Index: chrome/browser/ui/views/toolbar/button_dropdown.cc |
diff --git a/chrome/browser/ui/views/toolbar/button_dropdown.cc b/chrome/browser/ui/views/toolbar/button_dropdown.cc |
deleted file mode 100644 |
index b4e8778c490d94a3be05e7dbfe892a5e4fa5763c..0000000000000000000000000000000000000000 |
--- a/chrome/browser/ui/views/toolbar/button_dropdown.cc |
+++ /dev/null |
@@ -1,233 +0,0 @@ |
-// Copyright 2013 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "chrome/browser/ui/views/toolbar/button_dropdown.h" |
- |
-#include "base/bind.h" |
-#include "base/compiler_specific.h" |
-#include "base/message_loop/message_loop.h" |
-#include "base/strings/utf_string_conversions.h" |
-#include "grit/ui_strings.h" |
-#include "ui/base/accessibility/accessible_view_state.h" |
-#include "ui/base/l10n/l10n_util.h" |
-#include "ui/base/models/menu_model.h" |
-#include "ui/gfx/display.h" |
-#include "ui/gfx/screen.h" |
-#include "ui/views/controls/menu/menu_item_view.h" |
-#include "ui/views/controls/menu/menu_model_adapter.h" |
-#include "ui/views/controls/menu/menu_runner.h" |
-#include "ui/views/widget/widget.h" |
- |
-// static |
-const char ButtonDropDown::kViewClassName[] = |
- "ui/views/controls/button/ButtonDropDown"; |
- |
-// How long to wait before showing the menu. |
-const int kMenuTimerDelay = 500; |
- |
-//////////////////////////////////////////////////////////////////////////////// |
-// |
-// ButtonDropDown - constructors, destructors, initialization, cleanup |
-// |
-//////////////////////////////////////////////////////////////////////////////// |
- |
-ButtonDropDown::ButtonDropDown(views::ButtonListener* listener, |
- ui::MenuModel* model) |
- : views::ImageButton(listener), |
- model_(model), |
- menu_showing_(false), |
- y_position_on_lbuttondown_(0), |
- show_menu_factory_(this) { |
- set_context_menu_controller(this); |
-} |
- |
-ButtonDropDown::~ButtonDropDown() { |
-} |
- |
-void ButtonDropDown::ClearPendingMenu() { |
- show_menu_factory_.InvalidateWeakPtrs(); |
-} |
- |
-bool ButtonDropDown::IsMenuShowing() const { |
- return menu_showing_; |
-} |
- |
-//////////////////////////////////////////////////////////////////////////////// |
-// |
-// ButtonDropDown - Events |
-// |
-//////////////////////////////////////////////////////////////////////////////// |
- |
-bool ButtonDropDown::OnMousePressed(const ui::MouseEvent& event) { |
- if (enabled() && ShouldShowMenu() && |
- IsTriggerableEvent(event) && HitTestPoint(event.location())) { |
- // Store the y pos of the mouse coordinates so we can use them later to |
- // determine if the user dragged the mouse down (which should pop up the |
- // drag down menu immediately, instead of waiting for the timer) |
- y_position_on_lbuttondown_ = event.y(); |
- |
- // Schedule a task that will show the menu. |
- base::MessageLoop::current()->PostDelayedTask( |
- FROM_HERE, |
- base::Bind(&ButtonDropDown::ShowDropDownMenu, |
- show_menu_factory_.GetWeakPtr(), |
- ui::GetMenuSourceTypeForEvent(event)), |
- base::TimeDelta::FromMilliseconds(kMenuTimerDelay)); |
- } |
- return ImageButton::OnMousePressed(event); |
-} |
- |
-bool ButtonDropDown::OnMouseDragged(const ui::MouseEvent& event) { |
- bool result = views::ImageButton::OnMouseDragged(event); |
- |
- if (show_menu_factory_.HasWeakPtrs()) { |
- // If the mouse is dragged to a y position lower than where it was when |
- // clicked then we should not wait for the menu to appear but show |
- // it immediately. |
- if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) { |
- show_menu_factory_.InvalidateWeakPtrs(); |
- ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event)); |
- } |
- } |
- |
- return result; |
-} |
- |
-void ButtonDropDown::OnMouseReleased(const ui::MouseEvent& event) { |
- if (IsTriggerableEvent(event) || |
- (event.IsRightMouseButton() && !HitTestPoint(event.location()))) { |
- views::ImageButton::OnMouseReleased(event); |
- } |
- |
- if (IsTriggerableEvent(event)) |
- show_menu_factory_.InvalidateWeakPtrs(); |
-} |
- |
-const char* ButtonDropDown::GetClassName() const { |
- return kViewClassName; |
-} |
- |
-void ButtonDropDown::OnMouseExited(const ui::MouseEvent& event) { |
- // Starting a drag results in a MouseExited, we need to ignore it. |
- // A right click release triggers an exit event. We want to |
- // remain in a PUSHED state until the drop down menu closes. |
- if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED) |
- SetState(STATE_NORMAL); |
-} |
- |
-void ButtonDropDown::OnGestureEvent(ui::GestureEvent* event) { |
- if (menu_showing_) { |
- // While dropdown menu is showing the button should not handle gestures. |
- event->StopPropagation(); |
- return; |
- } |
- |
- ImageButton::OnGestureEvent(event); |
-} |
- |
-void ButtonDropDown::GetAccessibleState(ui::AccessibleViewState* state) { |
- views::CustomButton::GetAccessibleState(state); |
- state->role = ui::AccessibilityTypes::ROLE_BUTTONDROPDOWN; |
- state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS); |
- state->state = ui::AccessibilityTypes::STATE_HASPOPUP; |
-} |
- |
-void ButtonDropDown::ShowContextMenuForView(View* source, |
- const gfx::Point& point, |
- ui::MenuSourceType source_type) { |
- if (!enabled()) |
- return; |
- |
- show_menu_factory_.InvalidateWeakPtrs(); |
- ShowDropDownMenu(source_type); |
-} |
- |
-bool ButtonDropDown::ShouldEnterPushedState(const ui::Event& event) { |
- // Enter PUSHED state on press with Left or Right mouse button or on taps. |
- // Remain in this state while the context menu is open. |
- return event.type() == ui::ET_GESTURE_TAP || |
- event.type() == ui::ET_GESTURE_TAP_DOWN || |
- (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON | |
- ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0); |
-} |
- |
-bool ButtonDropDown::ShouldShowMenu() { |
- return true; |
-} |
- |
-void ButtonDropDown::ShowDropDownMenu(ui::MenuSourceType source_type) { |
- if (!ShouldShowMenu()) |
- return; |
- |
- gfx::Rect lb = GetLocalBounds(); |
- |
- // Both the menu position and the menu anchor type change if the UI layout |
- // is right-to-left. |
- gfx::Point menu_position(lb.origin()); |
- menu_position.Offset(0, lb.height() - 1); |
- if (base::i18n::IsRTL()) |
- menu_position.Offset(lb.width() - 1, 0); |
- |
- View::ConvertPointToScreen(this, &menu_position); |
- |
-#if defined(OS_WIN) |
- int left_bound = GetSystemMetrics(SM_XVIRTUALSCREEN); |
-#elif defined(OS_CHROMEOS) |
- // A window won't overlap between displays on ChromeOS. |
- // Use the left bound of the display on which |
- // the menu button exists. |
- gfx::NativeView view = GetWidget()->GetNativeView(); |
- gfx::Display display = gfx::Screen::GetScreenFor( |
- view)->GetDisplayNearestWindow(view); |
- int left_bound = display.bounds().x(); |
-#else |
- int left_bound = 0; |
- NOTIMPLEMENTED(); |
-#endif |
- if (menu_position.x() < left_bound) |
- menu_position.set_x(left_bound); |
- |
- // Make the button look depressed while the menu is open. |
- SetState(STATE_PRESSED); |
- |
- menu_showing_ = true; |
- |
- // Create and run menu. Display an empty menu if model is NULL. |
- if (model_.get()) { |
- views::MenuModelAdapter menu_delegate(model_.get()); |
- menu_delegate.set_triggerable_event_flags(triggerable_event_flags()); |
- menu_runner_.reset(new views::MenuRunner(menu_delegate.CreateMenu())); |
- views::MenuRunner::RunResult result = |
- menu_runner_->RunMenuAt(GetWidget(), NULL, |
- gfx::Rect(menu_position, gfx::Size(0, 0)), |
- views::MenuItemView::TOPLEFT, |
- source_type, |
- views::MenuRunner::HAS_MNEMONICS); |
- if (result == views::MenuRunner::MENU_DELETED) |
- return; |
- } else { |
- views::MenuDelegate menu_delegate; |
- views::MenuItemView* menu = new views::MenuItemView(&menu_delegate); |
- menu_runner_.reset(new views::MenuRunner(menu)); |
- views::MenuRunner::RunResult result = |
- menu_runner_->RunMenuAt(GetWidget(), NULL, |
- gfx::Rect(menu_position, gfx::Size(0, 0)), |
- views::MenuItemView::TOPLEFT, |
- source_type, |
- views::MenuRunner::HAS_MNEMONICS); |
- if (result == views::MenuRunner::MENU_DELETED) |
- return; |
- } |
- |
- menu_showing_ = false; |
- |
- // Need to explicitly clear mouse handler so that events get sent |
- // properly after the menu finishes running. If we don't do this, then |
- // the first click to other parts of the UI is eaten. |
- SetMouseHandler(NULL); |
- |
- // Set the state back to normal after the drop down menu is closed. |
- if (state_ != STATE_DISABLED) |
- SetState(STATE_NORMAL); |
-} |