| Index: src/core/SkTileGrid.cpp
|
| diff --git a/src/core/SkTileGrid.cpp b/src/core/SkTileGrid.cpp
|
| index 6e765c2d1878b5f64cba401bf070b10b92296e5d..8b96b73fa13f895654c53d7834d28451479bd163 100644
|
| --- a/src/core/SkTileGrid.cpp
|
| +++ b/src/core/SkTileGrid.cpp
|
| @@ -10,92 +10,90 @@
|
| SkTileGrid::SkTileGrid(int xTiles, int yTiles, const SkTileGridFactory::TileGridInfo& info)
|
| : fXTiles(xTiles)
|
| , fYTiles(yTiles)
|
| - , fInfo(info)
|
| - , fTiles(SkNEW_ARRAY(SkTDArray<unsigned>, xTiles * yTiles)) {
|
| - // Margin is offset by 1 as a provision for AA and
|
| - // to cancel-out the outset applied by getClipDeviceBounds.
|
| - fInfo.fMargin.fHeight++;
|
| - fInfo.fMargin.fWidth++;
|
| -}
|
| + , fInvWidth( SkScalarInvert(info.fTileInterval.width()))
|
| + , fInvHeight(SkScalarInvert(info.fTileInterval.height()))
|
| + , fMarginWidth (info.fMargin.fWidth +1) // Margin is offset by 1 as a provision for AA and
|
| + , fMarginHeight(info.fMargin.fHeight+1) // to cancel the outset applied by getClipDeviceBounds.
|
| + , fOffset(SkPoint::Make(info.fOffset.fX, info.fOffset.fY))
|
| + , fGridBounds(SkRect::MakeWH(xTiles * info.fTileInterval.width(),
|
| + yTiles * info.fTileInterval.height()))
|
| + , fTiles(SkNEW_ARRAY(SkTDArray<unsigned>, xTiles * yTiles)) {}
|
|
|
| SkTileGrid::~SkTileGrid() {
|
| SkDELETE_ARRAY(fTiles);
|
| }
|
|
|
| -void SkTileGrid::insert(unsigned opIndex, const SkRect& fbounds, bool) {
|
| - SkASSERT(!fbounds.isEmpty());
|
| +// Adjustments to user-provided bounds common to both insert() and search().
|
| +// Call this after making insert- or search- specific adjustments.
|
| +void SkTileGrid::commonAdjust(SkRect* rect) const {
|
| + // Apply our offset.
|
| + rect->offset(fOffset);
|
| +
|
| + // Scrunch the bounds in just a little to make the right and bottom edges
|
| + // exclusive. We want bounds of exactly one tile to hit exactly one tile.
|
| + rect->fRight -= SK_ScalarNearlyZero;
|
| + rect->fBottom -= SK_ScalarNearlyZero;
|
| +}
|
| +
|
| +// Convert user-space bounds to grid tiles they cover (LT inclusive, RB exclusive).
|
| +void SkTileGrid::userToGrid(const SkRect& user, SkIRect* grid) const {
|
| + grid->fLeft = SkPin32(user.left() * fInvWidth , 0, fXTiles - 1);
|
| + grid->fTop = SkPin32(user.top() * fInvHeight, 0, fYTiles - 1);
|
| + grid->fRight = SkPin32(user.right() * fInvWidth , 0, fXTiles - 1) + 1;
|
| + grid->fBottom = SkPin32(user.bottom() * fInvHeight, 0, fYTiles - 1) + 1;
|
| +}
|
|
|
| - SkIRect dilatedBounds;
|
| - fbounds.roundOut(&dilatedBounds);
|
| - dilatedBounds.outset(fInfo.fMargin.width(), fInfo.fMargin.height());
|
| - dilatedBounds.offset(fInfo.fOffset);
|
| +void SkTileGrid::insert(unsigned opIndex, const SkRect& originalBounds, bool) {
|
| + SkRect bounds = originalBounds;
|
| + bounds.outset(fMarginWidth, fMarginHeight);
|
| + this->commonAdjust(&bounds);
|
|
|
| - const SkIRect gridBounds =
|
| - { 0, 0, fInfo.fTileInterval.width() * fXTiles, fInfo.fTileInterval.height() * fYTiles };
|
| - if (!SkIRect::Intersects(dilatedBounds, gridBounds)) {
|
| + // TODO(mtklein): can we assert this instead to save an intersection in Release mode,
|
| + // or just allow out-of-bound insertions to insert anyway (clamped to nearest tile)?
|
| + if (!SkRect::Intersects(bounds, fGridBounds)) {
|
| return;
|
| }
|
|
|
| - // Note: SkIRects are non-inclusive of the right() column and bottom() row,
|
| - // hence the "-1"s in the computations of maxX and maxY.
|
| - int minX = SkMax32(0, SkMin32(dilatedBounds.left() / fInfo.fTileInterval.width(), fXTiles - 1));
|
| - int minY = SkMax32(0, SkMin32(dilatedBounds.top() / fInfo.fTileInterval.height(), fYTiles - 1));
|
| - int maxX = SkMax32(0, SkMin32((dilatedBounds.right() - 1) / fInfo.fTileInterval.width(),
|
| - fXTiles - 1));
|
| - int maxY = SkMax32(0, SkMin32((dilatedBounds.bottom() - 1) / fInfo.fTileInterval.height(),
|
| - fYTiles - 1));
|
| -
|
| - for (int y = minY; y <= maxY; y++) {
|
| - for (int x = minX; x <= maxX; x++) {
|
| + SkIRect grid;
|
| + this->userToGrid(bounds, &grid);
|
| +
|
| + for (int y = grid.fTop; y < grid.fBottom; y++) {
|
| + for (int x = grid.fLeft; x < grid.fRight; x++) {
|
| fTiles[y * fXTiles + x].push(opIndex);
|
| }
|
| }
|
| }
|
|
|
| -static int divide_ceil(int x, int y) {
|
| - return (x + y - 1) / y;
|
| -}
|
| -
|
| // Number of tiles for which data is allocated on the stack in
|
| // SkTileGrid::search. If malloc becomes a bottleneck, we may consider
|
| // increasing this number. Typical large web page, say 2k x 16k, would
|
| // require 512 tiles of size 256 x 256 pixels.
|
| static const int kStackAllocationTileCount = 1024;
|
|
|
| -void SkTileGrid::search(const SkRect& query, SkTDArray<unsigned>* results) const {
|
| - SkIRect adjusted;
|
| - query.roundOut(&adjusted);
|
| -
|
| - // The inset is to counteract the outset that was applied in 'insert'
|
| - // The outset/inset is to optimize for lookups of size
|
| - // 'tileInterval + 2 * margin' that are aligned with the tile grid.
|
| - adjusted.inset(fInfo.fMargin.width(), fInfo.fMargin.height());
|
| - adjusted.offset(fInfo.fOffset);
|
| - adjusted.sort(); // in case the inset inverted the rectangle
|
| -
|
| - // Convert the query rectangle from device coordinates to tile coordinates
|
| - // by rounding outwards to the nearest tile boundary so that the resulting tile
|
| - // region includes the query rectangle.
|
| - int startX = adjusted.left() / fInfo.fTileInterval.width(),
|
| - startY = adjusted.top() / fInfo.fTileInterval.height();
|
| - int endX = divide_ceil(adjusted.right(), fInfo.fTileInterval.width()),
|
| - endY = divide_ceil(adjusted.bottom(), fInfo.fTileInterval.height());
|
| -
|
| - // Logically, we could pin endX to [startX, fXTiles], but we force it
|
| - // up to (startX, fXTiles] to make sure we hit at least one tile.
|
| - // This snaps just-out-of-bounds queries to the neighboring border tile.
|
| - // I don't know if this is an important feature outside of unit tests.
|
| - startX = SkPin32(startX, 0, fXTiles - 1);
|
| - startY = SkPin32(startY, 0, fYTiles - 1);
|
| - endX = SkPin32(endX, startX + 1, fXTiles);
|
| - endY = SkPin32(endY, startY + 1, fYTiles);
|
| -
|
| - const int tilesHit = (endX - startX) * (endY - startY);
|
| +void SkTileGrid::search(const SkRect& originalQuery, SkTDArray<unsigned>* results) const {
|
| + // The inset counteracts the outset that applied in 'insert', which optimizes
|
| + // for lookups of size 'tileInterval + 2 * margin' (aligned with the tile grid).
|
| + SkRect query = originalQuery;
|
| + query.inset(fMarginWidth, fMarginHeight);
|
| + this->commonAdjust(&query);
|
| +
|
| + // The inset may have inverted the rectangle, so sort().
|
| + // TODO(mtklein): It looks like we only end up with inverted bounds in unit tests
|
| + // that make explicitly inverted queries, not from insetting. If we can drop support for
|
| + // unsorted bounds (i.e. we don't see them outside unit tests), I think we can drop this.
|
| + query.sort();
|
| +
|
| + // No intersection check. We optimize for queries that are in bounds.
|
| + // We're safe anyway: userToGrid() will clamp out-of-bounds queries to nearest tile.
|
| + SkIRect grid;
|
| + this->userToGrid(query, &grid);
|
| +
|
| + const int tilesHit = (grid.fRight - grid.fLeft) * (grid.fBottom - grid.fTop);
|
| SkASSERT(tilesHit > 0);
|
|
|
| if (tilesHit == 1) {
|
| // A performance shortcut. The merging code below would work fine here too.
|
| - *results = fTiles[startY * fXTiles + startX];
|
| + *results = fTiles[grid.fTop * fXTiles + grid.fLeft];
|
| return;
|
| }
|
|
|
| @@ -105,8 +103,8 @@ void SkTileGrid::search(const SkRect& query, SkTDArray<unsigned>* results) const
|
| // Gather pointers to the starts and ends of the tiles to merge.
|
| SkAutoSTArray<kStackAllocationTileCount, const unsigned*> starts(tilesHit), ends(tilesHit);
|
| int i = 0;
|
| - for (int x = startX; x < endX; x++) {
|
| - for (int y = startY; y < endY; y++) {
|
| + for (int y = grid.fTop; y < grid.fBottom; y++) {
|
| + for (int x = grid.fLeft; x < grid.fRight; x++) {
|
| starts[i] = fTiles[y * fXTiles + x].begin();
|
| ends[i] = fTiles[y * fXTiles + x].end();
|
| i++;
|
|
|