Index: Source/core/inspector/InspectorDOMAgent.h |
diff --git a/Source/core/inspector/InspectorDOMAgent.h b/Source/core/inspector/InspectorDOMAgent.h |
index 44a6be98fda4826ed16c486659cdb93acef8d930..68d692a478587f3676329dfcff015535c15a735c 100644 |
--- a/Source/core/inspector/InspectorDOMAgent.h |
+++ b/Source/core/inspector/InspectorDOMAgent.h |
@@ -142,6 +142,11 @@ public: |
virtual void highlightQuad(ErrorString*, const RefPtr<JSONArray>& quad, const RefPtr<JSONObject>* color, const RefPtr<JSONObject>* outlineColor) OVERRIDE; |
virtual void highlightNode(ErrorString*, const RefPtr<JSONObject>& highlightConfig, const int* nodeId, const String* objectId) OVERRIDE; |
virtual void highlightFrame(ErrorString*, const String& frameId, const RefPtr<JSONObject>* color, const RefPtr<JSONObject>* outlineColor) OVERRIDE; |
+ virtual void getAnimationPlayersForNode(ErrorString*, int nodeId, RefPtr<TypeBuilder::Array<TypeBuilder::DOM::AnimationPlayer> >& animationPlayersArray) OVERRIDE; |
+ virtual void pauseAnimationPlayer(ErrorString*, const String& id, RefPtr<TypeBuilder::DOM::AnimationPlayer>&) OVERRIDE; |
+ virtual void playAnimationPlayer(ErrorString*, const String& id, RefPtr<TypeBuilder::DOM::AnimationPlayer>&) OVERRIDE; |
+ virtual void setAnimationPlayerCurrentTime(ErrorString*, const String& id, double currentTime, RefPtr<TypeBuilder::DOM::AnimationPlayer>&) OVERRIDE; |
+ virtual void getAnimationPlayerState(ErrorString*, const String& id, double* currentTime, bool* isRunning) OVERRIDE; |
virtual void copyTo(ErrorString*, int nodeId, int targetElementId, const int* anchorNodeId, int* newNodeId) OVERRIDE; |
virtual void moveTo(ErrorString*, int nodeId, int targetNodeId, const int* anchorNodeId, int* newNodeId) OVERRIDE; |
@@ -213,6 +218,7 @@ public: |
Node* assertNode(ErrorString*, int nodeId); |
Element* assertElement(ErrorString*, int nodeId); |
Document* assertDocument(ErrorString*, int nodeId); |
+ AnimationPlayer* assertAnimationPlayer(ErrorString*, String id); |
caseq
2014/10/03 12:43:55
nit: const String& id
samli
2014/10/07 05:25:43
Done.
|
private: |
enum SearchMode { NotSearching, SearchingForNormal, SearchingForUAShadow }; |
@@ -246,6 +252,8 @@ private: |
PassRefPtr<TypeBuilder::Array<TypeBuilder::DOM::Node> > buildArrayForContainerChildren(Node* container, int depth, NodeToIdMap* nodesMap); |
PassRefPtr<TypeBuilder::DOM::EventListener> buildObjectForEventListener(const RegisteredEventListener&, const AtomicString& eventType, Node*, const String* objectGroupId); |
PassRefPtr<TypeBuilder::Array<TypeBuilder::DOM::Node> > buildArrayForPseudoElements(Element*, NodeToIdMap* nodesMap); |
+ PassRefPtr<TypeBuilder::DOM::AnimationPlayer> buildObjectForAnimationPlayer(AnimationPlayer&); |
+ PassRefPtr<TypeBuilder::DOM::AnimationNode> buildObjectForAnimationNode(AnimationNode&); |
Node* nodeForPath(const String& path); |
@@ -278,6 +286,7 @@ private: |
OwnPtrWillBeMember<DOMEditor> m_domEditor; |
bool m_suppressAttributeModifiedEvent; |
RawPtrWillBeMember<Listener> m_listener; |
+ WillBeHeapHashMap<String, RefPtrWillBeMember<AnimationPlayer> > m_idToAnimationPlayer; |
caseq
2014/10/03 12:43:55
When do we release references to AnimationPlayers?
samli
2014/10/07 05:25:43
For now they are cleared on each new node selectio
|
}; |