OVERRIDE;
+ const GLenum* attachments) override;
+virtual void LoseContextCHROMIUM(GLenum current, GLenum other) override;
+virtual GLuint InsertSyncPointCHROMIUM() override;
+virtual void WaitSyncPointCHROMIUM(GLuint sync_point) override;
+virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) override;
+virtual void DiscardBackbufferCHROMIUM() override;
virtual void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order,
GLenum plane_transform,
GLuint overlay_texture_id,
@@ -530,7 +530,7 @@ virtual void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order,
GLfloat uv_x,
GLfloat uv_y,
GLfloat uv_width,
- GLfloat uv_height) OVERRIDE;
-virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) OVERRIDE;
-virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) OVERRIDE;
+ GLfloat uv_height) override;
+virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) override;
+virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) override;
#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_TRACE_IMPLEMENTATION_AUTOGEN_H_
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