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Side by Side Diff: src/gpu/gl/builders/GrGLShaderBuilder.h

Issue 611653002: Cleanup of shader building system (Closed) Base URL: https://skia.googlesource.com/skia.git@solo_gp
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLShaderBuilder_DEFINED 8 #ifndef GrGLShaderBuilder_DEFINED
9 #define GrGLShaderBuilder_DEFINED 9 #define GrGLShaderBuilder_DEFINED
10 10
11 #include "gl/GrGLProgramDesc.h" 11 #include "gl/GrGLProgramDesc.h"
12 #include "gl/GrGLProgramEffects.h"
13 #include "gl/GrGLSL.h"
14 #include "gl/GrGLProgramDataManager.h" 12 #include "gl/GrGLProgramDataManager.h"
15 #include "GrBackendProcessorFactory.h"
16 #include "GrColor.h"
17 #include "GrProcessor.h"
18 #include "SkTypes.h"
19 13
20 #include <stdarg.h> 14 #include <stdarg.h>
21 15
22 class GrGLContextInfo; 16 class GrGLContextInfo;
23 class GrProcessorStage;
24 class GrGLProgramDesc;
25 class GrGLProgramBuilder; 17 class GrGLProgramBuilder;
26 class GrGLFullProgramBuilder;
27 18
28 /** 19 /**
29 base class for all shaders builders 20 base class for all shaders builders
30 */ 21 */
31 class GrGLShaderBuilder { 22 class GrGLShaderBuilder {
32 public: 23 public:
33 typedef GrGLProcessor::TransformedCoordsArray TransformedCoordsArray; 24 typedef GrGLProcessor::TransformedCoordsArray TransformedCoordsArray;
34 typedef GrGLProcessor::TextureSampler TextureSampler; 25 typedef GrGLProcessor::TextureSampler TextureSampler;
26
35 GrGLShaderBuilder(GrGLProgramBuilder* program); 27 GrGLShaderBuilder(GrGLProgramBuilder* program);
36 28
37 void addInput(GrGLShaderVar i) { fInputs.push_back(i); } 29 void addInput(GrGLShaderVar i) { fInputs.push_back(i); }
38 void addOutput(GrGLShaderVar i) { fOutputs.push_back(i); } 30 void addOutput(GrGLShaderVar i) { fOutputs.push_back(i); }
39 31
40 /* 32 /*
41 * We put texture lookups in the base class because it is TECHNICALLY possib le to do texture 33 * We put texture lookups in the base class because it is TECHNICALLY possib le to do texture
42 * lookups in any kind of shader. However, for the time being using these c alls on non-fragment 34 * lookups in any kind of shader. However, for the time being using these c alls on non-fragment
43 * shaders will result in a shader compilation error as texture sampler unif orms are only 35 * shaders will result in a shader compilation error as texture sampler unif orms are only
44 * visible to the fragment shader. It would not be hard to change this beha vior, if someone 36 * visible to the fragment shader. It would not be hard to change this beha vior, if someone
(...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after
105 const GrGLShaderVar* args, 97 const GrGLShaderVar* args,
106 const char* body, 98 const char* body,
107 SkString* outName); 99 SkString* outName);
108 100
109 /* 101 /*
110 * Get parent builder for adding uniforms 102 * Get parent builder for adding uniforms
111 */ 103 */
112 GrGLProgramBuilder* getProgramBuilder() { return fProgramBuilder; } 104 GrGLProgramBuilder* getProgramBuilder() { return fProgramBuilder; }
113 105
114 /** 106 /**
115 * Helper for begining and ending a block in the fragment code. 107 * Helper for begining and ending a block in the shader code.
116 */ 108 */
117 class ShaderBlock { 109 class ShaderBlock {
118 public: 110 public:
119 ShaderBlock(GrGLShaderBuilder* builder) : fBuilder(builder) { 111 ShaderBlock(GrGLShaderBuilder* builder) : fBuilder(builder) {
120 SkASSERT(builder); 112 SkASSERT(builder);
121 fBuilder->codeAppend("{"); 113 fBuilder->codeAppend("{");
122 } 114 }
123 115
124 ~ShaderBlock() { 116 ~ShaderBlock() {
125 fBuilder->codeAppend("}"); 117 fBuilder->codeAppend("}");
126 } 118 }
127 private: 119 private:
128 GrGLShaderBuilder* fBuilder; 120 GrGLShaderBuilder* fBuilder;
129 }; 121 };
122
130 protected: 123 protected:
124 typedef GrTAllocator<GrGLShaderVar> VarArray;
125 void appendDecls(const VarArray& vars, SkString* out) const;
131 126
132 /* 127 /*
133 * this super low level function is just for use internally to builders 128 * this super low level function is just for use internally to builders
134 */ 129 */
135 void appendTextureLookup(const char* samplerName, 130 void appendTextureLookup(const char* samplerName,
136 const char* coordName, 131 const char* coordName,
137 uint32_t configComponentMask, 132 uint32_t configComponentMask,
138 const char* swizzle); 133 const char* swizzle);
139 134
140 /* 135 /*
141 * A general function which enables an extension in a shader if the feature bit is not present 136 * A general function which enables an extension in a shader if the feature bit is not present
142 */ 137 */
143 void addFeature(uint32_t featureBit, const char* extensionName); 138 void addFeature(uint32_t featureBit, const char* extensionName);
144 139
145 typedef GrTAllocator<GrGLShaderVar> VarArray;
146
147 GrGLProgramBuilder* fProgramBuilder; 140 GrGLProgramBuilder* fProgramBuilder;
148 141
149 SkString fCode; 142 SkString fCode;
150 SkString fFunctions; 143 SkString fFunctions;
151 SkString fExtensions; 144 SkString fExtensions;
152 145
153 VarArray fInputs; 146 VarArray fInputs;
154 VarArray fOutputs; 147 VarArray fOutputs;
155 uint32_t fFeaturesAddedMask; 148 uint32_t fFeaturesAddedMask;
156 }; 149 };
157
158
159 /*
160 * Full Shader builder is the base class for shaders which are only accessible t hrough full program
161 * builder, ie vertex, geometry, and later TCU / TES. Using this base class, th ey can access the
162 * full program builder functionality through the full program pointer
163 */
164 class GrGLFullShaderBuilder : public GrGLShaderBuilder {
165 public:
166 GrGLFullShaderBuilder(GrGLFullProgramBuilder* program);
167
168 GrGLFullProgramBuilder* fullProgramBuilder() { return fFullProgramBuilder; }
169 protected:
170 GrGLFullProgramBuilder* fFullProgramBuilder;
171 private:
172 typedef GrGLShaderBuilder INHERITED;
173 };
174 #endif 150 #endif
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