| Index: gpu/command_buffer/build_gles2_cmd_buffer.py
|
| diff --git a/gpu/command_buffer/build_gles2_cmd_buffer.py b/gpu/command_buffer/build_gles2_cmd_buffer.py
|
| index 24ffa2678cd7fd71f85974332acd1e81e094b737..796e081a509a145df34c7dbe2080017281947197 100755
|
| --- a/gpu/command_buffer/build_gles2_cmd_buffer.py
|
| +++ b/gpu/command_buffer/build_gles2_cmd_buffer.py
|
| @@ -1589,15 +1589,6 @@ _FUNCTION_INFO = {
|
| 'resource_types': 'Renderbuffers',
|
| },
|
| 'DeleteShader': {'type': 'Delete', 'decoder_func': 'DoDeleteShader'},
|
| - 'DeleteSharedIdsCHROMIUM': {
|
| - 'type': 'Custom',
|
| - 'decoder_func': 'DoDeleteSharedIdsCHROMIUM',
|
| - 'impl_func': False,
|
| - 'expectation': False,
|
| - 'data_transfer_methods': ['shm'],
|
| - 'extension': True,
|
| - 'chromium': True,
|
| - },
|
| 'DeleteTextures': {
|
| 'type': 'DELn',
|
| 'resource_type': 'Texture',
|
| @@ -1706,15 +1697,6 @@ _FUNCTION_INFO = {
|
| 'resource_type': 'Texture',
|
| 'resource_types': 'Textures',
|
| },
|
| - 'GenSharedIdsCHROMIUM': {
|
| - 'type': 'Custom',
|
| - 'decoder_func': 'DoGenSharedIdsCHROMIUM',
|
| - 'impl_func': False,
|
| - 'expectation': False,
|
| - 'data_transfer_methods': ['shm'],
|
| - 'extension': True,
|
| - 'chromium': True,
|
| - },
|
| 'GetActiveAttrib': {
|
| 'type': 'Custom',
|
| 'data_transfer_methods': ['shm'],
|
| @@ -2072,15 +2054,6 @@ _FUNCTION_INFO = {
|
| 'result': ['uint32_t'],
|
| 'defer_reads': True,
|
| },
|
| - 'RegisterSharedIdsCHROMIUM': {
|
| - 'type': 'Custom',
|
| - 'decoder_func': 'DoRegisterSharedIdsCHROMIUM',
|
| - 'impl_func': False,
|
| - 'expectation': False,
|
| - 'data_transfer_methods': ['shm'],
|
| - 'extension': True,
|
| - 'chromium': True,
|
| - },
|
| 'ReleaseShaderCompiler': {
|
| 'decoder_func': 'DoReleaseShaderCompiler',
|
| 'unit_test': False,
|
| @@ -4170,7 +4143,8 @@ class GENnHandler(TypeHandler):
|
| not_shared = func.GetInfo('not_shared')
|
| if not_shared:
|
| alloc_code = (
|
| -""" IdAllocatorInterface* id_allocator = GetIdAllocator(id_namespaces::k%s);
|
| +
|
| +""" IdAllocator* id_allocator = GetIdAllocator(id_namespaces::k%s);
|
| for (GLsizei ii = 0; ii < n; ++ii)
|
| %s[ii] = id_allocator->AllocateID();""" %
|
| (func.GetInfo('resource_types'), func.GetOriginalArgs()[1].name))
|
|
|