| Index: src/core/SkTObjectPool.h
|
| diff --git a/src/core/SkTObjectPool.h b/src/core/SkTObjectPool.h
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| deleted file mode 100644
|
| index f2a471f634aa4c21f85e0bff168fe40e72a51b3b..0000000000000000000000000000000000000000
|
| --- a/src/core/SkTObjectPool.h
|
| +++ /dev/null
|
| @@ -1,109 +0,0 @@
|
| -/*
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| - * Copyright 2014 Google Inc.
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| - *
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| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#ifndef SkFreeList_DEFINED
|
| -#define SkFreeList_DEFINED
|
| -
|
| -#include "SkTInternalSList.h"
|
| -
|
| -/**
|
| - * An implementation of a self growing pool of objects.
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| - * It maintains a pool of fully initialized objects. If an attempt is made to
|
| - * acquire one, and there are none left, it makes some more.
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| - * It does not automatically reclaim them, they have to be given back to it.
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| - * Constructors will be called on objects allocated by the pool at allocation
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| - * time.
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| - * All allocated objects will be destroyed and memory will be reclaimed when
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| - * the pool is destroyed, so the pool must survive longer than you are using
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| - * any item taken from it.
|
| - */
|
| -template<typename T, int numItemsPerBlock = 4096/sizeof(T)> class SkTObjectPool {
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| -public:
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| - SkTObjectPool() {}
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| - ~SkTObjectPool() {
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| - while (!fBlocks.isEmpty()) {
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| - SkDELETE(fBlocks.pop());
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| - }
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| - }
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| -
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| - /**
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| - * Get an item from the pool.
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| - * If the pool has no free items, it will allocate and construct some more.
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| - * The returned item is only valid as long as the pool has not been
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| - * destroyed, at that point all memory allocated by grow will have been
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| - * reclaimed.
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| - * This method is *not* thread safe.
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| - */
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| - T* acquire() {
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| - if (fAvailable.isEmpty()) {
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| - grow();
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| - }
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| - return fAvailable.pop();
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| - }
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| -
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| - /**
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| - * Release an item into the pool.
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| - * The item does not have to have come from the pool, but if it did not
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| - * it must have a lifetime greater than the pool does.
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| - * This method is *not* thread safe.
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| - */
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| - void release(T* entry) {
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| - fAvailable.push(entry);
|
| - }
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| -
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| - /**
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| - * Takes all the items from an SkTInternalSList and adds them back to this
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| - * pool. The other list will be left empty.
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| - */
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| - void releaseAll(SkTInternalSList<T>* other) {
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| - fAvailable.pushAll(other);
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| - }
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| -
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| - /**
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| - * Returns the number of items immediately available without having to
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| - * construct any new ones.
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| - */
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| - int available() const { return fAvailable.getCount(); }
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| -
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| - /**
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| - * Returns the number of blocks of items the pool has allocated so far.
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| - */
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| - int blocks() const { return fBlocks.getCount(); }
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| -
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| - /**
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| - * Returns the number of items allocated by the pool in total.
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| - */
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| - int allocated() const { return fBlocks.getCount() * numItemsPerBlock; }
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| -
|
| -private:
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| - /**
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| - * The type for a new block of entries for the list.
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| - */
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| - struct Block {
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| - T entries[numItemsPerBlock];
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| - SK_DECLARE_INTERNAL_SLIST_INTERFACE(Block);
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| - };
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| - SkTInternalSList<Block> fBlocks;
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| - SkTInternalSList<T> fAvailable;
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| -
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| - /**
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| - * When the free list runs out of items, this method is called to allocate
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| - * a new block of them.
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| - * It calls the constructors and then pushes the nodes into the available
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| - * list.
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| - */
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| - void grow() {
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| - Block* block = SkNEW(Block);
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| - fBlocks.push(block);
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| - for(int index = 0; index < numItemsPerBlock; ++index) {
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| - fAvailable.push(&block->entries[index]);
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| - }
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| - }
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| -
|
| -};
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| -
|
| -#endif
|
|
|