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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
6 | 6 |
7 #include "gpu/command_buffer/service/shader_translator.h" | 7 #include "gpu/command_buffer/service/shader_translator.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 | 9 |
10 namespace gpu { | 10 namespace gpu { |
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47 }; | 47 }; |
48 | 48 |
49 TEST_F(ShaderTranslatorTest, ValidVertexShader) { | 49 TEST_F(ShaderTranslatorTest, ValidVertexShader) { |
50 const char* shader = | 50 const char* shader = |
51 "void main() {\n" | 51 "void main() {\n" |
52 " gl_Position = vec4(1.0);\n" | 52 " gl_Position = vec4(1.0);\n" |
53 "}"; | 53 "}"; |
54 | 54 |
55 // A valid shader should be successfully translated. | 55 // A valid shader should be successfully translated. |
56 std::string info_log, translated_source; | 56 std::string info_log, translated_source; |
57 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; | 57 AttributeMap attrib_map; |
58 ShaderTranslatorInterface::NameMap name_map; | 58 UniformMap uniform_map; |
| 59 VaryingMap varying_map; |
| 60 NameMap name_map; |
59 EXPECT_TRUE(vertex_translator_->Translate(shader, | 61 EXPECT_TRUE(vertex_translator_->Translate(shader, |
60 &info_log, | 62 &info_log, |
61 &translated_source, | 63 &translated_source, |
62 &attrib_map, | 64 &attrib_map, |
63 &uniform_map, | 65 &uniform_map, |
64 &varying_map, | 66 &varying_map, |
65 &name_map)); | 67 &name_map)); |
66 // Info log must be NULL. | 68 // Info log must be NULL. |
67 EXPECT_TRUE(info_log.empty()); | 69 EXPECT_TRUE(info_log.empty()); |
68 // Translated shader must be valid and non-empty. | 70 // Translated shader must be valid and non-empty. |
69 ASSERT_FALSE(translated_source.empty()); | 71 ASSERT_FALSE(translated_source.empty()); |
70 // There should be no attributes, uniforms, varyings. | 72 // There should be no attributes, uniforms, varyings. |
71 EXPECT_TRUE(attrib_map.empty()); | 73 EXPECT_TRUE(attrib_map.empty()); |
72 EXPECT_TRUE(uniform_map.empty()); | 74 EXPECT_TRUE(uniform_map.empty()); |
73 EXPECT_TRUE(varying_map.empty()); | 75 EXPECT_TRUE(varying_map.empty()); |
74 // There should be no name mapping. | 76 // There should be no name mapping. |
75 EXPECT_TRUE(name_map.empty()); | 77 EXPECT_TRUE(name_map.empty()); |
76 } | 78 } |
77 | 79 |
78 TEST_F(ShaderTranslatorTest, InvalidVertexShader) { | 80 TEST_F(ShaderTranslatorTest, InvalidVertexShader) { |
79 const char* bad_shader = "foo-bar"; | 81 const char* bad_shader = "foo-bar"; |
80 const char* good_shader = | 82 const char* good_shader = |
81 "void main() {\n" | 83 "void main() {\n" |
82 " gl_Position = vec4(1.0);\n" | 84 " gl_Position = vec4(1.0);\n" |
83 "}"; | 85 "}"; |
84 | 86 |
85 // An invalid shader should fail. | 87 // An invalid shader should fail. |
86 std::string info_log, translated_source; | 88 std::string info_log, translated_source; |
87 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; | 89 AttributeMap attrib_map; |
88 ShaderTranslatorInterface::NameMap name_map; | 90 UniformMap uniform_map; |
| 91 VaryingMap varying_map; |
| 92 NameMap name_map; |
89 EXPECT_FALSE(vertex_translator_->Translate(bad_shader, | 93 EXPECT_FALSE(vertex_translator_->Translate(bad_shader, |
90 &info_log, | 94 &info_log, |
91 &translated_source, | 95 &translated_source, |
92 &attrib_map, | 96 &attrib_map, |
93 &uniform_map, | 97 &uniform_map, |
94 &varying_map, | 98 &varying_map, |
95 &name_map)); | 99 &name_map)); |
96 // Info log must be valid and non-empty. | 100 // Info log must be valid and non-empty. |
97 ASSERT_FALSE(info_log.empty()); | 101 ASSERT_FALSE(info_log.empty()); |
98 // Translated shader must be NULL. | 102 // Translated shader must be NULL. |
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117 } | 121 } |
118 | 122 |
119 TEST_F(ShaderTranslatorTest, ValidFragmentShader) { | 123 TEST_F(ShaderTranslatorTest, ValidFragmentShader) { |
120 const char* shader = | 124 const char* shader = |
121 "void main() {\n" | 125 "void main() {\n" |
122 " gl_FragColor = vec4(1.0);\n" | 126 " gl_FragColor = vec4(1.0);\n" |
123 "}"; | 127 "}"; |
124 | 128 |
125 // A valid shader should be successfully translated. | 129 // A valid shader should be successfully translated. |
126 std::string info_log, translated_source; | 130 std::string info_log, translated_source; |
127 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; | 131 AttributeMap attrib_map; |
128 ShaderTranslatorInterface::NameMap name_map; | 132 UniformMap uniform_map; |
| 133 VaryingMap varying_map; |
| 134 NameMap name_map; |
129 EXPECT_TRUE(fragment_translator_->Translate(shader, | 135 EXPECT_TRUE(fragment_translator_->Translate(shader, |
130 &info_log, | 136 &info_log, |
131 &translated_source, | 137 &translated_source, |
132 &attrib_map, | 138 &attrib_map, |
133 &uniform_map, | 139 &uniform_map, |
134 &varying_map, | 140 &varying_map, |
135 &name_map)); | 141 &name_map)); |
136 // Info log must be NULL. | 142 // Info log must be NULL. |
137 EXPECT_TRUE(info_log.empty()); | 143 EXPECT_TRUE(info_log.empty()); |
138 // Translated shader must be valid and non-empty. | 144 // Translated shader must be valid and non-empty. |
139 ASSERT_FALSE(translated_source.empty()); | 145 ASSERT_FALSE(translated_source.empty()); |
140 // There should be no attributes, uniforms, varyings, or name mapping. | 146 // There should be no attributes, uniforms, varyings, or name mapping. |
141 EXPECT_TRUE(attrib_map.empty()); | 147 EXPECT_TRUE(attrib_map.empty()); |
142 EXPECT_TRUE(uniform_map.empty()); | 148 EXPECT_TRUE(uniform_map.empty()); |
143 EXPECT_TRUE(varying_map.empty()); | 149 EXPECT_TRUE(varying_map.empty()); |
144 EXPECT_TRUE(name_map.empty()); | 150 EXPECT_TRUE(name_map.empty()); |
145 } | 151 } |
146 | 152 |
147 TEST_F(ShaderTranslatorTest, InvalidFragmentShader) { | 153 TEST_F(ShaderTranslatorTest, InvalidFragmentShader) { |
148 const char* shader = "foo-bar"; | 154 const char* shader = "foo-bar"; |
149 | 155 |
150 std::string info_log, translated_source; | 156 std::string info_log, translated_source; |
151 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; | 157 AttributeMap attrib_map; |
152 ShaderTranslatorInterface::NameMap name_map; | 158 UniformMap uniform_map; |
| 159 VaryingMap varying_map; |
| 160 NameMap name_map; |
153 // An invalid shader should fail. | 161 // An invalid shader should fail. |
154 EXPECT_FALSE(fragment_translator_->Translate(shader, | 162 EXPECT_FALSE(fragment_translator_->Translate(shader, |
155 &info_log, | 163 &info_log, |
156 &translated_source, | 164 &translated_source, |
157 &attrib_map, | 165 &attrib_map, |
158 &uniform_map, | 166 &uniform_map, |
159 &varying_map, | 167 &varying_map, |
160 &name_map)); | 168 &name_map)); |
161 // Info log must be valid and non-empty. | 169 // Info log must be valid and non-empty. |
162 EXPECT_FALSE(info_log.empty()); | 170 EXPECT_FALSE(info_log.empty()); |
163 // Translated shader must be NULL. | 171 // Translated shader must be NULL. |
164 EXPECT_TRUE(translated_source.empty()); | 172 EXPECT_TRUE(translated_source.empty()); |
165 // There should be no attributes or uniforms. | 173 // There should be no attributes or uniforms. |
166 EXPECT_TRUE(attrib_map.empty()); | 174 EXPECT_TRUE(attrib_map.empty()); |
167 EXPECT_TRUE(uniform_map.empty()); | 175 EXPECT_TRUE(uniform_map.empty()); |
168 EXPECT_TRUE(varying_map.empty()); | 176 EXPECT_TRUE(varying_map.empty()); |
169 EXPECT_TRUE(name_map.empty()); | 177 EXPECT_TRUE(name_map.empty()); |
170 } | 178 } |
171 | 179 |
172 TEST_F(ShaderTranslatorTest, GetAttributes) { | 180 TEST_F(ShaderTranslatorTest, GetAttributes) { |
173 const char* shader = | 181 const char* shader = |
174 "attribute vec4 vPosition;\n" | 182 "attribute vec4 vPosition;\n" |
175 "void main() {\n" | 183 "void main() {\n" |
176 " gl_Position = vPosition;\n" | 184 " gl_Position = vPosition;\n" |
177 "}"; | 185 "}"; |
178 | 186 |
179 std::string info_log, translated_source; | 187 std::string info_log, translated_source; |
180 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; | 188 AttributeMap attrib_map; |
181 ShaderTranslatorInterface::NameMap name_map; | 189 UniformMap uniform_map; |
| 190 VaryingMap varying_map; |
| 191 NameMap name_map; |
182 EXPECT_TRUE(vertex_translator_->Translate(shader, | 192 EXPECT_TRUE(vertex_translator_->Translate(shader, |
183 &info_log, | 193 &info_log, |
184 &translated_source, | 194 &translated_source, |
185 &attrib_map, | 195 &attrib_map, |
186 &uniform_map, | 196 &uniform_map, |
187 &varying_map, | 197 &varying_map, |
188 &name_map)); | 198 &name_map)); |
189 // Info log must be NULL. | 199 // Info log must be NULL. |
190 EXPECT_TRUE(info_log.empty()); | 200 EXPECT_TRUE(info_log.empty()); |
191 // Translated shader must be valid and non-empty. | 201 // Translated shader must be valid and non-empty. |
192 EXPECT_FALSE(translated_source.empty()); | 202 EXPECT_FALSE(translated_source.empty()); |
193 // There should be no uniforms. | 203 // There should be no uniforms. |
194 EXPECT_TRUE(uniform_map.empty()); | 204 EXPECT_TRUE(uniform_map.empty()); |
195 // There should be one attribute with following characteristics: | 205 // There should be one attribute with following characteristics: |
196 // name:vPosition type:GL_FLOAT_VEC4 size:1. | 206 // name:vPosition type:GL_FLOAT_VEC4 size:0. |
197 EXPECT_EQ(1u, attrib_map.size()); | 207 EXPECT_EQ(1u, attrib_map.size()); |
198 ShaderTranslator::VariableMap::const_iterator iter = | 208 AttributeMap::const_iterator iter = attrib_map.find("vPosition"); |
199 attrib_map.find("vPosition"); | |
200 EXPECT_TRUE(iter != attrib_map.end()); | 209 EXPECT_TRUE(iter != attrib_map.end()); |
201 EXPECT_EQ(GL_FLOAT_VEC4, iter->second.type); | 210 EXPECT_EQ(static_cast<GLenum>(GL_FLOAT_VEC4), iter->second.type); |
202 EXPECT_EQ(1, iter->second.size); | 211 EXPECT_EQ(0u, iter->second.arraySize); |
203 EXPECT_EQ("vPosition", iter->second.name); | 212 EXPECT_EQ("vPosition", iter->second.name); |
204 } | 213 } |
205 | 214 |
206 TEST_F(ShaderTranslatorTest, GetUniforms) { | 215 TEST_F(ShaderTranslatorTest, GetUniforms) { |
207 const char* shader = | 216 const char* shader = |
208 "precision mediump float;\n" | 217 "precision mediump float;\n" |
209 "struct Foo {\n" | 218 "struct Foo {\n" |
210 " vec4 color[1];\n" | 219 " vec4 color[1];\n" |
211 "};\n" | 220 "};\n" |
212 "struct Bar {\n" | 221 "struct Bar {\n" |
213 " Foo foo;\n" | 222 " Foo foo;\n" |
214 "};\n" | 223 "};\n" |
215 "uniform Bar bar[2];\n" | 224 "uniform Bar bar[2];\n" |
216 "void main() {\n" | 225 "void main() {\n" |
217 " gl_FragColor = bar[0].foo.color[0] + bar[1].foo.color[0];\n" | 226 " gl_FragColor = bar[0].foo.color[0] + bar[1].foo.color[0];\n" |
218 "}"; | 227 "}"; |
219 | 228 |
220 std::string info_log, translated_source; | 229 std::string info_log, translated_source; |
221 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; | 230 AttributeMap attrib_map; |
222 ShaderTranslatorInterface::NameMap name_map; | 231 UniformMap uniform_map; |
| 232 VaryingMap varying_map; |
| 233 NameMap name_map; |
223 EXPECT_TRUE(fragment_translator_->Translate(shader, | 234 EXPECT_TRUE(fragment_translator_->Translate(shader, |
224 &info_log, | 235 &info_log, |
225 &translated_source, | 236 &translated_source, |
226 &attrib_map, | 237 &attrib_map, |
227 &uniform_map, | 238 &uniform_map, |
228 &varying_map, | 239 &varying_map, |
229 &name_map)); | 240 &name_map)); |
230 // Info log must be NULL. | 241 // Info log must be NULL. |
231 EXPECT_TRUE(info_log.empty()); | 242 EXPECT_TRUE(info_log.empty()); |
232 // Translated shader must be valid and non-empty. | 243 // Translated shader must be valid and non-empty. |
233 EXPECT_FALSE(translated_source.empty()); | 244 EXPECT_FALSE(translated_source.empty()); |
234 // There should be no attributes. | 245 // There should be no attributes. |
235 EXPECT_TRUE(attrib_map.empty()); | 246 EXPECT_TRUE(attrib_map.empty()); |
236 // There should be two uniforms with following characteristics: | 247 // There should be two uniforms with following characteristics: |
237 // 1. name:bar[0].foo.color[0] type:GL_FLOAT_VEC4 size:1 | 248 // 1. name:bar[0].foo.color[0] type:GL_FLOAT_VEC4 size:1 |
238 // 2. name:bar[1].foo.color[0] type:GL_FLOAT_VEC4 size:1 | 249 // 2. name:bar[1].foo.color[0] type:GL_FLOAT_VEC4 size:1 |
239 EXPECT_EQ(2u, uniform_map.size()); | 250 // However, there will be only one entry "bar" in the map. |
| 251 EXPECT_EQ(1u, uniform_map.size()); |
| 252 UniformMap::const_iterator iter = uniform_map.find("bar"); |
| 253 EXPECT_TRUE(iter != uniform_map.end()); |
240 // First uniform. | 254 // First uniform. |
241 ShaderTranslator::VariableMap::const_iterator iter = | 255 const sh::ShaderVariable* info; |
242 uniform_map.find("bar[0].foo.color[0]"); | 256 std::string original_name; |
243 EXPECT_TRUE(iter != uniform_map.end()); | 257 EXPECT_TRUE(iter->second.findInfoByMappedName( |
244 EXPECT_EQ(GL_FLOAT_VEC4, iter->second.type); | 258 "bar[0].foo.color[0]", &info, &original_name)); |
245 EXPECT_EQ(1, iter->second.size); | 259 EXPECT_EQ(static_cast<GLenum>(GL_FLOAT_VEC4), info->type); |
246 EXPECT_EQ("bar[0].foo.color[0]", iter->second.name); | 260 EXPECT_EQ(1u, info->arraySize); |
| 261 EXPECT_STREQ("color", info->name.c_str()); |
| 262 EXPECT_STREQ("bar[0].foo.color[0]", original_name.c_str()); |
247 // Second uniform. | 263 // Second uniform. |
248 iter = uniform_map.find("bar[1].foo.color[0]"); | 264 EXPECT_TRUE(iter->second.findInfoByMappedName( |
249 EXPECT_TRUE(iter != uniform_map.end()); | 265 "bar[1].foo.color[0]", &info, &original_name)); |
250 EXPECT_EQ(GL_FLOAT_VEC4, iter->second.type); | 266 EXPECT_EQ(static_cast<GLenum>(GL_FLOAT_VEC4), info->type); |
251 EXPECT_EQ(1, iter->second.size); | 267 EXPECT_EQ(1u, info->arraySize); |
252 EXPECT_EQ("bar[1].foo.color[0]", iter->second.name); | 268 EXPECT_STREQ("color", info->name.c_str()); |
| 269 EXPECT_STREQ("bar[1].foo.color[0]", original_name.c_str()); |
253 } | 270 } |
254 | 271 |
255 #if defined(OS_MACOSX) | 272 #if defined(OS_MACOSX) |
256 TEST_F(ShaderTranslatorTest, BuiltInFunctionEmulation) { | 273 TEST_F(ShaderTranslatorTest, BuiltInFunctionEmulation) { |
257 // This test might become invalid in the future when ANGLE Translator is no | 274 // This test might become invalid in the future when ANGLE Translator is no |
258 // longer emulate dot(float, float) in Mac, or the emulated function name is | 275 // longer emulate dot(float, float) in Mac, or the emulated function name is |
259 // no longer webgl_dot_emu. | 276 // no longer webgl_dot_emu. |
260 const char* shader = | 277 const char* shader = |
261 "void main() {\n" | 278 "void main() {\n" |
262 " gl_Position = vec4(dot(1.0, 1.0), 1.0, 1.0, 1.0);\n" | 279 " gl_Position = vec4(dot(1.0, 1.0), 1.0, 1.0, 1.0);\n" |
263 "}"; | 280 "}"; |
264 | 281 |
265 std::string info_log, translated_source; | 282 std::string info_log, translated_source; |
266 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; | 283 AttributeMap attrib_map; |
267 ShaderTranslatorInterface::NameMap name_map; | 284 UniformMap uniform_map; |
| 285 VaryingMap varying_map; |
| 286 NameMap name_map; |
268 EXPECT_TRUE(vertex_translator_->Translate(shader, | 287 EXPECT_TRUE(vertex_translator_->Translate(shader, |
269 &info_log, | 288 &info_log, |
270 &translated_source, | 289 &translated_source, |
271 &attrib_map, | 290 &attrib_map, |
272 &uniform_map, | 291 &uniform_map, |
273 &varying_map, | 292 &varying_map, |
274 &name_map)); | 293 &name_map)); |
275 // Info log must be NULL. | 294 // Info log must be NULL. |
276 EXPECT_TRUE(info_log.empty()); | 295 EXPECT_TRUE(info_log.empty()); |
277 // Translated shader must be valid and non-empty. | 296 // Translated shader must be valid and non-empty. |
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314 | 333 |
315 EXPECT_EQ(options_1, options_2); | 334 EXPECT_EQ(options_1, options_2); |
316 EXPECT_NE(options_1, options_3); | 335 EXPECT_NE(options_1, options_3); |
317 EXPECT_NE(options_1, options_4); | 336 EXPECT_NE(options_1, options_4); |
318 EXPECT_NE(options_3, options_4); | 337 EXPECT_NE(options_3, options_4); |
319 } | 338 } |
320 | 339 |
321 } // namespace gles2 | 340 } // namespace gles2 |
322 } // namespace gpu | 341 } // namespace gpu |
323 | 342 |
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