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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "modules/gamepad/GamepadDispatcher.h" | 6 #include "modules/gamepad/GamepadDispatcher.h" |
7 | 7 |
8 #include "modules/gamepad/NavigatorGamepad.h" | 8 #include "modules/gamepad/NavigatorGamepad.h" |
9 #include "public/platform/Platform.h" | 9 #include "public/platform/Platform.h" |
10 #include "wtf/TemporaryChange.h" | 10 #include "wtf/TemporaryChange.h" |
11 | 11 |
12 namespace blink { | 12 namespace blink { |
13 | 13 |
14 GamepadDispatcher& GamepadDispatcher::instance() | 14 GamepadDispatcher& GamepadDispatcher::instance() |
15 { | 15 { |
16 DEFINE_STATIC_LOCAL(GamepadDispatcher, gamepadDispatcher, ()); | 16 DEFINE_STATIC_LOCAL(Persistent<GamepadDispatcher>, gamepadDispatcher, (new G
amepadDispatcher())); |
17 return gamepadDispatcher; | 17 return *gamepadDispatcher; |
18 } | 18 } |
19 | 19 |
20 void GamepadDispatcher::sampleGamepads(WebGamepads& gamepads) | 20 void GamepadDispatcher::sampleGamepads(WebGamepads& gamepads) |
21 { | 21 { |
22 Platform::current()->sampleGamepads(gamepads); | 22 Platform::current()->sampleGamepads(gamepads); |
23 } | 23 } |
24 | 24 |
25 GamepadDispatcher::GamepadDispatcher() | 25 GamepadDispatcher::GamepadDispatcher() |
26 { | 26 { |
27 } | 27 } |
28 | 28 |
29 GamepadDispatcher::~GamepadDispatcher() | 29 GamepadDispatcher::~GamepadDispatcher() |
30 { | 30 { |
31 } | 31 } |
32 | 32 |
| 33 void GamepadDispatcher::trace(Visitor* visitor) |
| 34 { |
| 35 PlatformEventDispatcher::trace(visitor); |
| 36 } |
| 37 |
33 void GamepadDispatcher::didConnectGamepad(unsigned index, const WebGamepad& game
pad) | 38 void GamepadDispatcher::didConnectGamepad(unsigned index, const WebGamepad& game
pad) |
34 { | 39 { |
35 dispatchDidConnectOrDisconnectGamepad(index, gamepad, true); | 40 dispatchDidConnectOrDisconnectGamepad(index, gamepad, true); |
36 } | 41 } |
37 | 42 |
38 void GamepadDispatcher::didDisconnectGamepad(unsigned index, const WebGamepad& g
amepad) | 43 void GamepadDispatcher::didDisconnectGamepad(unsigned index, const WebGamepad& g
amepad) |
39 { | 44 { |
40 dispatchDidConnectOrDisconnectGamepad(index, gamepad, false); | 45 dispatchDidConnectOrDisconnectGamepad(index, gamepad, false); |
41 } | 46 } |
42 | 47 |
(...skipping 11 matching lines...) Expand all Loading... |
54 { | 59 { |
55 Platform::current()->startListening(WebPlatformEventGamepad, this); | 60 Platform::current()->startListening(WebPlatformEventGamepad, this); |
56 } | 61 } |
57 | 62 |
58 void GamepadDispatcher::stopListening() | 63 void GamepadDispatcher::stopListening() |
59 { | 64 { |
60 Platform::current()->stopListening(WebPlatformEventGamepad); | 65 Platform::current()->stopListening(WebPlatformEventGamepad); |
61 } | 66 } |
62 | 67 |
63 } // namespace blink | 68 } // namespace blink |
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