Index: gpu/command_buffer/client/gles2_implementation_autogen.h |
diff --git a/gpu/command_buffer/client/gles2_implementation_autogen.h b/gpu/command_buffer/client/gles2_implementation_autogen.h |
index 0a53a8635c6a1f1b2705eaf41acdb3b502259803..1a3694334204a938ae6f0669217c80496a883c09 100644 |
--- a/gpu/command_buffer/client/gles2_implementation_autogen.h |
+++ b/gpu/command_buffer/client/gles2_implementation_autogen.h |
@@ -13,67 +13,67 @@ |
#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_AUTOGEN_H_ |
#define GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_AUTOGEN_H_ |
-virtual void ActiveTexture(GLenum texture) OVERRIDE; |
+virtual void ActiveTexture(GLenum texture) override; |
-virtual void AttachShader(GLuint program, GLuint shader) OVERRIDE; |
+virtual void AttachShader(GLuint program, GLuint shader) override; |
virtual void BindAttribLocation(GLuint program, |
GLuint index, |
- const char* name) OVERRIDE; |
+ const char* name) override; |
-virtual void BindBuffer(GLenum target, GLuint buffer) OVERRIDE; |
+virtual void BindBuffer(GLenum target, GLuint buffer) override; |
-virtual void BindFramebuffer(GLenum target, GLuint framebuffer) OVERRIDE; |
+virtual void BindFramebuffer(GLenum target, GLuint framebuffer) override; |
-virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) OVERRIDE; |
+virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) override; |
-virtual void BindTexture(GLenum target, GLuint texture) OVERRIDE; |
+virtual void BindTexture(GLenum target, GLuint texture) override; |
virtual void BlendColor(GLclampf red, |
GLclampf green, |
GLclampf blue, |
- GLclampf alpha) OVERRIDE; |
+ GLclampf alpha) override; |
-virtual void BlendEquation(GLenum mode) OVERRIDE; |
+virtual void BlendEquation(GLenum mode) override; |
-virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) OVERRIDE; |
+virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) override; |
-virtual void BlendFunc(GLenum sfactor, GLenum dfactor) OVERRIDE; |
+virtual void BlendFunc(GLenum sfactor, GLenum dfactor) override; |
virtual void BlendFuncSeparate(GLenum srcRGB, |
GLenum dstRGB, |
GLenum srcAlpha, |
- GLenum dstAlpha) OVERRIDE; |
+ GLenum dstAlpha) override; |
virtual void BufferData(GLenum target, |
GLsizeiptr size, |
const void* data, |
- GLenum usage) OVERRIDE; |
+ GLenum usage) override; |
virtual void BufferSubData(GLenum target, |
GLintptr offset, |
GLsizeiptr size, |
- const void* data) OVERRIDE; |
+ const void* data) override; |
-virtual GLenum CheckFramebufferStatus(GLenum target) OVERRIDE; |
+virtual GLenum CheckFramebufferStatus(GLenum target) override; |
-virtual void Clear(GLbitfield mask) OVERRIDE; |
+virtual void Clear(GLbitfield mask) override; |
virtual void ClearColor(GLclampf red, |
GLclampf green, |
GLclampf blue, |
- GLclampf alpha) OVERRIDE; |
+ GLclampf alpha) override; |
-virtual void ClearDepthf(GLclampf depth) OVERRIDE; |
+virtual void ClearDepthf(GLclampf depth) override; |
-virtual void ClearStencil(GLint s) OVERRIDE; |
+virtual void ClearStencil(GLint s) override; |
virtual void ColorMask(GLboolean red, |
GLboolean green, |
GLboolean blue, |
- GLboolean alpha) OVERRIDE; |
+ GLboolean alpha) override; |
-virtual void CompileShader(GLuint shader) OVERRIDE; |
+virtual void CompileShader(GLuint shader) override; |
virtual void CompressedTexImage2D(GLenum target, |
GLint level, |
@@ -82,7 +82,7 @@ virtual void CompressedTexImage2D(GLenum target, |
GLsizei height, |
GLint border, |
GLsizei imageSize, |
- const void* data) OVERRIDE; |
+ const void* data) override; |
virtual void CompressedTexSubImage2D(GLenum target, |
GLint level, |
@@ -92,7 +92,7 @@ virtual void CompressedTexSubImage2D(GLenum target, |
GLsizei height, |
GLenum format, |
GLsizei imageSize, |
- const void* data) OVERRIDE; |
+ const void* data) override; |
virtual void CopyTexImage2D(GLenum target, |
GLint level, |
@@ -101,7 +101,7 @@ virtual void CopyTexImage2D(GLenum target, |
GLint y, |
GLsizei width, |
GLsizei height, |
- GLint border) OVERRIDE; |
+ GLint border) override; |
virtual void CopyTexSubImage2D(GLenum target, |
GLint level, |
@@ -110,72 +110,72 @@ virtual void CopyTexSubImage2D(GLenum target, |
GLint x, |
GLint y, |
GLsizei width, |
- GLsizei height) OVERRIDE; |
+ GLsizei height) override; |
-virtual GLuint CreateProgram() OVERRIDE; |
+virtual GLuint CreateProgram() override; |
-virtual GLuint CreateShader(GLenum type) OVERRIDE; |
+virtual GLuint CreateShader(GLenum type) override; |
-virtual void CullFace(GLenum mode) OVERRIDE; |
+virtual void CullFace(GLenum mode) override; |
-virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) OVERRIDE; |
+virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) override; |
-virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) OVERRIDE; |
+virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) override; |
-virtual void DeleteProgram(GLuint program) OVERRIDE; |
+virtual void DeleteProgram(GLuint program) override; |
virtual void DeleteRenderbuffers(GLsizei n, |
- const GLuint* renderbuffers) OVERRIDE; |
+ const GLuint* renderbuffers) override; |
-virtual void DeleteShader(GLuint shader) OVERRIDE; |
+virtual void DeleteShader(GLuint shader) override; |
-virtual void DeleteTextures(GLsizei n, const GLuint* textures) OVERRIDE; |
+virtual void DeleteTextures(GLsizei n, const GLuint* textures) override; |
-virtual void DepthFunc(GLenum func) OVERRIDE; |
+virtual void DepthFunc(GLenum func) override; |
-virtual void DepthMask(GLboolean flag) OVERRIDE; |
+virtual void DepthMask(GLboolean flag) override; |
-virtual void DepthRangef(GLclampf zNear, GLclampf zFar) OVERRIDE; |
+virtual void DepthRangef(GLclampf zNear, GLclampf zFar) override; |
-virtual void DetachShader(GLuint program, GLuint shader) OVERRIDE; |
+virtual void DetachShader(GLuint program, GLuint shader) override; |
-virtual void Disable(GLenum cap) OVERRIDE; |
+virtual void Disable(GLenum cap) override; |
-virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) OVERRIDE; |
+virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) override; |
virtual void DrawElements(GLenum mode, |
GLsizei count, |
GLenum type, |
- const void* indices) OVERRIDE; |
+ const void* indices) override; |
-virtual void Enable(GLenum cap) OVERRIDE; |
+virtual void Enable(GLenum cap) override; |
-virtual void Finish() OVERRIDE; |
+virtual void Finish() override; |
-virtual void Flush() OVERRIDE; |
+virtual void Flush() override; |
virtual void FramebufferRenderbuffer(GLenum target, |
GLenum attachment, |
GLenum renderbuffertarget, |
- GLuint renderbuffer) OVERRIDE; |
+ GLuint renderbuffer) override; |
virtual void FramebufferTexture2D(GLenum target, |
GLenum attachment, |
GLenum textarget, |
GLuint texture, |
- GLint level) OVERRIDE; |
+ GLint level) override; |
-virtual void FrontFace(GLenum mode) OVERRIDE; |
+virtual void FrontFace(GLenum mode) override; |
-virtual void GenBuffers(GLsizei n, GLuint* buffers) OVERRIDE; |
+virtual void GenBuffers(GLsizei n, GLuint* buffers) override; |
-virtual void GenerateMipmap(GLenum target) OVERRIDE; |
+virtual void GenerateMipmap(GLenum target) override; |
-virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) OVERRIDE; |
+virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) override; |
-virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) OVERRIDE; |
+virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) override; |
-virtual void GenTextures(GLsizei n, GLuint* textures) OVERRIDE; |
+virtual void GenTextures(GLsizei n, GLuint* textures) override; |
virtual void GetActiveAttrib(GLuint program, |
GLuint index, |
@@ -183,7 +183,7 @@ virtual void GetActiveAttrib(GLuint program, |
GLsizei* length, |
GLint* size, |
GLenum* type, |
- char* name) OVERRIDE; |
+ char* name) override; |
virtual void GetActiveUniform(GLuint program, |
GLuint index, |
@@ -191,107 +191,107 @@ virtual void GetActiveUniform(GLuint program, |
GLsizei* length, |
GLint* size, |
GLenum* type, |
- char* name) OVERRIDE; |
+ char* name) override; |
virtual void GetAttachedShaders(GLuint program, |
GLsizei maxcount, |
GLsizei* count, |
- GLuint* shaders) OVERRIDE; |
+ GLuint* shaders) override; |
-virtual GLint GetAttribLocation(GLuint program, const char* name) OVERRIDE; |
+virtual GLint GetAttribLocation(GLuint program, const char* name) override; |
-virtual void GetBooleanv(GLenum pname, GLboolean* params) OVERRIDE; |
+virtual void GetBooleanv(GLenum pname, GLboolean* params) override; |
virtual void GetBufferParameteriv(GLenum target, |
GLenum pname, |
- GLint* params) OVERRIDE; |
+ GLint* params) override; |
-virtual GLenum GetError() OVERRIDE; |
+virtual GLenum GetError() override; |
-virtual void GetFloatv(GLenum pname, GLfloat* params) OVERRIDE; |
+virtual void GetFloatv(GLenum pname, GLfloat* params) override; |
virtual void GetFramebufferAttachmentParameteriv(GLenum target, |
GLenum attachment, |
GLenum pname, |
- GLint* params) OVERRIDE; |
+ GLint* params) override; |
-virtual void GetIntegerv(GLenum pname, GLint* params) OVERRIDE; |
+virtual void GetIntegerv(GLenum pname, GLint* params) override; |
-virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) OVERRIDE; |
+virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) override; |
virtual void GetProgramInfoLog(GLuint program, |
GLsizei bufsize, |
GLsizei* length, |
- char* infolog) OVERRIDE; |
+ char* infolog) override; |
virtual void GetRenderbufferParameteriv(GLenum target, |
GLenum pname, |
- GLint* params) OVERRIDE; |
+ GLint* params) override; |
-virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) OVERRIDE; |
+virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) override; |
virtual void GetShaderInfoLog(GLuint shader, |
GLsizei bufsize, |
GLsizei* length, |
- char* infolog) OVERRIDE; |
+ char* infolog) override; |
virtual void GetShaderPrecisionFormat(GLenum shadertype, |
GLenum precisiontype, |
GLint* range, |
- GLint* precision) OVERRIDE; |
+ GLint* precision) override; |
virtual void GetShaderSource(GLuint shader, |
GLsizei bufsize, |
GLsizei* length, |
- char* source) OVERRIDE; |
+ char* source) override; |
-virtual const GLubyte* GetString(GLenum name) OVERRIDE; |
+virtual const GLubyte* GetString(GLenum name) override; |
virtual void GetTexParameterfv(GLenum target, |
GLenum pname, |
- GLfloat* params) OVERRIDE; |
+ GLfloat* params) override; |
virtual void GetTexParameteriv(GLenum target, |
GLenum pname, |
- GLint* params) OVERRIDE; |
+ GLint* params) override; |
virtual void GetUniformfv(GLuint program, |
GLint location, |
- GLfloat* params) OVERRIDE; |
+ GLfloat* params) override; |
virtual void GetUniformiv(GLuint program, |
GLint location, |
- GLint* params) OVERRIDE; |
+ GLint* params) override; |
-virtual GLint GetUniformLocation(GLuint program, const char* name) OVERRIDE; |
+virtual GLint GetUniformLocation(GLuint program, const char* name) override; |
virtual void GetVertexAttribPointerv(GLuint index, |
GLenum pname, |
- void** pointer) OVERRIDE; |
+ void** pointer) override; |
-virtual void Hint(GLenum target, GLenum mode) OVERRIDE; |
+virtual void Hint(GLenum target, GLenum mode) override; |
-virtual GLboolean IsBuffer(GLuint buffer) OVERRIDE; |
+virtual GLboolean IsBuffer(GLuint buffer) override; |
-virtual GLboolean IsEnabled(GLenum cap) OVERRIDE; |
+virtual GLboolean IsEnabled(GLenum cap) override; |
-virtual GLboolean IsFramebuffer(GLuint framebuffer) OVERRIDE; |
+virtual GLboolean IsFramebuffer(GLuint framebuffer) override; |
-virtual GLboolean IsProgram(GLuint program) OVERRIDE; |
+virtual GLboolean IsProgram(GLuint program) override; |
-virtual GLboolean IsRenderbuffer(GLuint renderbuffer) OVERRIDE; |
+virtual GLboolean IsRenderbuffer(GLuint renderbuffer) override; |
-virtual GLboolean IsShader(GLuint shader) OVERRIDE; |
+virtual GLboolean IsShader(GLuint shader) override; |
-virtual GLboolean IsTexture(GLuint texture) OVERRIDE; |
+virtual GLboolean IsTexture(GLuint texture) override; |
-virtual void LineWidth(GLfloat width) OVERRIDE; |
+virtual void LineWidth(GLfloat width) override; |
-virtual void LinkProgram(GLuint program) OVERRIDE; |
+virtual void LinkProgram(GLuint program) override; |
-virtual void PixelStorei(GLenum pname, GLint param) OVERRIDE; |
+virtual void PixelStorei(GLenum pname, GLint param) override; |
-virtual void PolygonOffset(GLfloat factor, GLfloat units) OVERRIDE; |
+virtual void PolygonOffset(GLfloat factor, GLfloat units) override; |
virtual void ReadPixels(GLint x, |
GLint y, |
@@ -299,51 +299,51 @@ virtual void ReadPixels(GLint x, |
GLsizei height, |
GLenum format, |
GLenum type, |
- void* pixels) OVERRIDE; |
+ void* pixels) override; |
-virtual void ReleaseShaderCompiler() OVERRIDE; |
+virtual void ReleaseShaderCompiler() override; |
virtual void RenderbufferStorage(GLenum target, |
GLenum internalformat, |
GLsizei width, |
- GLsizei height) OVERRIDE; |
+ GLsizei height) override; |
-virtual void SampleCoverage(GLclampf value, GLboolean invert) OVERRIDE; |
+virtual void SampleCoverage(GLclampf value, GLboolean invert) override; |
-virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) OVERRIDE; |
+virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) override; |
virtual void ShaderBinary(GLsizei n, |
const GLuint* shaders, |
GLenum binaryformat, |
const void* binary, |
- GLsizei length) OVERRIDE; |
+ GLsizei length) override; |
virtual void ShaderSource(GLuint shader, |
GLsizei count, |
const GLchar* const* str, |
- const GLint* length) OVERRIDE; |
+ const GLint* length) override; |
-virtual void ShallowFinishCHROMIUM() OVERRIDE; |
+virtual void ShallowFinishCHROMIUM() override; |
-virtual void ShallowFlushCHROMIUM() OVERRIDE; |
+virtual void ShallowFlushCHROMIUM() override; |
-virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) OVERRIDE; |
+virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) override; |
virtual void StencilFuncSeparate(GLenum face, |
GLenum func, |
GLint ref, |
- GLuint mask) OVERRIDE; |
+ GLuint mask) override; |
-virtual void StencilMask(GLuint mask) OVERRIDE; |
+virtual void StencilMask(GLuint mask) override; |
-virtual void StencilMaskSeparate(GLenum face, GLuint mask) OVERRIDE; |
+virtual void StencilMaskSeparate(GLenum face, GLuint mask) override; |
-virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) OVERRIDE; |
+virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) override; |
virtual void StencilOpSeparate(GLenum face, |
GLenum fail, |
GLenum zfail, |
- GLenum zpass) OVERRIDE; |
+ GLenum zpass) override; |
virtual void TexImage2D(GLenum target, |
GLint level, |
@@ -353,19 +353,19 @@ virtual void TexImage2D(GLenum target, |
GLint border, |
GLenum format, |
GLenum type, |
- const void* pixels) OVERRIDE; |
+ const void* pixels) override; |
-virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) OVERRIDE; |
+virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) override; |
virtual void TexParameterfv(GLenum target, |
GLenum pname, |
- const GLfloat* params) OVERRIDE; |
+ const GLfloat* params) override; |
-virtual void TexParameteri(GLenum target, GLenum pname, GLint param) OVERRIDE; |
+virtual void TexParameteri(GLenum target, GLenum pname, GLint param) override; |
virtual void TexParameteriv(GLenum target, |
GLenum pname, |
- const GLint* params) OVERRIDE; |
+ const GLint* params) override; |
virtual void TexSubImage2D(GLenum target, |
GLint level, |
@@ -375,109 +375,109 @@ virtual void TexSubImage2D(GLenum target, |
GLsizei height, |
GLenum format, |
GLenum type, |
- const void* pixels) OVERRIDE; |
+ const void* pixels) override; |
-virtual void Uniform1f(GLint location, GLfloat x) OVERRIDE; |
+virtual void Uniform1f(GLint location, GLfloat x) override; |
virtual void Uniform1fv(GLint location, |
GLsizei count, |
- const GLfloat* v) OVERRIDE; |
+ const GLfloat* v) override; |
-virtual void Uniform1i(GLint location, GLint x) OVERRIDE; |
+virtual void Uniform1i(GLint location, GLint x) override; |
-virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) OVERRIDE; |
+virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) override; |
-virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) OVERRIDE; |
+virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) override; |
virtual void Uniform2fv(GLint location, |
GLsizei count, |
- const GLfloat* v) OVERRIDE; |
+ const GLfloat* v) override; |
-virtual void Uniform2i(GLint location, GLint x, GLint y) OVERRIDE; |
+virtual void Uniform2i(GLint location, GLint x, GLint y) override; |
-virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) OVERRIDE; |
+virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) override; |
virtual void Uniform3f(GLint location, |
GLfloat x, |
GLfloat y, |
- GLfloat z) OVERRIDE; |
+ GLfloat z) override; |
virtual void Uniform3fv(GLint location, |
GLsizei count, |
- const GLfloat* v) OVERRIDE; |
+ const GLfloat* v) override; |
-virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) OVERRIDE; |
+virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) override; |
-virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) OVERRIDE; |
+virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) override; |
virtual void Uniform4f(GLint location, |
GLfloat x, |
GLfloat y, |
GLfloat z, |
- GLfloat w) OVERRIDE; |
+ GLfloat w) override; |
virtual void Uniform4fv(GLint location, |
GLsizei count, |
- const GLfloat* v) OVERRIDE; |
+ const GLfloat* v) override; |
virtual void Uniform4i(GLint location, |
GLint x, |
GLint y, |
GLint z, |
- GLint w) OVERRIDE; |
+ GLint w) override; |
-virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) OVERRIDE; |
+virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) override; |
virtual void UniformMatrix2fv(GLint location, |
GLsizei count, |
GLboolean transpose, |
- const GLfloat* value) OVERRIDE; |
+ const GLfloat* value) override; |
virtual void UniformMatrix3fv(GLint location, |
GLsizei count, |
GLboolean transpose, |
- const GLfloat* value) OVERRIDE; |
+ const GLfloat* value) override; |
virtual void UniformMatrix4fv(GLint location, |
GLsizei count, |
GLboolean transpose, |
- const GLfloat* value) OVERRIDE; |
+ const GLfloat* value) override; |
-virtual void UseProgram(GLuint program) OVERRIDE; |
+virtual void UseProgram(GLuint program) override; |
-virtual void ValidateProgram(GLuint program) OVERRIDE; |
+virtual void ValidateProgram(GLuint program) override; |
-virtual void VertexAttrib1f(GLuint indx, GLfloat x) OVERRIDE; |
+virtual void VertexAttrib1f(GLuint indx, GLfloat x) override; |
-virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) OVERRIDE; |
+virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) override; |
-virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) OVERRIDE; |
+virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) override; |
-virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) OVERRIDE; |
+virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) override; |
virtual void VertexAttrib3f(GLuint indx, |
GLfloat x, |
GLfloat y, |
- GLfloat z) OVERRIDE; |
+ GLfloat z) override; |
-virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) OVERRIDE; |
+virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) override; |
virtual void VertexAttrib4f(GLuint indx, |
GLfloat x, |
GLfloat y, |
GLfloat z, |
- GLfloat w) OVERRIDE; |
+ GLfloat w) override; |
-virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) OVERRIDE; |
+virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) override; |
virtual void VertexAttribPointer(GLuint indx, |
GLint size, |
GLenum type, |
GLboolean normalized, |
GLsizei stride, |
- const void* ptr) OVERRIDE; |
+ const void* ptr) override; |
-virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) OVERRIDE; |
+virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) override; |
virtual void BlitFramebufferCHROMIUM(GLint srcX0, |
GLint srcY0, |
@@ -488,87 +488,87 @@ virtual void BlitFramebufferCHROMIUM(GLint srcX0, |
GLint dstX1, |
GLint dstY1, |
GLbitfield mask, |
- GLenum filter) OVERRIDE; |
+ GLenum filter) override; |
virtual void RenderbufferStorageMultisampleCHROMIUM(GLenum target, |
GLsizei samples, |
GLenum internalformat, |
GLsizei width, |
- GLsizei height) OVERRIDE; |
+ GLsizei height) override; |
virtual void RenderbufferStorageMultisampleEXT(GLenum target, |
GLsizei samples, |
GLenum internalformat, |
GLsizei width, |
- GLsizei height) OVERRIDE; |
+ GLsizei height) override; |
virtual void FramebufferTexture2DMultisampleEXT(GLenum target, |
GLenum attachment, |
GLenum textarget, |
GLuint texture, |
GLint level, |
- GLsizei samples) OVERRIDE; |
+ GLsizei samples) override; |
virtual void TexStorage2DEXT(GLenum target, |
GLsizei levels, |
GLenum internalFormat, |
GLsizei width, |
- GLsizei height) OVERRIDE; |
+ GLsizei height) override; |
-virtual void GenQueriesEXT(GLsizei n, GLuint* queries) OVERRIDE; |
+virtual void GenQueriesEXT(GLsizei n, GLuint* queries) override; |
-virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) OVERRIDE; |
+virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) override; |
-virtual GLboolean IsQueryEXT(GLuint id) OVERRIDE; |
+virtual GLboolean IsQueryEXT(GLuint id) override; |
-virtual void BeginQueryEXT(GLenum target, GLuint id) OVERRIDE; |
+virtual void BeginQueryEXT(GLenum target, GLuint id) override; |
-virtual void EndQueryEXT(GLenum target) OVERRIDE; |
+virtual void EndQueryEXT(GLenum target) override; |
-virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) OVERRIDE; |
+virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) override; |
virtual void GetQueryObjectuivEXT(GLuint id, |
GLenum pname, |
- GLuint* params) OVERRIDE; |
+ GLuint* params) override; |
virtual void InsertEventMarkerEXT(GLsizei length, |
- const GLchar* marker) OVERRIDE; |
+ const GLchar* marker) override; |
-virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) OVERRIDE; |
+virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) override; |
-virtual void PopGroupMarkerEXT() OVERRIDE; |
+virtual void PopGroupMarkerEXT() override; |
-virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) OVERRIDE; |
+virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) override; |
-virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) OVERRIDE; |
+virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) override; |
-virtual GLboolean IsVertexArrayOES(GLuint array) OVERRIDE; |
+virtual GLboolean IsVertexArrayOES(GLuint array) override; |
-virtual void BindVertexArrayOES(GLuint array) OVERRIDE; |
+virtual void BindVertexArrayOES(GLuint array) override; |
-virtual void SwapBuffers() OVERRIDE; |
+virtual void SwapBuffers() override; |
virtual GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id, |
GLsizei count, |
GLenum type, |
- GLuint offset) OVERRIDE; |
+ GLuint offset) override; |
-virtual GLboolean EnableFeatureCHROMIUM(const char* feature) OVERRIDE; |
+virtual GLboolean EnableFeatureCHROMIUM(const char* feature) override; |
-virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) OVERRIDE; |
+virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) override; |
-virtual GLboolean UnmapBufferCHROMIUM(GLuint target) OVERRIDE; |
+virtual GLboolean UnmapBufferCHROMIUM(GLuint target) override; |
-virtual void* MapImageCHROMIUM(GLuint image_id) OVERRIDE; |
+virtual void* MapImageCHROMIUM(GLuint image_id) override; |
-virtual void UnmapImageCHROMIUM(GLuint image_id) OVERRIDE; |
+virtual void UnmapImageCHROMIUM(GLuint image_id) override; |
virtual void* MapBufferSubDataCHROMIUM(GLuint target, |
GLintptr offset, |
GLsizeiptr size, |
- GLenum access) OVERRIDE; |
+ GLenum access) override; |
-virtual void UnmapBufferSubDataCHROMIUM(const void* mem) OVERRIDE; |
+virtual void UnmapBufferSubDataCHROMIUM(const void* mem) override; |
virtual void* MapTexSubImage2DCHROMIUM(GLenum target, |
GLint level, |
@@ -578,110 +578,110 @@ virtual void* MapTexSubImage2DCHROMIUM(GLenum target, |
GLsizei height, |
GLenum format, |
GLenum type, |
- GLenum access) OVERRIDE; |
+ GLenum access) override; |
-virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) OVERRIDE; |
+virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) override; |
virtual void ResizeCHROMIUM(GLuint width, |
GLuint height, |
- GLfloat scale_factor) OVERRIDE; |
+ GLfloat scale_factor) override; |
-virtual const GLchar* GetRequestableExtensionsCHROMIUM() OVERRIDE; |
+virtual const GLchar* GetRequestableExtensionsCHROMIUM() override; |
-virtual void RequestExtensionCHROMIUM(const char* extension) OVERRIDE; |
+virtual void RequestExtensionCHROMIUM(const char* extension) override; |
-virtual void RateLimitOffscreenContextCHROMIUM() OVERRIDE; |
+virtual void RateLimitOffscreenContextCHROMIUM() override; |
virtual void GetMultipleIntegervCHROMIUM(const GLenum* pnames, |
GLuint count, |
GLint* results, |
- GLsizeiptr size) OVERRIDE; |
+ GLsizeiptr size) override; |
virtual void GetProgramInfoCHROMIUM(GLuint program, |
GLsizei bufsize, |
GLsizei* size, |
- void* info) OVERRIDE; |
+ void* info) override; |
-virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) OVERRIDE; |
+virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) override; |
virtual GLuint CreateImageCHROMIUM(GLsizei width, |
GLsizei height, |
GLenum internalformat, |
- GLenum usage) OVERRIDE; |
+ GLenum usage) override; |
-virtual void DestroyImageCHROMIUM(GLuint image_id) OVERRIDE; |
+virtual void DestroyImageCHROMIUM(GLuint image_id) override; |
virtual void GetImageParameterivCHROMIUM(GLuint image_id, |
GLenum pname, |
- GLint* params) OVERRIDE; |
+ GLint* params) override; |
virtual GLuint CreateGpuMemoryBufferImageCHROMIUM(GLsizei width, |
GLsizei height, |
GLenum internalformat, |
- GLenum usage) OVERRIDE; |
+ GLenum usage) override; |
virtual void GetTranslatedShaderSourceANGLE(GLuint shader, |
GLsizei bufsize, |
GLsizei* length, |
- char* source) OVERRIDE; |
+ char* source) override; |
virtual void PostSubBufferCHROMIUM(GLint x, |
GLint y, |
GLint width, |
- GLint height) OVERRIDE; |
+ GLint height) override; |
virtual void TexImageIOSurface2DCHROMIUM(GLenum target, |
GLsizei width, |
GLsizei height, |
GLuint ioSurfaceId, |
- GLuint plane) OVERRIDE; |
+ GLuint plane) override; |
virtual void CopyTextureCHROMIUM(GLenum target, |
GLenum source_id, |
GLenum dest_id, |
GLint level, |
GLint internalformat, |
- GLenum dest_type) OVERRIDE; |
+ GLenum dest_type) override; |
virtual void DrawArraysInstancedANGLE(GLenum mode, |
GLint first, |
GLsizei count, |
- GLsizei primcount) OVERRIDE; |
+ GLsizei primcount) override; |
virtual void DrawElementsInstancedANGLE(GLenum mode, |
GLsizei count, |
GLenum type, |
const void* indices, |
- GLsizei primcount) OVERRIDE; |
+ GLsizei primcount) override; |
-virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) OVERRIDE; |
+virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) override; |
-virtual void GenMailboxCHROMIUM(GLbyte* mailbox) OVERRIDE; |
+virtual void GenMailboxCHROMIUM(GLbyte* mailbox) override; |
virtual void ProduceTextureCHROMIUM(GLenum target, |
- const GLbyte* mailbox) OVERRIDE; |
+ const GLbyte* mailbox) override; |
virtual void ProduceTextureDirectCHROMIUM(GLuint texture, |
GLenum target, |
- const GLbyte* mailbox) OVERRIDE; |
+ const GLbyte* mailbox) override; |
virtual void ConsumeTextureCHROMIUM(GLenum target, |
- const GLbyte* mailbox) OVERRIDE; |
+ const GLbyte* mailbox) override; |
virtual GLuint CreateAndConsumeTextureCHROMIUM(GLenum target, |
- const GLbyte* mailbox) OVERRIDE; |
+ const GLbyte* mailbox) override; |
virtual void BindUniformLocationCHROMIUM(GLuint program, |
GLint location, |
- const char* name) OVERRIDE; |
+ const char* name) override; |
-virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) OVERRIDE; |
+virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) override; |
-virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) OVERRIDE; |
+virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) override; |
-virtual void TraceBeginCHROMIUM(const char* name) OVERRIDE; |
+virtual void TraceBeginCHROMIUM(const char* name) override; |
-virtual void TraceEndCHROMIUM() OVERRIDE; |
+virtual void TraceEndCHROMIUM() override; |
virtual void AsyncTexSubImage2DCHROMIUM(GLenum target, |
GLint level, |
@@ -691,7 +691,7 @@ virtual void AsyncTexSubImage2DCHROMIUM(GLenum target, |
GLsizei height, |
GLenum format, |
GLenum type, |
- const void* data) OVERRIDE; |
+ const void* data) override; |
virtual void AsyncTexImage2DCHROMIUM(GLenum target, |
GLint level, |
@@ -701,25 +701,25 @@ virtual void AsyncTexImage2DCHROMIUM(GLenum target, |
GLint border, |
GLenum format, |
GLenum type, |
- const void* pixels) OVERRIDE; |
+ const void* pixels) override; |
-virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) OVERRIDE; |
+virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) override; |
-virtual void WaitAllAsyncTexImage2DCHROMIUM() OVERRIDE; |
+virtual void WaitAllAsyncTexImage2DCHROMIUM() override; |
virtual void DiscardFramebufferEXT(GLenum target, |
GLsizei count, |
- const GLenum* attachments) OVERRIDE; |
+ const GLenum* attachments) override; |
-virtual void LoseContextCHROMIUM(GLenum current, GLenum other) OVERRIDE; |
+virtual void LoseContextCHROMIUM(GLenum current, GLenum other) override; |
-virtual GLuint InsertSyncPointCHROMIUM() OVERRIDE; |
+virtual GLuint InsertSyncPointCHROMIUM() override; |
-virtual void WaitSyncPointCHROMIUM(GLuint sync_point) OVERRIDE; |
+virtual void WaitSyncPointCHROMIUM(GLuint sync_point) override; |
-virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) OVERRIDE; |
+virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) override; |
-virtual void DiscardBackbufferCHROMIUM() OVERRIDE; |
+virtual void DiscardBackbufferCHROMIUM() override; |
virtual void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order, |
GLenum plane_transform, |
@@ -731,10 +731,10 @@ virtual void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order, |
GLfloat uv_x, |
GLfloat uv_y, |
GLfloat uv_width, |
- GLfloat uv_height) OVERRIDE; |
+ GLfloat uv_height) override; |
-virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) OVERRIDE; |
+virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) override; |
-virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) OVERRIDE; |
+virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) override; |
#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_AUTOGEN_H_ |