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| 1 // | |
| 2 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 3 // Use of this source code is governed by a BSD-style license that can be | |
| 4 // found in the LICENSE file. | |
|
vsevik
2014/10/16 08:13:52
nit: I don't think lines 1 and 5 are necessary
samli
2014/10/16 22:59:30
Done.
| |
| 5 // | |
| 6 | |
| 7 #include "config.h" | |
| 8 | |
| 9 #include "core/inspector/InspectorAnimationAgent.h" | |
| 10 | |
| 11 #include "core/animation/AnimationNode.h" | |
| 12 #include "core/animation/AnimationPlayer.h" | |
| 13 #include "core/animation/ElementAnimation.h" | |
| 14 #include "core/inspector/InspectorDOMAgent.h" | |
| 15 | |
| 16 namespace blink { | |
| 17 | |
| 18 InspectorAnimationAgent::InspectorAnimationAgent(InspectorDOMAgent* domAgent) | |
| 19 : InspectorBaseAgent<InspectorAnimationAgent>("Animation") | |
| 20 , m_domAgent(domAgent) | |
| 21 , m_frontend(0) | |
| 22 { | |
| 23 } | |
| 24 | |
| 25 void InspectorAnimationAgent::setFrontend(InspectorFrontend* frontend) | |
| 26 { | |
| 27 m_frontend = frontend->animation(); | |
| 28 } | |
| 29 | |
| 30 void InspectorAnimationAgent::clearFrontend() | |
| 31 { | |
| 32 m_frontend = nullptr; | |
| 33 } | |
| 34 | |
| 35 | |
|
vsevik
2014/10/16 08:13:52
Please remove extra line here
samli
2014/10/16 22:59:30
Done.
| |
| 36 void InspectorAnimationAgent::reset() | |
| 37 { | |
| 38 m_idToAnimationPlayer.clear(); | |
| 39 } | |
| 40 | |
| 41 void InspectorAnimationAgent::getAnimationPlayersForNode(ErrorString* errorStrin g, int nodeId, RefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer > >& animationPlayersArray) | |
| 42 { | |
| 43 animationPlayersArray = TypeBuilder::Array<TypeBuilder::Animation::Animation Player>::create(); | |
| 44 Element* element = m_domAgent->assertElement(errorString, nodeId); | |
| 45 if (!element) | |
| 46 return; | |
| 47 m_idToAnimationPlayer.clear(); | |
| 48 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > players = ElementAnim ation::getAnimationPlayers(*element); | |
| 49 for (WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> >::iterator it = p layers.begin(); it != players.end(); ++it) { | |
| 50 AnimationPlayer& player = *(it->get()); | |
| 51 m_idToAnimationPlayer.set(playerId(player), &player); | |
| 52 RefPtr<TypeBuilder::Animation::AnimationPlayer> animationPlayerObject = buildObjectForAnimationPlayer(player); | |
| 53 animationPlayersArray->addItem(animationPlayerObject); | |
| 54 } | |
| 55 } | |
| 56 | |
| 57 void InspectorAnimationAgent::pauseAnimationPlayer(ErrorString* errorString, con st String& id, RefPtr<TypeBuilder::Animation::AnimationPlayer>& animationPlayer) | |
| 58 { | |
| 59 AnimationPlayer* player = assertAnimationPlayer(errorString, id); | |
| 60 if (!player) | |
| 61 return; | |
| 62 player->pause(); | |
| 63 animationPlayer = buildObjectForAnimationPlayer(*player); | |
| 64 } | |
| 65 | |
| 66 void InspectorAnimationAgent::playAnimationPlayer(ErrorString* errorString, cons t String& id, RefPtr<TypeBuilder::Animation::AnimationPlayer>& animationPlayer) | |
| 67 { | |
| 68 AnimationPlayer* player = assertAnimationPlayer(errorString, id); | |
| 69 if (!player) | |
| 70 return; | |
| 71 player->play(); | |
| 72 animationPlayer = buildObjectForAnimationPlayer(*player); | |
| 73 } | |
| 74 | |
| 75 void InspectorAnimationAgent::setAnimationPlayerCurrentTime(ErrorString* errorSt ring, const String& id, double currentTime, RefPtr<TypeBuilder::Animation::Anima tionPlayer>& animationPlayer) | |
| 76 { | |
| 77 AnimationPlayer* player = assertAnimationPlayer(errorString, id); | |
| 78 if (!player) | |
| 79 return; | |
| 80 player->setCurrentTime(currentTime); | |
| 81 animationPlayer = buildObjectForAnimationPlayer(*player); | |
| 82 } | |
| 83 | |
| 84 void InspectorAnimationAgent::getAnimationPlayerState(ErrorString* errorString, const String& id, double* currentTime, bool* isRunning) | |
| 85 { | |
| 86 AnimationPlayer* player = assertAnimationPlayer(errorString, id); | |
| 87 if (!player) | |
| 88 return; | |
| 89 *currentTime = player->currentTime(); | |
| 90 *isRunning = player->playing(); | |
| 91 } | |
| 92 | |
| 93 AnimationPlayer* InspectorAnimationAgent::assertAnimationPlayer(ErrorString* err orString, const String& id) | |
| 94 { | |
| 95 AnimationPlayer* player = m_idToAnimationPlayer.get(id); | |
| 96 if (!player) { | |
| 97 *errorString = "Could not find animation player with given id"; | |
| 98 return 0; | |
| 99 } | |
| 100 return player; | |
| 101 } | |
| 102 | |
| 103 String InspectorAnimationAgent::playerId(AnimationPlayer& player) | |
| 104 { | |
| 105 return String::number(player.sequenceNumber()); | |
| 106 } | |
| 107 | |
| 108 PassRefPtr<TypeBuilder::Animation::AnimationPlayer> InspectorAnimationAgent::bui ldObjectForAnimationPlayer(AnimationPlayer& animationPlayer) | |
| 109 { | |
| 110 RefPtr<TypeBuilder::Animation::AnimationPlayer> playerObject = TypeBuilder:: Animation::AnimationPlayer::create() | |
| 111 .setId(playerId(animationPlayer)) | |
| 112 .setPausedState(animationPlayer.paused()) | |
| 113 .setPlayState(animationPlayer.playState()) | |
| 114 .setPlaybackRate(animationPlayer.playbackRate()) | |
| 115 .setStartTime(animationPlayer.startTime()) | |
| 116 .setCurrentTime(animationPlayer.currentTime()) | |
| 117 .setSource(buildObjectForAnimationNode(*(animationPlayer.source()))); | |
| 118 return playerObject.release(); | |
| 119 } | |
| 120 | |
| 121 PassRefPtr<TypeBuilder::Animation::AnimationNode> InspectorAnimationAgent::build ObjectForAnimationNode(AnimationNode& animationNode) | |
| 122 { | |
| 123 RefPtr<TypeBuilder::Animation::AnimationNode> animationObject = TypeBuilder: :Animation::AnimationNode::create() | |
| 124 .setStartDelay(animationNode.specifiedTiming().startDelay) | |
| 125 .setPlaybackRate(animationNode.specifiedTiming().playbackRate) | |
| 126 .setIterationStart(animationNode.specifiedTiming().iterationStart) | |
| 127 .setIterationCount(animationNode.specifiedTiming().iterationCount) | |
| 128 .setDuration(animationNode.duration()) | |
| 129 .setDirection(animationNode.specifiedTiming().direction) | |
| 130 .setFillMode(animationNode.specifiedTiming().fillMode) | |
| 131 .setTimeFraction(animationNode.timeFraction()) | |
| 132 .setName(animationNode.name()); | |
| 133 return animationObject.release(); | |
| 134 } | |
| 135 | |
| 136 void InspectorAnimationAgent::trace(Visitor* visitor) | |
| 137 { | |
| 138 #if ENABLE(OILPAN) | |
| 139 visitor->trace(m_idToAnimationPlayer); | |
| 140 #endif | |
| 141 InspectorBaseAgent::trace(visitor); | |
| 142 } | |
| 143 | |
| 144 } | |
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