| Index: src/gpu/gl/builders/GrGLShaderBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.h b/src/gpu/gl/builders/GrGLShaderBuilder.h
|
| index e99fcce7478d4058164af1a44954f3ac1a32e559..cf7ae9b53d21f081b6452b312b7d546625c80c71 100644
|
| --- a/src/gpu/gl/builders/GrGLShaderBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLShaderBuilder.h
|
| @@ -9,21 +9,12 @@
|
| #define GrGLShaderBuilder_DEFINED
|
|
|
| #include "gl/GrGLProgramDesc.h"
|
| -#include "gl/GrGLProgramEffects.h"
|
| -#include "gl/GrGLSL.h"
|
| #include "gl/GrGLProgramDataManager.h"
|
| -#include "GrBackendProcessorFactory.h"
|
| -#include "GrColor.h"
|
| -#include "GrProcessor.h"
|
| -#include "SkTypes.h"
|
|
|
| #include <stdarg.h>
|
|
|
| class GrGLContextInfo;
|
| -class GrProcessorStage;
|
| -class GrGLProgramDesc;
|
| class GrGLProgramBuilder;
|
| -class GrGLFullProgramBuilder;
|
|
|
| /**
|
| base class for all shaders builders
|
| @@ -32,6 +23,7 @@ class GrGLShaderBuilder {
|
| public:
|
| typedef GrGLProcessor::TransformedCoordsArray TransformedCoordsArray;
|
| typedef GrGLProcessor::TextureSampler TextureSampler;
|
| +
|
| GrGLShaderBuilder(GrGLProgramBuilder* program);
|
|
|
| void addInput(GrGLShaderVar i) { fInputs.push_back(i); }
|
| @@ -112,7 +104,7 @@ public:
|
| GrGLProgramBuilder* getProgramBuilder() { return fProgramBuilder; }
|
|
|
| /**
|
| - * Helper for begining and ending a block in the fragment code.
|
| + * Helper for begining and ending a block in the shader code.
|
| */
|
| class ShaderBlock {
|
| public:
|
| @@ -127,7 +119,10 @@ public:
|
| private:
|
| GrGLShaderBuilder* fBuilder;
|
| };
|
| +
|
| protected:
|
| + typedef GrTAllocator<GrGLShaderVar> VarArray;
|
| + void appendDecls(const VarArray& vars, SkString* out) const;
|
|
|
| /*
|
| * this super low level function is just for use internally to builders
|
| @@ -142,8 +137,6 @@ protected:
|
| */
|
| void addFeature(uint32_t featureBit, const char* extensionName);
|
|
|
| - typedef GrTAllocator<GrGLShaderVar> VarArray;
|
| -
|
| GrGLProgramBuilder* fProgramBuilder;
|
|
|
| SkString fCode;
|
| @@ -154,21 +147,4 @@ protected:
|
| VarArray fOutputs;
|
| uint32_t fFeaturesAddedMask;
|
| };
|
| -
|
| -
|
| -/*
|
| - * Full Shader builder is the base class for shaders which are only accessible through full program
|
| - * builder, ie vertex, geometry, and later TCU / TES. Using this base class, they can access the
|
| - * full program builder functionality through the full program pointer
|
| - */
|
| -class GrGLFullShaderBuilder : public GrGLShaderBuilder {
|
| -public:
|
| - GrGLFullShaderBuilder(GrGLFullProgramBuilder* program);
|
| -
|
| - GrGLFullProgramBuilder* fullProgramBuilder() { return fFullProgramBuilder; }
|
| -protected:
|
| - GrGLFullProgramBuilder* fFullProgramBuilder;
|
| -private:
|
| - typedef GrGLShaderBuilder INHERITED;
|
| -};
|
| #endif
|
|
|