| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/gamepad/gamepad_standard_mappings.h" | 5 #include "content/browser/gamepad/gamepad_standard_mappings.h" |
| 6 | 6 |
| 7 namespace content { | 7 namespace content { |
| 8 | 8 |
| 9 namespace { | 9 namespace { |
| 10 | 10 |
| 11 void MapperXInputStyleGamepad(const blink::WebGamepad& input, | 11 void MapperXInputStyleGamepad( |
| 12 blink::WebGamepad* mapped) { | 12 const blink::WebGamepad& input, |
| 13 blink::WebGamepad* mapped) { |
| 13 *mapped = input; | 14 *mapped = input; |
| 14 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | 15 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); |
| 15 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | 16 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); |
| 16 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; | 17 mapped->buttons[kButtonBackSelect] = input.buttons[6]; |
| 17 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; | 18 mapped->buttons[kButtonStart] = input.buttons[7]; |
| 18 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9]; | 19 mapped->buttons[kButtonLeftThumbstick] = input.buttons[9]; |
| 19 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10]; | 20 mapped->buttons[kButtonRightThumbstick] = input.buttons[10]; |
| 20 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); | 21 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]); |
| 21 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); | 22 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]); |
| 22 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); | 23 mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[6]); |
| 23 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 24 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]); |
| 24 AxisPositiveAsButton(input.axes[6]); | 25 mapped->buttons[kButtonMeta] = input.buttons[8]; |
| 25 mapped->buttons[BUTTON_INDEX_META] = input.buttons[8]; | 26 mapped->axes[kAxisRightStickX] = input.axes[3]; |
| 26 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | 27 mapped->axes[kAxisRightStickY] = input.axes[4]; |
| 27 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | 28 mapped->buttonsLength = kNumButtons; |
| 28 mapped->buttonsLength = BUTTON_INDEX_COUNT; | 29 mapped->axesLength = kNumAxes; |
| 29 mapped->axesLength = AXIS_INDEX_COUNT; | |
| 30 } | 30 } |
| 31 | 31 |
| 32 void MapperLakeviewResearch(const blink::WebGamepad& input, | 32 void MapperLakeviewResearch( |
| 33 blink::WebGamepad* mapped) { | 33 const blink::WebGamepad& input, |
| 34 blink::WebGamepad* mapped) { |
| 34 *mapped = input; | 35 *mapped = input; |
| 35 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; | 36 mapped->buttons[kButtonPrimary] = input.buttons[2]; |
| 36 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 37 mapped->buttons[kButtonTertiary] = input.buttons[3]; |
| 37 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; | 38 mapped->buttons[kButtonQuaternary] = input.buttons[0]; |
| 38 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 39 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; |
| 39 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 40 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; |
| 40 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | 41 mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; |
| 41 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | 42 mapped->buttons[kButtonRightTrigger] = input.buttons[5]; |
| 42 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; | 43 mapped->buttons[kButtonBackSelect] = input.buttons[9]; |
| 43 mapped->buttons[BUTTON_INDEX_START] = input.buttons[8]; | 44 mapped->buttons[kButtonStart] = input.buttons[8]; |
| 44 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[5]); | 45 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[5]); |
| 45 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[5]); | 46 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[5]); |
| 46 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[4]); | 47 mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[4]); |
| 47 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 48 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[4]); |
| 48 AxisPositiveAsButton(input.axes[4]); | 49 mapped->buttonsLength = kNumButtons - 1; // no Meta on this device |
| 49 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; // no Meta on this device | 50 mapped->axesLength = kNumAxes; |
| 50 mapped->axesLength = AXIS_INDEX_COUNT; | |
| 51 } | 51 } |
| 52 | 52 |
| 53 void MapperPlaystationSixAxis(const blink::WebGamepad& input, | 53 void MapperPlaystationSixAxis( |
| 54 blink::WebGamepad* mapped) { | 54 const blink::WebGamepad& input, |
| 55 blink::WebGamepad* mapped) { |
| 55 *mapped = input; | 56 *mapped = input; |
| 56 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[14]; | 57 mapped->buttons[kButtonPrimary] = input.buttons[14]; |
| 57 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[13]; | 58 mapped->buttons[kButtonSecondary] = input.buttons[13]; |
| 58 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[15]; | 59 mapped->buttons[kButtonTertiary] = input.buttons[15]; |
| 59 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[12]; | 60 mapped->buttons[kButtonQuaternary] = input.buttons[12]; |
| 60 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[10]; | 61 mapped->buttons[kButtonLeftShoulder] = input.buttons[10]; |
| 61 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[11]; | 62 mapped->buttons[kButtonRightShoulder] = input.buttons[11]; |
| 62 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[12]); | 63 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[12]); |
| 63 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[13]); | 64 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[13]); |
| 64 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[0]; | 65 mapped->buttons[kButtonBackSelect] = input.buttons[0]; |
| 65 mapped->buttons[BUTTON_INDEX_START] = input.buttons[3]; | 66 mapped->buttons[kButtonStart] = input.buttons[3]; |
| 66 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[1]; | 67 mapped->buttons[kButtonLeftThumbstick] = input.buttons[1]; |
| 67 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[2]; | 68 mapped->buttons[kButtonRightThumbstick] = input.buttons[2]; |
| 68 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisToButton(input.axes[8]); | 69 mapped->buttons[kButtonDpadUp] = AxisToButton(input.axes[8]); |
| 69 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisToButton(input.axes[10]); | 70 mapped->buttons[kButtonDpadDown] = AxisToButton(input.axes[10]); |
| 70 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[7]; | 71 mapped->buttons[kButtonDpadLeft] = input.buttons[7]; |
| 71 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = AxisToButton(input.axes[9]); | 72 mapped->buttons[kButtonDpadRight] = AxisToButton(input.axes[9]); |
| 72 mapped->buttons[BUTTON_INDEX_META] = input.buttons[16]; | 73 mapped->buttons[kButtonMeta] = input.buttons[16]; |
| 73 | 74 |
| 74 mapped->buttonsLength = BUTTON_INDEX_COUNT; | 75 mapped->buttonsLength = kNumButtons; |
| 75 mapped->axesLength = AXIS_INDEX_COUNT; | 76 mapped->axesLength = kNumAxes; |
| 76 } | 77 } |
| 77 | 78 |
| 78 void MapperDualshock4(const blink::WebGamepad& input, | 79 void MapperDualshock4( |
| 79 blink::WebGamepad* mapped) { | 80 const blink::WebGamepad& input, |
| 81 blink::WebGamepad* mapped) { |
| 80 enum Dualshock4Buttons { | 82 enum Dualshock4Buttons { |
| 81 DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, | 83 kTouchpadButton = kNumButtons, |
| 82 DUALSHOCK_BUTTON_COUNT | 84 kNumDualshock4Buttons |
| 83 }; | 85 }; |
| 84 | 86 |
| 85 *mapped = input; | 87 *mapped = input; |
| 86 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | 88 mapped->buttons[kButtonPrimary] = input.buttons[1]; |
| 87 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; | 89 mapped->buttons[kButtonSecondary] = input.buttons[2]; |
| 88 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; | 90 mapped->buttons[kButtonTertiary] = input.buttons[0]; |
| 89 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; | 91 mapped->buttons[kButtonQuaternary] = input.buttons[3]; |
| 90 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; | 92 mapped->buttons[kButtonLeftShoulder] = input.buttons[4]; |
| 91 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; | 93 mapped->buttons[kButtonRightShoulder] = input.buttons[5]; |
| 92 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); | 94 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]); |
| 93 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | 95 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); |
| 94 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; | 96 mapped->buttons[kButtonBackSelect] = input.buttons[8]; |
| 95 mapped->buttons[BUTTON_INDEX_START] = input.buttons[9]; | 97 mapped->buttons[kButtonStart] = input.buttons[9]; |
| 96 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10]; | 98 mapped->buttons[kButtonLeftThumbstick] = input.buttons[10]; |
| 97 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11]; | 99 mapped->buttons[kButtonRightThumbstick] = input.buttons[11]; |
| 98 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); | 100 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]); |
| 99 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); | 101 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]); |
| 100 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); | 102 mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[6]); |
| 101 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 103 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]); |
| 102 AxisPositiveAsButton(input.axes[6]); | 104 mapped->buttons[kButtonMeta] = input.buttons[12]; |
| 103 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | 105 mapped->buttons[kTouchpadButton] = input.buttons[13]; |
| 104 mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13]; | 106 mapped->axes[kAxisRightStickY] = input.axes[5]; |
| 105 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | |
| 106 | 107 |
| 107 mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT; | 108 mapped->buttonsLength = kNumDualshock4Buttons; |
| 108 mapped->axesLength = AXIS_INDEX_COUNT; | 109 mapped->axesLength = kNumAxes; |
| 109 } | 110 } |
| 110 | 111 |
| 111 void MapperXGEAR(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 112 void MapperXGEAR( |
| 113 const blink::WebGamepad& input, |
| 114 blink::WebGamepad* mapped) { |
| 112 *mapped = input; | 115 *mapped = input; |
| 113 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; | 116 mapped->buttons[kButtonPrimary] = input.buttons[2]; |
| 114 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 117 mapped->buttons[kButtonSecondary] = input.buttons[1]; |
| 115 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 118 mapped->buttons[kButtonTertiary] = input.buttons[3]; |
| 116 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; | 119 mapped->buttons[kButtonQuaternary] = input.buttons[0]; |
| 117 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 120 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; |
| 118 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 121 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; |
| 119 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | 122 mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; |
| 120 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | 123 mapped->buttons[kButtonRightTrigger] = input.buttons[5]; |
| 121 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[5]); | 124 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[5]); |
| 122 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[5]); | 125 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[5]); |
| 123 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[4]); | 126 mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[4]); |
| 124 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 127 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[4]); |
| 125 AxisPositiveAsButton(input.axes[4]); | 128 mapped->axes[kAxisRightStickX] = input.axes[3]; |
| 126 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | 129 mapped->axes[kAxisRightStickY] = input.axes[2]; |
| 127 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[2]; | 130 mapped->buttonsLength = kNumButtons - 1; // no Meta on this device |
| 128 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; // no Meta on this device | 131 mapped->axesLength = kNumAxes; |
| 129 mapped->axesLength = AXIS_INDEX_COUNT; | |
| 130 } | 132 } |
| 131 | 133 |
| 132 void MapperDragonRiseGeneric(const blink::WebGamepad& input, | 134 |
| 133 blink::WebGamepad* mapped) { | 135 void MapperDragonRiseGeneric( |
| 136 const blink::WebGamepad& input, |
| 137 blink::WebGamepad* mapped) { |
| 134 *mapped = input; | 138 *mapped = input; |
| 135 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[6]); | 139 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[6]); |
| 136 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[6]); | 140 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[6]); |
| 137 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[5]); | 141 mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[5]); |
| 138 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 142 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[5]); |
| 139 AxisPositiveAsButton(input.axes[5]); | 143 mapped->axes[kAxisLeftStickX] = input.axes[0]; |
| 140 mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; | 144 mapped->axes[kAxisLeftStickY] = input.axes[1]; |
| 141 mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; | 145 mapped->axes[kAxisRightStickX] = input.axes[3]; |
| 142 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | 146 mapped->axes[kAxisRightStickY] = input.axes[4]; |
| 143 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | 147 mapped->buttonsLength = kNumButtons - 1; // no Meta on this device |
| 144 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; // no Meta on this device | 148 mapped->axesLength = kNumAxes; |
| 145 mapped->axesLength = AXIS_INDEX_COUNT; | |
| 146 } | 149 } |
| 147 | 150 |
| 148 void MapperOnLiveWireless(const blink::WebGamepad& input, | 151 void MapperOnLiveWireless( |
| 149 blink::WebGamepad* mapped) { | 152 const blink::WebGamepad& input, |
| 153 blink::WebGamepad* mapped) { |
| 150 *mapped = input; | 154 *mapped = input; |
| 151 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | 155 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); |
| 152 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | 156 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); |
| 153 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; | 157 mapped->buttons[kButtonBackSelect] = input.buttons[6]; |
| 154 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; | 158 mapped->buttons[kButtonStart] = input.buttons[7]; |
| 155 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9]; | 159 mapped->buttons[kButtonLeftThumbstick] = input.buttons[9]; |
| 156 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10]; | 160 mapped->buttons[kButtonRightThumbstick] = input.buttons[10]; |
| 157 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); | 161 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]); |
| 158 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); | 162 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]); |
| 159 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); | 163 mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[6]); |
| 160 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 164 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]); |
| 161 AxisPositiveAsButton(input.axes[6]); | 165 mapped->buttons[kButtonMeta] = input.buttons[8]; |
| 162 mapped->buttons[BUTTON_INDEX_META] = input.buttons[8]; | 166 mapped->axes[kAxisRightStickX] = input.axes[3]; |
| 163 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | 167 mapped->axes[kAxisRightStickY] = input.axes[4]; |
| 164 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | |
| 165 | 168 |
| 166 mapped->buttonsLength = BUTTON_INDEX_COUNT; | 169 mapped->buttonsLength = kNumButtons; |
| 167 mapped->axesLength = AXIS_INDEX_COUNT; | 170 mapped->axesLength = kNumAxes; |
| 168 } | 171 } |
| 169 | 172 |
| 170 void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 173 void MapperADT1( |
| 174 const blink::WebGamepad& input, |
| 175 blink::WebGamepad* mapped) { |
| 171 *mapped = input; | 176 *mapped = input; |
| 172 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]); | 177 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[5]); |
| 173 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | 178 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); |
| 174 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | 179 mapped->buttons[kButtonBackSelect] = NullButton(); |
| 175 mapped->buttons[BUTTON_INDEX_START] = NullButton(); | 180 mapped->buttons[kButtonStart] = NullButton(); |
| 176 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[7]; | 181 mapped->buttons[kButtonLeftThumbstick] = input.buttons[7]; |
| 177 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[8]; | 182 mapped->buttons[kButtonRightThumbstick] = input.buttons[8]; |
| 178 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); | 183 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]); |
| 179 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); | 184 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]); |
| 180 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); | 185 mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[6]); |
| 181 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 186 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]); |
| 182 AxisPositiveAsButton(input.axes[6]); | 187 mapped->buttons[kButtonMeta] = input.buttons[6]; |
| 183 mapped->buttons[BUTTON_INDEX_META] = input.buttons[6]; | |
| 184 | 188 |
| 185 mapped->buttonsLength = BUTTON_INDEX_COUNT; | 189 mapped->buttonsLength = kNumButtons; |
| 186 mapped->axesLength = AXIS_INDEX_COUNT; | 190 mapped->axesLength = kNumAxes; |
| 187 } | 191 } |
| 188 | 192 |
| 189 struct MappingData { | 193 struct MappingData { |
| 190 const char* const vendor_id; | 194 const char* const vendor_id; |
| 191 const char* const product_id; | 195 const char* const product_id; |
| 192 GamepadStandardMappingFunction function; | 196 GamepadStandardMappingFunction function; |
| 193 } AvailableMappings[] = { | 197 } AvailableMappings[] = { |
| 194 // http://www.linux-usb.org/usb.ids | 198 // http://www.linux-usb.org/usb.ids |
| 195 {"0079", "0006", MapperDragonRiseGeneric}, // DragonRise Generic USB | 199 { "0079", "0006", MapperDragonRiseGeneric }, // DragonRise Generic USB |
| 196 {"045e", "028e", MapperXInputStyleGamepad}, // Xbox 360 Controller | 200 { "045e", "028e", MapperXInputStyleGamepad }, // Xbox 360 Controller |
| 197 {"045e", | 201 { "045e", "028f", MapperXInputStyleGamepad }, // Xbox 360 Wireless Controller |
| 198 "028f", | 202 { "046d", "c21d", MapperXInputStyleGamepad }, // Logitech F310 |
| 199 MapperXInputStyleGamepad}, // Xbox 360 Wireless Controller | 203 { "046d", "c21e", MapperXInputStyleGamepad }, // Logitech F510 |
| 200 {"046d", "c21d", MapperXInputStyleGamepad}, // Logitech F310 | 204 { "046d", "c21f", MapperXInputStyleGamepad }, // Logitech F710 |
| 201 {"046d", "c21e", MapperXInputStyleGamepad}, // Logitech F510 | 205 { "054c", "0268", MapperPlaystationSixAxis }, // Playstation SIXAXIS |
| 202 {"046d", "c21f", MapperXInputStyleGamepad}, // Logitech F710 | 206 { "054c", "05c4", MapperDualshock4 }, // Playstation Dualshock 4 |
| 203 {"054c", "0268", MapperPlaystationSixAxis}, // Playstation SIXAXIS | 207 { "0925", "0005", MapperLakeviewResearch }, // SmartJoy PLUS Adapter |
| 204 {"054c", "05c4", MapperDualshock4}, // Playstation Dualshock 4 | 208 { "0925", "8866", MapperLakeviewResearch }, // WiseGroup MP-8866 |
| 205 {"0925", "0005", MapperLakeviewResearch}, // SmartJoy PLUS Adapter | 209 { "0e8f", "0003", MapperXGEAR }, // XFXforce XGEAR PS2 Controller |
| 206 {"0925", "8866", MapperLakeviewResearch}, // WiseGroup MP-8866 | 210 { "2378", "1008", MapperOnLiveWireless }, // OnLive Controller (Bluetooth) |
| 207 {"0e8f", "0003", MapperXGEAR}, // XFXforce XGEAR PS2 Controller | 211 { "2378", "100a", MapperOnLiveWireless }, // OnLive Controller (Wired) |
| 208 {"2378", "1008", MapperOnLiveWireless}, // OnLive Controller (Bluetooth) | 212 { "18d1", "2c40", MapperADT1 }, // ADT-1 Controller |
| 209 {"2378", "100a", MapperOnLiveWireless}, // OnLive Controller (Wired) | |
| 210 {"18d1", "2c40", MapperADT1}, // ADT-1 Controller | |
| 211 }; | 213 }; |
| 212 | 214 |
| 213 } // namespace | 215 } // namespace |
| 214 | 216 |
| 215 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( | 217 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( |
| 216 const base::StringPiece& vendor_id, | 218 const base::StringPiece& vendor_id, |
| 217 const base::StringPiece& product_id) { | 219 const base::StringPiece& product_id) { |
| 218 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { | 220 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { |
| 219 MappingData& item = AvailableMappings[i]; | 221 MappingData& item = AvailableMappings[i]; |
| 220 if (vendor_id == item.vendor_id && product_id == item.product_id) | 222 if (vendor_id == item.vendor_id && product_id == item.product_id) |
| 221 return item.function; | 223 return item.function; |
| 222 } | 224 } |
| 223 return NULL; | 225 return NULL; |
| 224 } | 226 } |
| 225 | 227 |
| 226 } // namespace content | 228 } // namespace content |
| OLD | NEW |