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Unified Diff: src/core/SkTObjectPool.h

Issue 616963006: Archive more dead code. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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Index: src/core/SkTObjectPool.h
diff --git a/src/core/SkTObjectPool.h b/src/core/SkTObjectPool.h
deleted file mode 100644
index f2a471f634aa4c21f85e0bff168fe40e72a51b3b..0000000000000000000000000000000000000000
--- a/src/core/SkTObjectPool.h
+++ /dev/null
@@ -1,109 +0,0 @@
-/*
- * Copyright 2014 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef SkFreeList_DEFINED
-#define SkFreeList_DEFINED
-
-#include "SkTInternalSList.h"
-
-/**
- * An implementation of a self growing pool of objects.
- * It maintains a pool of fully initialized objects. If an attempt is made to
- * acquire one, and there are none left, it makes some more.
- * It does not automatically reclaim them, they have to be given back to it.
- * Constructors will be called on objects allocated by the pool at allocation
- * time.
- * All allocated objects will be destroyed and memory will be reclaimed when
- * the pool is destroyed, so the pool must survive longer than you are using
- * any item taken from it.
- */
-template<typename T, int numItemsPerBlock = 4096/sizeof(T)> class SkTObjectPool {
-public:
- SkTObjectPool() {}
- ~SkTObjectPool() {
- while (!fBlocks.isEmpty()) {
- SkDELETE(fBlocks.pop());
- }
- }
-
- /**
- * Get an item from the pool.
- * If the pool has no free items, it will allocate and construct some more.
- * The returned item is only valid as long as the pool has not been
- * destroyed, at that point all memory allocated by grow will have been
- * reclaimed.
- * This method is *not* thread safe.
- */
- T* acquire() {
- if (fAvailable.isEmpty()) {
- grow();
- }
- return fAvailable.pop();
- }
-
- /**
- * Release an item into the pool.
- * The item does not have to have come from the pool, but if it did not
- * it must have a lifetime greater than the pool does.
- * This method is *not* thread safe.
- */
- void release(T* entry) {
- fAvailable.push(entry);
- }
-
- /**
- * Takes all the items from an SkTInternalSList and adds them back to this
- * pool. The other list will be left empty.
- */
- void releaseAll(SkTInternalSList<T>* other) {
- fAvailable.pushAll(other);
- }
-
- /**
- * Returns the number of items immediately available without having to
- * construct any new ones.
- */
- int available() const { return fAvailable.getCount(); }
-
- /**
- * Returns the number of blocks of items the pool has allocated so far.
- */
- int blocks() const { return fBlocks.getCount(); }
-
- /**
- * Returns the number of items allocated by the pool in total.
- */
- int allocated() const { return fBlocks.getCount() * numItemsPerBlock; }
-
-private:
- /**
- * The type for a new block of entries for the list.
- */
- struct Block {
- T entries[numItemsPerBlock];
- SK_DECLARE_INTERNAL_SLIST_INTERFACE(Block);
- };
- SkTInternalSList<Block> fBlocks;
- SkTInternalSList<T> fAvailable;
-
- /**
- * When the free list runs out of items, this method is called to allocate
- * a new block of them.
- * It calls the constructors and then pushes the nodes into the available
- * list.
- */
- void grow() {
- Block* block = SkNEW(Block);
- fBlocks.push(block);
- for(int index = 0; index < numItemsPerBlock; ++index) {
- fAvailable.push(&block->entries[index]);
- }
- }
-
-};
-
-#endif
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