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Unified Diff: Source/core/inspector/InspectorAnimationAgent.cpp

Issue 620783002: Devtools Animations: Basic animation inspection & control in Styles pane (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Update JSDOC Created 6 years, 2 months ago
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Index: Source/core/inspector/InspectorAnimationAgent.cpp
diff --git a/Source/core/inspector/InspectorAnimationAgent.cpp b/Source/core/inspector/InspectorAnimationAgent.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..c5fe8e6b75c17a41ab3bd223e5775a9428ee0cd2
--- /dev/null
+++ b/Source/core/inspector/InspectorAnimationAgent.cpp
@@ -0,0 +1,144 @@
+//
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
vsevik 2014/10/16 08:13:52 nit: I don't think lines 1 and 5 are necessary
samli 2014/10/16 22:59:30 Done.
+//
+
+#include "config.h"
+
+#include "core/inspector/InspectorAnimationAgent.h"
+
+#include "core/animation/AnimationNode.h"
+#include "core/animation/AnimationPlayer.h"
+#include "core/animation/ElementAnimation.h"
+#include "core/inspector/InspectorDOMAgent.h"
+
+namespace blink {
+
+InspectorAnimationAgent::InspectorAnimationAgent(InspectorDOMAgent* domAgent)
+ : InspectorBaseAgent<InspectorAnimationAgent>("Animation")
+ , m_domAgent(domAgent)
+ , m_frontend(0)
+{
+}
+
+void InspectorAnimationAgent::setFrontend(InspectorFrontend* frontend)
+{
+ m_frontend = frontend->animation();
+}
+
+void InspectorAnimationAgent::clearFrontend()
+{
+ m_frontend = nullptr;
+}
+
+
vsevik 2014/10/16 08:13:52 Please remove extra line here
samli 2014/10/16 22:59:30 Done.
+void InspectorAnimationAgent::reset()
+{
+ m_idToAnimationPlayer.clear();
+}
+
+void InspectorAnimationAgent::getAnimationPlayersForNode(ErrorString* errorString, int nodeId, RefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer> >& animationPlayersArray)
+{
+ animationPlayersArray = TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer>::create();
+ Element* element = m_domAgent->assertElement(errorString, nodeId);
+ if (!element)
+ return;
+ m_idToAnimationPlayer.clear();
+ WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > players = ElementAnimation::getAnimationPlayers(*element);
+ for (WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> >::iterator it = players.begin(); it != players.end(); ++it) {
+ AnimationPlayer& player = *(it->get());
+ m_idToAnimationPlayer.set(playerId(player), &player);
+ RefPtr<TypeBuilder::Animation::AnimationPlayer> animationPlayerObject = buildObjectForAnimationPlayer(player);
+ animationPlayersArray->addItem(animationPlayerObject);
+ }
+}
+
+void InspectorAnimationAgent::pauseAnimationPlayer(ErrorString* errorString, const String& id, RefPtr<TypeBuilder::Animation::AnimationPlayer>& animationPlayer)
+{
+ AnimationPlayer* player = assertAnimationPlayer(errorString, id);
+ if (!player)
+ return;
+ player->pause();
+ animationPlayer = buildObjectForAnimationPlayer(*player);
+}
+
+void InspectorAnimationAgent::playAnimationPlayer(ErrorString* errorString, const String& id, RefPtr<TypeBuilder::Animation::AnimationPlayer>& animationPlayer)
+{
+ AnimationPlayer* player = assertAnimationPlayer(errorString, id);
+ if (!player)
+ return;
+ player->play();
+ animationPlayer = buildObjectForAnimationPlayer(*player);
+}
+
+void InspectorAnimationAgent::setAnimationPlayerCurrentTime(ErrorString* errorString, const String& id, double currentTime, RefPtr<TypeBuilder::Animation::AnimationPlayer>& animationPlayer)
+{
+ AnimationPlayer* player = assertAnimationPlayer(errorString, id);
+ if (!player)
+ return;
+ player->setCurrentTime(currentTime);
+ animationPlayer = buildObjectForAnimationPlayer(*player);
+}
+
+void InspectorAnimationAgent::getAnimationPlayerState(ErrorString* errorString, const String& id, double* currentTime, bool* isRunning)
+{
+ AnimationPlayer* player = assertAnimationPlayer(errorString, id);
+ if (!player)
+ return;
+ *currentTime = player->currentTime();
+ *isRunning = player->playing();
+}
+
+AnimationPlayer* InspectorAnimationAgent::assertAnimationPlayer(ErrorString* errorString, const String& id)
+{
+ AnimationPlayer* player = m_idToAnimationPlayer.get(id);
+ if (!player) {
+ *errorString = "Could not find animation player with given id";
+ return 0;
+ }
+ return player;
+}
+
+String InspectorAnimationAgent::playerId(AnimationPlayer& player)
+{
+ return String::number(player.sequenceNumber());
+}
+
+PassRefPtr<TypeBuilder::Animation::AnimationPlayer> InspectorAnimationAgent::buildObjectForAnimationPlayer(AnimationPlayer& animationPlayer)
+{
+ RefPtr<TypeBuilder::Animation::AnimationPlayer> playerObject = TypeBuilder::Animation::AnimationPlayer::create()
+ .setId(playerId(animationPlayer))
+ .setPausedState(animationPlayer.paused())
+ .setPlayState(animationPlayer.playState())
+ .setPlaybackRate(animationPlayer.playbackRate())
+ .setStartTime(animationPlayer.startTime())
+ .setCurrentTime(animationPlayer.currentTime())
+ .setSource(buildObjectForAnimationNode(*(animationPlayer.source())));
+ return playerObject.release();
+}
+
+PassRefPtr<TypeBuilder::Animation::AnimationNode> InspectorAnimationAgent::buildObjectForAnimationNode(AnimationNode& animationNode)
+{
+ RefPtr<TypeBuilder::Animation::AnimationNode> animationObject = TypeBuilder::Animation::AnimationNode::create()
+ .setStartDelay(animationNode.specifiedTiming().startDelay)
+ .setPlaybackRate(animationNode.specifiedTiming().playbackRate)
+ .setIterationStart(animationNode.specifiedTiming().iterationStart)
+ .setIterationCount(animationNode.specifiedTiming().iterationCount)
+ .setDuration(animationNode.duration())
+ .setDirection(animationNode.specifiedTiming().direction)
+ .setFillMode(animationNode.specifiedTiming().fillMode)
+ .setTimeFraction(animationNode.timeFraction())
+ .setName(animationNode.name());
+ return animationObject.release();
+}
+
+void InspectorAnimationAgent::trace(Visitor* visitor)
+{
+#if ENABLE(OILPAN)
+ visitor->trace(m_idToAnimationPlayer);
+#endif
+ InspectorBaseAgent::trace(visitor);
+}
+
+}

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