Index: gpu/command_buffer/service/shader_translator_unittest.cc |
diff --git a/gpu/command_buffer/service/shader_translator_unittest.cc b/gpu/command_buffer/service/shader_translator_unittest.cc |
index f489626b59988c351f8fefe1f5f92f212c7e996c..198ea827678f419e4a8f9b510e909f290a6a1c50 100644 |
--- a/gpu/command_buffer/service/shader_translator_unittest.cc |
+++ b/gpu/command_buffer/service/shader_translator_unittest.cc |
@@ -54,8 +54,10 @@ TEST_F(ShaderTranslatorTest, ValidVertexShader) { |
// A valid shader should be successfully translated. |
std::string info_log, translated_source; |
- ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; |
- ShaderTranslatorInterface::NameMap name_map; |
+ AttributeMap attrib_map; |
+ UniformMap uniform_map; |
+ VaryingMap varying_map; |
+ NameMap name_map; |
EXPECT_TRUE(vertex_translator_->Translate(shader, |
&info_log, |
&translated_source, |
@@ -84,8 +86,10 @@ TEST_F(ShaderTranslatorTest, InvalidVertexShader) { |
// An invalid shader should fail. |
std::string info_log, translated_source; |
- ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; |
- ShaderTranslatorInterface::NameMap name_map; |
+ AttributeMap attrib_map; |
+ UniformMap uniform_map; |
+ VaryingMap varying_map; |
+ NameMap name_map; |
EXPECT_FALSE(vertex_translator_->Translate(bad_shader, |
&info_log, |
&translated_source, |
@@ -124,8 +128,10 @@ TEST_F(ShaderTranslatorTest, ValidFragmentShader) { |
// A valid shader should be successfully translated. |
std::string info_log, translated_source; |
- ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; |
- ShaderTranslatorInterface::NameMap name_map; |
+ AttributeMap attrib_map; |
+ UniformMap uniform_map; |
+ VaryingMap varying_map; |
+ NameMap name_map; |
EXPECT_TRUE(fragment_translator_->Translate(shader, |
&info_log, |
&translated_source, |
@@ -148,8 +154,10 @@ TEST_F(ShaderTranslatorTest, InvalidFragmentShader) { |
const char* shader = "foo-bar"; |
std::string info_log, translated_source; |
- ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; |
- ShaderTranslatorInterface::NameMap name_map; |
+ AttributeMap attrib_map; |
+ UniformMap uniform_map; |
+ VaryingMap varying_map; |
+ NameMap name_map; |
// An invalid shader should fail. |
EXPECT_FALSE(fragment_translator_->Translate(shader, |
&info_log, |
@@ -177,8 +185,10 @@ TEST_F(ShaderTranslatorTest, GetAttributes) { |
"}"; |
std::string info_log, translated_source; |
- ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; |
- ShaderTranslatorInterface::NameMap name_map; |
+ AttributeMap attrib_map; |
+ UniformMap uniform_map; |
+ VaryingMap varying_map; |
+ NameMap name_map; |
EXPECT_TRUE(vertex_translator_->Translate(shader, |
&info_log, |
&translated_source, |
@@ -193,13 +203,12 @@ TEST_F(ShaderTranslatorTest, GetAttributes) { |
// There should be no uniforms. |
EXPECT_TRUE(uniform_map.empty()); |
// There should be one attribute with following characteristics: |
- // name:vPosition type:GL_FLOAT_VEC4 size:1. |
+ // name:vPosition type:GL_FLOAT_VEC4 size:0. |
EXPECT_EQ(1u, attrib_map.size()); |
- ShaderTranslator::VariableMap::const_iterator iter = |
- attrib_map.find("vPosition"); |
+ AttributeMap::const_iterator iter = attrib_map.find("vPosition"); |
EXPECT_TRUE(iter != attrib_map.end()); |
- EXPECT_EQ(GL_FLOAT_VEC4, iter->second.type); |
- EXPECT_EQ(1, iter->second.size); |
+ EXPECT_EQ(static_cast<GLenum>(GL_FLOAT_VEC4), iter->second.type); |
+ EXPECT_EQ(0u, iter->second.arraySize); |
EXPECT_EQ("vPosition", iter->second.name); |
} |
@@ -218,8 +227,10 @@ TEST_F(ShaderTranslatorTest, GetUniforms) { |
"}"; |
std::string info_log, translated_source; |
- ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; |
- ShaderTranslatorInterface::NameMap name_map; |
+ AttributeMap attrib_map; |
+ UniformMap uniform_map; |
+ VaryingMap varying_map; |
+ NameMap name_map; |
EXPECT_TRUE(fragment_translator_->Translate(shader, |
&info_log, |
&translated_source, |
@@ -236,20 +247,26 @@ TEST_F(ShaderTranslatorTest, GetUniforms) { |
// There should be two uniforms with following characteristics: |
// 1. name:bar[0].foo.color[0] type:GL_FLOAT_VEC4 size:1 |
// 2. name:bar[1].foo.color[0] type:GL_FLOAT_VEC4 size:1 |
- EXPECT_EQ(2u, uniform_map.size()); |
- // First uniform. |
- ShaderTranslator::VariableMap::const_iterator iter = |
- uniform_map.find("bar[0].foo.color[0]"); |
+ // However, there will be only one entry "bar" in the map. |
+ EXPECT_EQ(1u, uniform_map.size()); |
+ UniformMap::const_iterator iter = uniform_map.find("bar"); |
EXPECT_TRUE(iter != uniform_map.end()); |
- EXPECT_EQ(GL_FLOAT_VEC4, iter->second.type); |
- EXPECT_EQ(1, iter->second.size); |
- EXPECT_EQ("bar[0].foo.color[0]", iter->second.name); |
+ // First uniform. |
+ const sh::ShaderVariable* info; |
+ std::string original_name; |
+ EXPECT_TRUE(iter->second.findInfoByMappedName( |
+ "bar[0].foo.color[0]", &info, &original_name)); |
+ EXPECT_EQ(static_cast<GLenum>(GL_FLOAT_VEC4), info->type); |
+ EXPECT_EQ(1u, info->arraySize); |
+ EXPECT_STREQ("color", info->name.c_str()); |
+ EXPECT_STREQ("bar[0].foo.color[0]", original_name.c_str()); |
// Second uniform. |
- iter = uniform_map.find("bar[1].foo.color[0]"); |
- EXPECT_TRUE(iter != uniform_map.end()); |
- EXPECT_EQ(GL_FLOAT_VEC4, iter->second.type); |
- EXPECT_EQ(1, iter->second.size); |
- EXPECT_EQ("bar[1].foo.color[0]", iter->second.name); |
+ EXPECT_TRUE(iter->second.findInfoByMappedName( |
+ "bar[1].foo.color[0]", &info, &original_name)); |
+ EXPECT_EQ(static_cast<GLenum>(GL_FLOAT_VEC4), info->type); |
+ EXPECT_EQ(1u, info->arraySize); |
+ EXPECT_STREQ("color", info->name.c_str()); |
+ EXPECT_STREQ("bar[1].foo.color[0]", original_name.c_str()); |
} |
#if defined(OS_MACOSX) |
@@ -263,8 +280,10 @@ TEST_F(ShaderTranslatorTest, BuiltInFunctionEmulation) { |
"}"; |
std::string info_log, translated_source; |
- ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; |
- ShaderTranslatorInterface::NameMap name_map; |
+ AttributeMap attrib_map; |
+ UniformMap uniform_map; |
+ VaryingMap varying_map; |
+ NameMap name_map; |
EXPECT_TRUE(vertex_translator_->Translate(shader, |
&info_log, |
&translated_source, |