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1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "chrome/browser/ui/views/toolbar/button_dropdown.h" | |
6 | |
7 #include "base/bind.h" | |
8 #include "base/compiler_specific.h" | |
9 #include "base/message_loop/message_loop.h" | |
10 #include "base/strings/utf_string_conversions.h" | |
11 #include "grit/ui_strings.h" | |
12 #include "ui/base/accessibility/accessible_view_state.h" | |
13 #include "ui/base/l10n/l10n_util.h" | |
14 #include "ui/base/models/menu_model.h" | |
15 #include "ui/gfx/display.h" | |
16 #include "ui/gfx/screen.h" | |
17 #include "ui/views/controls/menu/menu_item_view.h" | |
18 #include "ui/views/controls/menu/menu_model_adapter.h" | |
19 #include "ui/views/controls/menu/menu_runner.h" | |
20 #include "ui/views/widget/widget.h" | |
21 | |
22 // static | |
23 const char ButtonDropDown::kViewClassName[] = | |
24 "ui/views/controls/button/ButtonDropDown"; | |
25 | |
26 // How long to wait before showing the menu. | |
27 const int kMenuTimerDelay = 500; | |
28 | |
29 //////////////////////////////////////////////////////////////////////////////// | |
30 // | |
31 // ButtonDropDown - constructors, destructors, initialization, cleanup | |
32 // | |
33 //////////////////////////////////////////////////////////////////////////////// | |
34 | |
35 ButtonDropDown::ButtonDropDown(views::ButtonListener* listener, | |
36 ui::MenuModel* model) | |
37 : views::ImageButton(listener), | |
38 model_(model), | |
39 menu_showing_(false), | |
40 y_position_on_lbuttondown_(0), | |
41 show_menu_factory_(this) { | |
42 set_context_menu_controller(this); | |
43 } | |
44 | |
45 ButtonDropDown::~ButtonDropDown() { | |
46 } | |
47 | |
48 void ButtonDropDown::ClearPendingMenu() { | |
49 show_menu_factory_.InvalidateWeakPtrs(); | |
50 } | |
51 | |
52 bool ButtonDropDown::IsMenuShowing() const { | |
53 return menu_showing_; | |
54 } | |
55 | |
56 //////////////////////////////////////////////////////////////////////////////// | |
57 // | |
58 // ButtonDropDown - Events | |
59 // | |
60 //////////////////////////////////////////////////////////////////////////////// | |
61 | |
62 bool ButtonDropDown::OnMousePressed(const ui::MouseEvent& event) { | |
63 if (enabled() && ShouldShowMenu() && | |
64 IsTriggerableEvent(event) && HitTestPoint(event.location())) { | |
65 // Store the y pos of the mouse coordinates so we can use them later to | |
66 // determine if the user dragged the mouse down (which should pop up the | |
67 // drag down menu immediately, instead of waiting for the timer) | |
68 y_position_on_lbuttondown_ = event.y(); | |
69 | |
70 // Schedule a task that will show the menu. | |
71 base::MessageLoop::current()->PostDelayedTask( | |
72 FROM_HERE, | |
73 base::Bind(&ButtonDropDown::ShowDropDownMenu, | |
74 show_menu_factory_.GetWeakPtr(), | |
75 ui::GetMenuSourceTypeForEvent(event)), | |
76 base::TimeDelta::FromMilliseconds(kMenuTimerDelay)); | |
77 } | |
78 return ImageButton::OnMousePressed(event); | |
79 } | |
80 | |
81 bool ButtonDropDown::OnMouseDragged(const ui::MouseEvent& event) { | |
82 bool result = views::ImageButton::OnMouseDragged(event); | |
83 | |
84 if (show_menu_factory_.HasWeakPtrs()) { | |
85 // If the mouse is dragged to a y position lower than where it was when | |
86 // clicked then we should not wait for the menu to appear but show | |
87 // it immediately. | |
88 if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) { | |
89 show_menu_factory_.InvalidateWeakPtrs(); | |
90 ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event)); | |
91 } | |
92 } | |
93 | |
94 return result; | |
95 } | |
96 | |
97 void ButtonDropDown::OnMouseReleased(const ui::MouseEvent& event) { | |
98 if (IsTriggerableEvent(event) || | |
99 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) { | |
100 views::ImageButton::OnMouseReleased(event); | |
101 } | |
102 | |
103 if (IsTriggerableEvent(event)) | |
104 show_menu_factory_.InvalidateWeakPtrs(); | |
105 } | |
106 | |
107 const char* ButtonDropDown::GetClassName() const { | |
108 return kViewClassName; | |
109 } | |
110 | |
111 void ButtonDropDown::OnMouseExited(const ui::MouseEvent& event) { | |
112 // Starting a drag results in a MouseExited, we need to ignore it. | |
113 // A right click release triggers an exit event. We want to | |
114 // remain in a PUSHED state until the drop down menu closes. | |
115 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED) | |
116 SetState(STATE_NORMAL); | |
117 } | |
118 | |
119 void ButtonDropDown::OnGestureEvent(ui::GestureEvent* event) { | |
120 if (menu_showing_) { | |
121 // While dropdown menu is showing the button should not handle gestures. | |
122 event->StopPropagation(); | |
123 return; | |
124 } | |
125 | |
126 ImageButton::OnGestureEvent(event); | |
127 } | |
128 | |
129 void ButtonDropDown::GetAccessibleState(ui::AccessibleViewState* state) { | |
130 views::CustomButton::GetAccessibleState(state); | |
131 state->role = ui::AccessibilityTypes::ROLE_BUTTONDROPDOWN; | |
132 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS); | |
133 state->state = ui::AccessibilityTypes::STATE_HASPOPUP; | |
134 } | |
135 | |
136 void ButtonDropDown::ShowContextMenuForView(View* source, | |
137 const gfx::Point& point, | |
138 ui::MenuSourceType source_type) { | |
139 if (!enabled()) | |
140 return; | |
141 | |
142 show_menu_factory_.InvalidateWeakPtrs(); | |
143 ShowDropDownMenu(source_type); | |
144 } | |
145 | |
146 bool ButtonDropDown::ShouldEnterPushedState(const ui::Event& event) { | |
147 // Enter PUSHED state on press with Left or Right mouse button or on taps. | |
148 // Remain in this state while the context menu is open. | |
149 return event.type() == ui::ET_GESTURE_TAP || | |
150 event.type() == ui::ET_GESTURE_TAP_DOWN || | |
151 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON | | |
152 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0); | |
153 } | |
154 | |
155 bool ButtonDropDown::ShouldShowMenu() { | |
156 return true; | |
157 } | |
158 | |
159 void ButtonDropDown::ShowDropDownMenu(ui::MenuSourceType source_type) { | |
160 if (!ShouldShowMenu()) | |
161 return; | |
162 | |
163 gfx::Rect lb = GetLocalBounds(); | |
164 | |
165 // Both the menu position and the menu anchor type change if the UI layout | |
166 // is right-to-left. | |
167 gfx::Point menu_position(lb.origin()); | |
168 menu_position.Offset(0, lb.height() - 1); | |
169 if (base::i18n::IsRTL()) | |
170 menu_position.Offset(lb.width() - 1, 0); | |
171 | |
172 View::ConvertPointToScreen(this, &menu_position); | |
173 | |
174 #if defined(OS_WIN) | |
175 int left_bound = GetSystemMetrics(SM_XVIRTUALSCREEN); | |
176 #elif defined(OS_CHROMEOS) | |
177 // A window won't overlap between displays on ChromeOS. | |
178 // Use the left bound of the display on which | |
179 // the menu button exists. | |
180 gfx::NativeView view = GetWidget()->GetNativeView(); | |
181 gfx::Display display = gfx::Screen::GetScreenFor( | |
182 view)->GetDisplayNearestWindow(view); | |
183 int left_bound = display.bounds().x(); | |
184 #else | |
185 int left_bound = 0; | |
186 NOTIMPLEMENTED(); | |
187 #endif | |
188 if (menu_position.x() < left_bound) | |
189 menu_position.set_x(left_bound); | |
190 | |
191 // Make the button look depressed while the menu is open. | |
192 SetState(STATE_PRESSED); | |
193 | |
194 menu_showing_ = true; | |
195 | |
196 // Create and run menu. Display an empty menu if model is NULL. | |
197 if (model_.get()) { | |
198 views::MenuModelAdapter menu_delegate(model_.get()); | |
199 menu_delegate.set_triggerable_event_flags(triggerable_event_flags()); | |
200 menu_runner_.reset(new views::MenuRunner(menu_delegate.CreateMenu())); | |
201 views::MenuRunner::RunResult result = | |
202 menu_runner_->RunMenuAt(GetWidget(), NULL, | |
203 gfx::Rect(menu_position, gfx::Size(0, 0)), | |
204 views::MenuItemView::TOPLEFT, | |
205 source_type, | |
206 views::MenuRunner::HAS_MNEMONICS); | |
207 if (result == views::MenuRunner::MENU_DELETED) | |
208 return; | |
209 } else { | |
210 views::MenuDelegate menu_delegate; | |
211 views::MenuItemView* menu = new views::MenuItemView(&menu_delegate); | |
212 menu_runner_.reset(new views::MenuRunner(menu)); | |
213 views::MenuRunner::RunResult result = | |
214 menu_runner_->RunMenuAt(GetWidget(), NULL, | |
215 gfx::Rect(menu_position, gfx::Size(0, 0)), | |
216 views::MenuItemView::TOPLEFT, | |
217 source_type, | |
218 views::MenuRunner::HAS_MNEMONICS); | |
219 if (result == views::MenuRunner::MENU_DELETED) | |
220 return; | |
221 } | |
222 | |
223 menu_showing_ = false; | |
224 | |
225 // Need to explicitly clear mouse handler so that events get sent | |
226 // properly after the menu finishes running. If we don't do this, then | |
227 // the first click to other parts of the UI is eaten. | |
228 SetMouseHandler(NULL); | |
229 | |
230 // Set the state back to normal after the drop down menu is closed. | |
231 if (state_ != STATE_DISABLED) | |
232 SetState(STATE_NORMAL); | |
233 } | |
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