| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/GrGLShaderBuilder.h" | 8 #include "gl/GrGLShaderBuilder.h" |
| 9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
| 10 #include "gl/GrGLUniformHandle.h" | 10 #include "gl/GrGLUniformHandle.h" |
| 11 #include "gl/GrGpuGL.h" | 11 #include "gl/GrGpuGL.h" |
| 12 #include "SkMatrix.h" | 12 #include "SkMatrix.h" |
| 13 | 13 |
| 14 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, OFFSET, COUNT) \ | 14 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ |
| 15 SkASSERT(offset + arrayCount <= uni.fArrayCount || \ | 15 SkASSERT(arrayCount <= uni.fArrayCount || \ |
| 16 (0 == offset && 1 == arrayCount && GrGLShaderVar::kNonArray ==
uni.fArrayCount)) | 16 (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCoun
t)) |
| 17 |
| 18 GrGLUniformManager::GrGLUniformManager(GrGpuGL* gpu) : fGpu(gpu) { |
| 19 fUsingBindUniform = fGpu->glInterface()->fBindUniformLocation != NULL; |
| 20 } |
| 17 | 21 |
| 18 GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType typ
e, int arrayCount) { | 22 GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType typ
e, int arrayCount) { |
| 19 int idx = fUniforms.count(); | 23 int idx = fUniforms.count(); |
| 20 Uniform& uni = fUniforms.push_back(); | 24 Uniform& uni = fUniforms.push_back(); |
| 21 SkASSERT(GrGLShaderVar::kNonArray == arrayCount || arrayCount > 0); | 25 SkASSERT(GrGLShaderVar::kNonArray == arrayCount || arrayCount > 0); |
| 22 uni.fArrayCount = arrayCount; | 26 uni.fArrayCount = arrayCount; |
| 23 uni.fType = type; | 27 uni.fType = type; |
| 24 uni.fVSLocation = kUnusedUniform; | 28 uni.fVSLocation = kUnusedUniform; |
| 25 uni.fFSLocation = kUnusedUniform; | 29 uni.fFSLocation = kUnusedUniform; |
| 26 return GrGLUniformManager::UniformHandle::CreateFromUniformIndex(idx); | 30 return GrGLUniformManager::UniformHandle::CreateFromUniformIndex(idx); |
| (...skipping 22 matching lines...) Expand all Loading... |
| 49 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); | 53 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); |
| 50 if (kUnusedUniform != uni.fFSLocation) { | 54 if (kUnusedUniform != uni.fFSLocation) { |
| 51 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0)); | 55 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0)); |
| 52 } | 56 } |
| 53 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 57 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 54 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fVSLocation, v0)); | 58 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fVSLocation, v0)); |
| 55 } | 59 } |
| 56 } | 60 } |
| 57 | 61 |
| 58 void GrGLUniformManager::set1fv(UniformHandle u, | 62 void GrGLUniformManager::set1fv(UniformHandle u, |
| 59 int offset, | |
| 60 int arrayCount, | 63 int arrayCount, |
| 61 const GrGLfloat v[]) const { | 64 const GrGLfloat v[]) const { |
| 62 const Uniform& uni = fUniforms[u.toUniformIndex()]; | 65 const Uniform& uni = fUniforms[u.toUniformIndex()]; |
| 63 SkASSERT(uni.fType == kFloat_GrSLType); | 66 SkASSERT(uni.fType == kFloat_GrSLType); |
| 64 SkASSERT(arrayCount > 0); | 67 SkASSERT(arrayCount > 0); |
| 65 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); | 68 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| 66 // This assert fires in some instances of the two-pt gradient for its VSPara
ms. | 69 // This assert fires in some instances of the two-pt gradient for its VSPara
ms. |
| 67 // Once the uniform manager is responsible for inserting the duplicate unifo
rm | 70 // Once the uniform manager is responsible for inserting the duplicate unifo
rm |
| 68 // arrays in VS and FS driver bug workaround, this can be enabled. | 71 // arrays in VS and FS driver bug workaround, this can be enabled. |
| 69 //SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLoc
ation); | 72 //SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLoc
ation); |
| 70 if (kUnusedUniform != uni.fFSLocation) { | 73 if (kUnusedUniform != uni.fFSLocation) { |
| 71 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation + offset, arr
ayCount, v)); | 74 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation, arrayCount,
v)); |
| 72 } | 75 } |
| 73 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 76 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 74 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation + offset, arr
ayCount, v)); | 77 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation, arrayCount,
v)); |
| 75 } | 78 } |
| 76 } | 79 } |
| 77 | 80 |
| 78 void GrGLUniformManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) cons
t { | 81 void GrGLUniformManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) cons
t { |
| 79 const Uniform& uni = fUniforms[u.toUniformIndex()]; | 82 const Uniform& uni = fUniforms[u.toUniformIndex()]; |
| 80 SkASSERT(uni.fType == kVec2f_GrSLType); | 83 SkASSERT(uni.fType == kVec2f_GrSLType); |
| 81 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); | 84 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
| 82 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); | 85 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); |
| 83 if (kUnusedUniform != uni.fFSLocation) { | 86 if (kUnusedUniform != uni.fFSLocation) { |
| 84 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fFSLocation, v0, v1)); | 87 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fFSLocation, v0, v1)); |
| 85 } | 88 } |
| 86 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 89 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 87 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fVSLocation, v0, v1)); | 90 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fVSLocation, v0, v1)); |
| 88 } | 91 } |
| 89 } | 92 } |
| 90 | 93 |
| 91 void GrGLUniformManager::set2fv(UniformHandle u, | 94 void GrGLUniformManager::set2fv(UniformHandle u, |
| 92 int offset, | |
| 93 int arrayCount, | 95 int arrayCount, |
| 94 const GrGLfloat v[]) const { | 96 const GrGLfloat v[]) const { |
| 95 const Uniform& uni = fUniforms[u.toUniformIndex()]; | 97 const Uniform& uni = fUniforms[u.toUniformIndex()]; |
| 96 SkASSERT(uni.fType == kVec2f_GrSLType); | 98 SkASSERT(uni.fType == kVec2f_GrSLType); |
| 97 SkASSERT(arrayCount > 0); | 99 SkASSERT(arrayCount > 0); |
| 98 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); | 100 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| 99 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); | 101 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); |
| 100 if (kUnusedUniform != uni.fFSLocation) { | 102 if (kUnusedUniform != uni.fFSLocation) { |
| 101 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation + offset, arr
ayCount, v)); | 103 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation, arrayCount,
v)); |
| 102 } | 104 } |
| 103 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 105 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 104 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fVSLocation + offset, arr
ayCount, v)); | 106 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fVSLocation, arrayCount,
v)); |
| 105 } | 107 } |
| 106 } | 108 } |
| 107 | 109 |
| 108 void GrGLUniformManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGL
float v2) const { | 110 void GrGLUniformManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGL
float v2) const { |
| 109 const Uniform& uni = fUniforms[u.toUniformIndex()]; | 111 const Uniform& uni = fUniforms[u.toUniformIndex()]; |
| 110 SkASSERT(uni.fType == kVec3f_GrSLType); | 112 SkASSERT(uni.fType == kVec3f_GrSLType); |
| 111 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); | 113 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
| 112 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); | 114 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); |
| 113 if (kUnusedUniform != uni.fFSLocation) { | 115 if (kUnusedUniform != uni.fFSLocation) { |
| 114 GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fFSLocation, v0, v1, v2)); | 116 GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fFSLocation, v0, v1, v2)); |
| 115 } | 117 } |
| 116 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 118 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 117 GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fVSLocation, v0, v1, v2)); | 119 GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fVSLocation, v0, v1, v2)); |
| 118 } | 120 } |
| 119 } | 121 } |
| 120 | 122 |
| 121 void GrGLUniformManager::set3fv(UniformHandle u, | 123 void GrGLUniformManager::set3fv(UniformHandle u, |
| 122 int offset, | |
| 123 int arrayCount, | 124 int arrayCount, |
| 124 const GrGLfloat v[]) const { | 125 const GrGLfloat v[]) const { |
| 125 const Uniform& uni = fUniforms[u.toUniformIndex()]; | 126 const Uniform& uni = fUniforms[u.toUniformIndex()]; |
| 126 SkASSERT(uni.fType == kVec3f_GrSLType); | 127 SkASSERT(uni.fType == kVec3f_GrSLType); |
| 127 SkASSERT(arrayCount > 0); | 128 SkASSERT(arrayCount > 0); |
| 128 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); | 129 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| 129 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); | 130 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); |
| 130 if (kUnusedUniform != uni.fFSLocation) { | 131 if (kUnusedUniform != uni.fFSLocation) { |
| 131 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fFSLocation + offset, arr
ayCount, v)); | 132 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fFSLocation, arrayCount,
v)); |
| 132 } | 133 } |
| 133 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 134 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 134 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fVSLocation + offset, arr
ayCount, v)); | 135 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fVSLocation, arrayCount,
v)); |
| 135 } | 136 } |
| 136 } | 137 } |
| 137 | 138 |
| 138 void GrGLUniformManager::set4f(UniformHandle u, | 139 void GrGLUniformManager::set4f(UniformHandle u, |
| 139 GrGLfloat v0, | 140 GrGLfloat v0, |
| 140 GrGLfloat v1, | 141 GrGLfloat v1, |
| 141 GrGLfloat v2, | 142 GrGLfloat v2, |
| 142 GrGLfloat v3) const { | 143 GrGLfloat v3) const { |
| 143 const Uniform& uni = fUniforms[u.toUniformIndex()]; | 144 const Uniform& uni = fUniforms[u.toUniformIndex()]; |
| 144 SkASSERT(uni.fType == kVec4f_GrSLType); | 145 SkASSERT(uni.fType == kVec4f_GrSLType); |
| 145 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); | 146 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
| 146 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); | 147 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); |
| 147 if (kUnusedUniform != uni.fFSLocation) { | 148 if (kUnusedUniform != uni.fFSLocation) { |
| 148 GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fFSLocation, v0, v1, v2, v
3)); | 149 GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fFSLocation, v0, v1, v2, v
3)); |
| 149 } | 150 } |
| 150 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 151 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 151 GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fVSLocation, v0, v1, v2, v
3)); | 152 GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fVSLocation, v0, v1, v2, v
3)); |
| 152 } | 153 } |
| 153 } | 154 } |
| 154 | 155 |
| 155 void GrGLUniformManager::set4fv(UniformHandle u, | 156 void GrGLUniformManager::set4fv(UniformHandle u, |
| 156 int offset, | |
| 157 int arrayCount, | 157 int arrayCount, |
| 158 const GrGLfloat v[]) const { | 158 const GrGLfloat v[]) const { |
| 159 const Uniform& uni = fUniforms[u.toUniformIndex()]; | 159 const Uniform& uni = fUniforms[u.toUniformIndex()]; |
| 160 SkASSERT(uni.fType == kVec4f_GrSLType); | 160 SkASSERT(uni.fType == kVec4f_GrSLType); |
| 161 SkASSERT(arrayCount > 0); | 161 SkASSERT(arrayCount > 0); |
| 162 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| 162 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); | 163 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); |
| 163 if (kUnusedUniform != uni.fFSLocation) { | 164 if (kUnusedUniform != uni.fFSLocation) { |
| 164 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fFSLocation + offset, arr
ayCount, v)); | 165 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fFSLocation, arrayCount,
v)); |
| 165 } | 166 } |
| 166 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 167 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 167 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fVSLocation + offset, arr
ayCount, v)); | 168 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fVSLocation, arrayCount,
v)); |
| 168 } | 169 } |
| 169 } | 170 } |
| 170 | 171 |
| 171 void GrGLUniformManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix[])
const { | 172 void GrGLUniformManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix[])
const { |
| 172 const Uniform& uni = fUniforms[u.toUniformIndex()]; | 173 const Uniform& uni = fUniforms[u.toUniformIndex()]; |
| 173 SkASSERT(uni.fType == kMat33f_GrSLType); | 174 SkASSERT(uni.fType == kMat33f_GrSLType); |
| 174 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); | 175 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
| 175 // TODO: Re-enable this assert once texture matrices aren't forced on all ef
fects | 176 // TODO: Re-enable this assert once texture matrices aren't forced on all ef
fects |
| 176 // SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLo
cation); | 177 // SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLo
cation); |
| 177 if (kUnusedUniform != uni.fFSLocation) { | 178 if (kUnusedUniform != uni.fFSLocation) { |
| (...skipping 11 matching lines...) Expand all Loading... |
| 189 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); | 190 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); |
| 190 if (kUnusedUniform != uni.fFSLocation) { | 191 if (kUnusedUniform != uni.fFSLocation) { |
| 191 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fFSLocation, 1, fal
se, matrix)); | 192 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fFSLocation, 1, fal
se, matrix)); |
| 192 } | 193 } |
| 193 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 194 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 194 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fVSLocation, 1, fal
se, matrix)); | 195 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fVSLocation, 1, fal
se, matrix)); |
| 195 } | 196 } |
| 196 } | 197 } |
| 197 | 198 |
| 198 void GrGLUniformManager::setMatrix3fv(UniformHandle u, | 199 void GrGLUniformManager::setMatrix3fv(UniformHandle u, |
| 199 int offset, | |
| 200 int arrayCount, | 200 int arrayCount, |
| 201 const GrGLfloat matrices[]) const { | 201 const GrGLfloat matrices[]) const { |
| 202 const Uniform& uni = fUniforms[u.toUniformIndex()]; | 202 const Uniform& uni = fUniforms[u.toUniformIndex()]; |
| 203 SkASSERT(uni.fType == kMat33f_GrSLType); | 203 SkASSERT(uni.fType == kMat33f_GrSLType); |
| 204 SkASSERT(arrayCount > 0); | 204 SkASSERT(arrayCount > 0); |
| 205 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); | 205 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| 206 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); | 206 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); |
| 207 if (kUnusedUniform != uni.fFSLocation) { | 207 if (kUnusedUniform != uni.fFSLocation) { |
| 208 GR_GL_CALL(fGpu->glInterface(), | 208 GR_GL_CALL(fGpu->glInterface(), |
| 209 UniformMatrix3fv(uni.fFSLocation + offset, arrayCount, false,
matrices)); | 209 UniformMatrix3fv(uni.fFSLocation, arrayCount, false, matrices
)); |
| 210 } | 210 } |
| 211 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 211 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 212 GR_GL_CALL(fGpu->glInterface(), | 212 GR_GL_CALL(fGpu->glInterface(), |
| 213 UniformMatrix3fv(uni.fVSLocation + offset, arrayCount, false,
matrices)); | 213 UniformMatrix3fv(uni.fVSLocation, arrayCount, false, matrices
)); |
| 214 } | 214 } |
| 215 } | 215 } |
| 216 | 216 |
| 217 void GrGLUniformManager::setMatrix4fv(UniformHandle u, | 217 void GrGLUniformManager::setMatrix4fv(UniformHandle u, |
| 218 int offset, | |
| 219 int arrayCount, | 218 int arrayCount, |
| 220 const GrGLfloat matrices[]) const { | 219 const GrGLfloat matrices[]) const { |
| 221 const Uniform& uni = fUniforms[u.toUniformIndex()]; | 220 const Uniform& uni = fUniforms[u.toUniformIndex()]; |
| 222 SkASSERT(uni.fType == kMat44f_GrSLType); | 221 SkASSERT(uni.fType == kMat44f_GrSLType); |
| 223 SkASSERT(arrayCount > 0); | 222 SkASSERT(arrayCount > 0); |
| 224 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); | 223 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| 225 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); | 224 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); |
| 226 if (kUnusedUniform != uni.fFSLocation) { | 225 if (kUnusedUniform != uni.fFSLocation) { |
| 227 GR_GL_CALL(fGpu->glInterface(), | 226 GR_GL_CALL(fGpu->glInterface(), |
| 228 UniformMatrix4fv(uni.fFSLocation + offset, arrayCount, false,
matrices)); | 227 UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices
)); |
| 229 } | 228 } |
| 230 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 229 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 231 GR_GL_CALL(fGpu->glInterface(), | 230 GR_GL_CALL(fGpu->glInterface(), |
| 232 UniformMatrix4fv(uni.fVSLocation + offset, arrayCount, false,
matrices)); | 231 UniformMatrix4fv(uni.fVSLocation, arrayCount, false, matrices
)); |
| 233 } | 232 } |
| 234 } | 233 } |
| 235 | 234 |
| 236 void GrGLUniformManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) co
nst { | 235 void GrGLUniformManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) co
nst { |
| 237 // GR_STATIC_ASSERT(SK_SCALAR_IS_FLOAT); | 236 // GR_STATIC_ASSERT(SK_SCALAR_IS_FLOAT); |
| 238 GrGLfloat mt[] = { | 237 GrGLfloat mt[] = { |
| 239 matrix.get(SkMatrix::kMScaleX), | 238 matrix.get(SkMatrix::kMScaleX), |
| 240 matrix.get(SkMatrix::kMSkewY), | 239 matrix.get(SkMatrix::kMSkewY), |
| 241 matrix.get(SkMatrix::kMPersp0), | 240 matrix.get(SkMatrix::kMPersp0), |
| 242 matrix.get(SkMatrix::kMSkewX), | 241 matrix.get(SkMatrix::kMSkewX), |
| 243 matrix.get(SkMatrix::kMScaleY), | 242 matrix.get(SkMatrix::kMScaleY), |
| 244 matrix.get(SkMatrix::kMPersp1), | 243 matrix.get(SkMatrix::kMPersp1), |
| 245 matrix.get(SkMatrix::kMTransX), | 244 matrix.get(SkMatrix::kMTransX), |
| 246 matrix.get(SkMatrix::kMTransY), | 245 matrix.get(SkMatrix::kMTransY), |
| 247 matrix.get(SkMatrix::kMPersp2), | 246 matrix.get(SkMatrix::kMPersp2), |
| 248 }; | 247 }; |
| 249 this->setMatrix3f(u, mt); | 248 this->setMatrix3f(u, mt); |
| 250 } | 249 } |
| 251 | 250 |
| 252 | 251 |
| 253 void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUn
iformArray& uniforms) { | 252 void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUn
iformArray& uniforms) { |
| 254 SkASSERT(uniforms.count() == fUniforms.count()); | 253 SkASSERT(uniforms.count() == fUniforms.count()); |
| 255 int count = fUniforms.count(); | 254 int count = fUniforms.count(); |
| 256 for (int i = 0; i < count; ++i) { | 255 for (int i = 0; i < count; ++i) { |
| 257 SkASSERT(uniforms[i].fVariable.getType() == fUniforms[i].fType); | 256 SkASSERT(uniforms[i].fVariable.getType() == fUniforms[i].fType); |
| 258 SkASSERT(uniforms[i].fVariable.getArrayCount() == fUniforms[i].fArrayCou
nt); | 257 SkASSERT(uniforms[i].fVariable.getArrayCount() == fUniforms[i].fArrayCou
nt); |
| 259 GrGLint location; | 258 GrGLint location; |
| 260 // TODO: Move the Xoom uniform array in both FS and VS bug workaround he
re. | 259 // TODO: Move the Xoom uniform array in both FS and VS bug workaround he
re. |
| 261 GR_GL_CALL_RET(fGpu->glInterface(), location, | 260 if (fUsingBindUniform) { |
| 261 location = i; |
| 262 GR_GL_CALL(fGpu->glInterface(), |
| 263 BindUniformLocation(programID, location, uniforms[i].fVar
iable.c_str())); |
| 264 } else { |
| 265 GR_GL_CALL_RET(fGpu->glInterface(), location, |
| 262 GetUniformLocation(programID, uniforms[i].fVariable.c_str
())); | 266 GetUniformLocation(programID, uniforms[i].fVariable.c_str
())); |
| 267 } |
| 263 if (GrGLShaderBuilder::kVertex_Visibility & uniforms[i].fVisibility) { | 268 if (GrGLShaderBuilder::kVertex_Visibility & uniforms[i].fVisibility) { |
| 264 fUniforms[i].fVSLocation = location; | 269 fUniforms[i].fVSLocation = location; |
| 265 } | 270 } |
| 266 if (GrGLShaderBuilder::kFragment_Visibility & uniforms[i].fVisibility) { | 271 if (GrGLShaderBuilder::kFragment_Visibility & uniforms[i].fVisibility) { |
| 267 fUniforms[i].fFSLocation = location; | 272 fUniforms[i].fFSLocation = location; |
| 268 } | 273 } |
| 269 } | 274 } |
| 270 } | 275 } |
| 271 | 276 |
| 272 const GrGLUniformManager::BuilderUniform& | 277 const GrGLUniformManager::BuilderUniform& |
| 273 GrGLUniformManager::getBuilderUniform(const BuilderUniformArray& array, UniformH
andle handle) const { | 278 GrGLUniformManager::getBuilderUniform(const BuilderUniformArray& array, UniformH
andle handle) const { |
| 274 return array[handle.toUniformIndex()]; | 279 return array[handle.toUniformIndex()]; |
| 275 } | 280 } |
| OLD | NEW |