Index: src/gpu/gl/GrGLUniformManager.cpp |
diff --git a/src/gpu/gl/GrGLUniformManager.cpp b/src/gpu/gl/GrGLUniformManager.cpp |
index 74bb651fa4b5a6b55680c9d5be49e9ccaaa45568..2d0b48a2bedf9defecd5b4389fd460d4fb8021f4 100644 |
--- a/src/gpu/gl/GrGLUniformManager.cpp |
+++ b/src/gpu/gl/GrGLUniformManager.cpp |
@@ -11,9 +11,13 @@ |
#include "gl/GrGpuGL.h" |
#include "SkMatrix.h" |
-#define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, OFFSET, COUNT) \ |
- SkASSERT(offset + arrayCount <= uni.fArrayCount || \ |
- (0 == offset && 1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCount)) |
+#define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ |
+ SkASSERT(arrayCount <= uni.fArrayCount || \ |
+ (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCount)) |
+ |
+GrGLUniformManager::GrGLUniformManager(GrGpuGL* gpu) : fGpu(gpu) { |
+ fUsingBindUniform = fGpu->glInterface()->fBindUniformLocation != NULL; |
+} |
GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType type, int arrayCount) { |
int idx = fUniforms.count(); |
@@ -56,22 +60,21 @@ void GrGLUniformManager::set1f(UniformHandle u, GrGLfloat v0) const { |
} |
void GrGLUniformManager::set1fv(UniformHandle u, |
- int offset, |
int arrayCount, |
const GrGLfloat v[]) const { |
const Uniform& uni = fUniforms[u.toUniformIndex()]; |
SkASSERT(uni.fType == kFloat_GrSLType); |
SkASSERT(arrayCount > 0); |
- ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); |
+ ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
// This assert fires in some instances of the two-pt gradient for its VSParams. |
// Once the uniform manager is responsible for inserting the duplicate uniform |
// arrays in VS and FS driver bug workaround, this can be enabled. |
//SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
if (kUnusedUniform != uni.fFSLocation) { |
- GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation + offset, arrayCount, v)); |
+ GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation, arrayCount, v)); |
} |
if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { |
- GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation + offset, arrayCount, v)); |
+ GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation, arrayCount, v)); |
} |
} |
@@ -89,19 +92,18 @@ void GrGLUniformManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) cons |
} |
void GrGLUniformManager::set2fv(UniformHandle u, |
- int offset, |
int arrayCount, |
const GrGLfloat v[]) const { |
const Uniform& uni = fUniforms[u.toUniformIndex()]; |
SkASSERT(uni.fType == kVec2f_GrSLType); |
SkASSERT(arrayCount > 0); |
- ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); |
+ ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
if (kUnusedUniform != uni.fFSLocation) { |
- GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation + offset, arrayCount, v)); |
+ GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation, arrayCount, v)); |
} |
if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { |
- GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fVSLocation + offset, arrayCount, v)); |
+ GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fVSLocation, arrayCount, v)); |
} |
} |
@@ -119,19 +121,18 @@ void GrGLUniformManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGL |
} |
void GrGLUniformManager::set3fv(UniformHandle u, |
- int offset, |
int arrayCount, |
const GrGLfloat v[]) const { |
const Uniform& uni = fUniforms[u.toUniformIndex()]; |
SkASSERT(uni.fType == kVec3f_GrSLType); |
SkASSERT(arrayCount > 0); |
- ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); |
+ ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
if (kUnusedUniform != uni.fFSLocation) { |
- GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fFSLocation + offset, arrayCount, v)); |
+ GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fFSLocation, arrayCount, v)); |
} |
if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { |
- GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fVSLocation + offset, arrayCount, v)); |
+ GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fVSLocation, arrayCount, v)); |
} |
} |
@@ -153,18 +154,18 @@ void GrGLUniformManager::set4f(UniformHandle u, |
} |
void GrGLUniformManager::set4fv(UniformHandle u, |
- int offset, |
int arrayCount, |
const GrGLfloat v[]) const { |
const Uniform& uni = fUniforms[u.toUniformIndex()]; |
SkASSERT(uni.fType == kVec4f_GrSLType); |
SkASSERT(arrayCount > 0); |
+ ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
if (kUnusedUniform != uni.fFSLocation) { |
- GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fFSLocation + offset, arrayCount, v)); |
+ GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fFSLocation, arrayCount, v)); |
} |
if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { |
- GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fVSLocation + offset, arrayCount, v)); |
+ GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fVSLocation, arrayCount, v)); |
} |
} |
@@ -196,40 +197,38 @@ void GrGLUniformManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix[]) |
} |
void GrGLUniformManager::setMatrix3fv(UniformHandle u, |
- int offset, |
int arrayCount, |
const GrGLfloat matrices[]) const { |
const Uniform& uni = fUniforms[u.toUniformIndex()]; |
SkASSERT(uni.fType == kMat33f_GrSLType); |
SkASSERT(arrayCount > 0); |
- ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); |
+ ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), |
- UniformMatrix3fv(uni.fFSLocation + offset, arrayCount, false, matrices)); |
+ UniformMatrix3fv(uni.fFSLocation, arrayCount, false, matrices)); |
} |
if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), |
- UniformMatrix3fv(uni.fVSLocation + offset, arrayCount, false, matrices)); |
+ UniformMatrix3fv(uni.fVSLocation, arrayCount, false, matrices)); |
} |
} |
void GrGLUniformManager::setMatrix4fv(UniformHandle u, |
- int offset, |
int arrayCount, |
const GrGLfloat matrices[]) const { |
const Uniform& uni = fUniforms[u.toUniformIndex()]; |
SkASSERT(uni.fType == kMat44f_GrSLType); |
SkASSERT(arrayCount > 0); |
- ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); |
+ ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
if (kUnusedUniform != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), |
- UniformMatrix4fv(uni.fFSLocation + offset, arrayCount, false, matrices)); |
+ UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices)); |
} |
if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { |
GR_GL_CALL(fGpu->glInterface(), |
- UniformMatrix4fv(uni.fVSLocation + offset, arrayCount, false, matrices)); |
+ UniformMatrix4fv(uni.fVSLocation, arrayCount, false, matrices)); |
} |
} |
@@ -258,8 +257,14 @@ void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUn |
SkASSERT(uniforms[i].fVariable.getArrayCount() == fUniforms[i].fArrayCount); |
GrGLint location; |
// TODO: Move the Xoom uniform array in both FS and VS bug workaround here. |
- GR_GL_CALL_RET(fGpu->glInterface(), location, |
+ if (fUsingBindUniform) { |
+ location = i; |
+ GR_GL_CALL(fGpu->glInterface(), |
+ BindUniformLocation(programID, location, uniforms[i].fVariable.c_str())); |
+ } else { |
+ GR_GL_CALL_RET(fGpu->glInterface(), location, |
GetUniformLocation(programID, uniforms[i].fVariable.c_str())); |
+ } |
if (GrGLShaderBuilder::kVertex_Visibility & uniforms[i].fVisibility) { |
fUniforms[i].fVSLocation = location; |
} |