Index: src/gpu/GrContext.cpp |
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp |
index 46a5576b113358492361240cf4737d38f9f6a699..d55aed92f5e9724a030297faa1785b1ca16b6a97 100755 |
--- a/src/gpu/GrContext.cpp |
+++ b/src/gpu/GrContext.cpp |
@@ -30,9 +30,7 @@ |
#include "GrStencilBuffer.h" |
#include "GrStencilAndCoverTextContext.h" |
#include "GrStrokeInfo.h" |
-#include "GrSurfacePriv.h" |
#include "GrTextStrike.h" |
-#include "GrTexturePriv.h" |
#include "GrTraceMarker.h" |
#include "GrTracing.h" |
#include "SkDashPathPriv.h" |
@@ -69,25 +67,6 @@ |
static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 4; |
#define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this) |
- |
-GrTexture* GrAutoScratchTexture::detach() { |
- if (NULL == fTexture) { |
- return NULL; |
- } |
- GrTexture* texture = fTexture; |
- fTexture = NULL; |
- |
- // This GrAutoScratchTexture has a ref from lockAndRefScratchTexture, which we give up now. |
- // The cache also has a ref which we are lending to the caller of detach(). When the caller |
- // lets go of the ref and the ref count goes to 0 internal_dispose will see this flag is |
- // set and re-ref the texture, thereby restoring the cache's ref. |
- SkASSERT(!texture->unique()); |
- texture->texturePriv().setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit); |
- texture->unref(); |
- SkASSERT(texture->getCacheEntry()); |
- |
- return texture; |
-} |
// Glorified typedef to avoid including GrDrawState.h in GrContext.h |
class GrContext::AutoRestoreEffects : public GrDrawState::AutoRestoreEffects {}; |
@@ -283,7 +262,7 @@ |
GrTexture* GrContext::findAndRefTexture(const GrTextureDesc& desc, |
const GrCacheID& cacheID, |
const GrTextureParams* params) { |
- GrResourceKey resourceKey = GrTexturePriv::ComputeKey(fGpu, params, desc, cacheID); |
+ GrResourceKey resourceKey = GrTextureImpl::ComputeKey(fGpu, params, desc, cacheID); |
GrGpuResource* resource = fResourceCache->find(resourceKey); |
SkSafeRef(resource); |
return static_cast<GrTexture*>(resource); |
@@ -292,7 +271,7 @@ |
bool GrContext::isTextureInCache(const GrTextureDesc& desc, |
const GrCacheID& cacheID, |
const GrTextureParams* params) const { |
- GrResourceKey resourceKey = GrTexturePriv::ComputeKey(fGpu, params, desc, cacheID); |
+ GrResourceKey resourceKey = GrTextureImpl::ComputeKey(fGpu, params, desc, cacheID); |
return fResourceCache->hasKey(resourceKey); |
} |
@@ -431,16 +410,16 @@ |
const void* srcData, |
size_t rowBytes, |
GrResourceKey* cacheKey) { |
- GrResourceKey resourceKey = GrTexturePriv::ComputeKey(fGpu, params, desc, cacheID); |
+ GrResourceKey resourceKey = GrTextureImpl::ComputeKey(fGpu, params, desc, cacheID); |
GrTexture* texture; |
- if (GrTexturePriv::NeedsResizing(resourceKey)) { |
+ if (GrTextureImpl::NeedsResizing(resourceKey)) { |
// We do not know how to resize compressed textures. |
SkASSERT(!GrPixelConfigIsCompressed(desc.fConfig)); |
texture = this->createResizedTexture(desc, cacheID, |
srcData, rowBytes, |
- GrTexturePriv::NeedsBilerp(resourceKey)); |
+ GrTextureImpl::NeedsBilerp(resourceKey)); |
} else { |
texture = fGpu->createTexture(desc, srcData, rowBytes); |
} |
@@ -464,7 +443,7 @@ |
const GrTextureDesc& desc) { |
GrTexture* texture = gpu->createTexture(desc, NULL, 0); |
if (texture) { |
- GrResourceKey key = GrTexturePriv::ComputeScratchKey(texture->desc()); |
+ GrResourceKey key = GrTextureImpl::ComputeScratchKey(texture->desc()); |
// Adding a resource could put us overbudget. Try to free up the |
// necessary space before adding it. |
resourceCache->purgeAsNeeded(1, texture->gpuMemorySize()); |
@@ -504,7 +483,7 @@ |
int origHeight = desc.fHeight; |
do { |
- GrResourceKey key = GrTexturePriv::ComputeScratchKey(desc); |
+ GrResourceKey key = GrTextureImpl::ComputeScratchKey(desc); |
// Ensure we have exclusive access to the texture so future 'find' calls don't return it |
resource = fResourceCache->find(key, GrResourceCache::kHide_OwnershipFlag); |
if (resource) { |
@@ -599,7 +578,7 @@ |
// Instead, give up the cache's ref and leave the decision up to |
// addExistingTextureToCache once its ref count reaches 0. For |
// this to work we need to leave it in the exclusive list. |
- texture->texturePriv().setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit); |
+ texture->impl()->setFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit); |
// Give up the cache's ref to the texture |
texture->unref(); |
} |
@@ -1368,7 +1347,7 @@ |
} |
} |
- if (!(kDontFlush_PixelOpsFlag & flags) && texture->surfacePriv().hasPendingIO()) { |
+ if (!(kDontFlush_PixelOpsFlag & flags) && texture->hasPendingIO()) { |
this->flush(); |
} |
@@ -1439,7 +1418,7 @@ |
} |
} |
- if (!(kDontFlush_PixelOpsFlag & flags) && target->surfacePriv().hasPendingWrite()) { |
+ if (!(kDontFlush_PixelOpsFlag & flags) && target->hasPendingWrite()) { |
this->flush(); |
} |