Index: src/gpu/gl/GrGLProgramDataManager.cpp |
diff --git a/src/gpu/gl/GrGLProgramDataManager.cpp b/src/gpu/gl/GrGLProgramDataManager.cpp |
index c53abd79abe3a3774129c8aff17b75201e556a19..f8d996b542e0cd8c11f33dd27bebb5fc73f67a4e 100644 |
--- a/src/gpu/gl/GrGLProgramDataManager.cpp |
+++ b/src/gpu/gl/GrGLProgramDataManager.cpp |
@@ -5,9 +5,7 @@ |
* found in the LICENSE file. |
*/ |
-#include "gl/builders/GrGLProgramBuilder.h" |
#include "gl/GrGLPathRendering.h" |
-#include "gl/GrGLProgram.h" |
#include "gl/GrGLUniformHandle.h" |
#include "gl/GrGpuGL.h" |
#include "SkMatrix.h" |
@@ -16,16 +14,13 @@ |
SkASSERT(arrayCount <= uni.fArrayCount || \ |
(1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCount)) |
-GrGLProgramDataManager::GrGLProgramDataManager(GrGpuGL* gpu, |
- GrGLProgram* program, |
- const GrGLProgramBuilder& builder) |
- : fGpu(gpu), |
- fProgram(program) { |
- int count = builder.getUniformInfos().count(); |
+GrGLProgramDataManager::GrGLProgramDataManager(GrGpuGL* gpu, const UniformInfoArray& uniforms) |
+ : fGpu(gpu) { |
+ int count = uniforms.count(); |
fUniforms.push_back_n(count); |
for (int i = 0; i < count; i++) { |
Uniform& uniform = fUniforms[i]; |
- const GrGLProgramBuilder::UniformInfo& builderUniform = builder.getUniformInfos()[i]; |
+ const UniformInfo& builderUniform = uniforms[i]; |
SkASSERT(GrGLShaderVar::kNonArray == builderUniform.fVariable.getArrayCount() || |
builderUniform.fVariable.getArrayCount() > 0); |
SkDEBUGCODE( |
@@ -38,26 +33,13 @@ GrGLProgramDataManager::GrGLProgramDataManager(GrGpuGL* gpu, |
uniform.fVSLocation = builderUniform.fLocation; |
} else { |
uniform.fVSLocation = kUnusedUniform; |
- } |
+ } |
if (GrGLProgramBuilder::kFragment_Visibility & builderUniform.fVisibility) { |
uniform.fFSLocation = builderUniform.fLocation; |
} else { |
uniform.fFSLocation = kUnusedUniform; |
} |
} |
- |
- count = builder.getSeparableVaryingInfos().count(); |
- fVaryings.push_back_n(count); |
- for (int i = 0; i < count; i++) { |
- Varying& varying = fVaryings[i]; |
- const GrGLProgramBuilder::SeparableVaryingInfo& builderVarying = |
- builder.getSeparableVaryingInfos()[i]; |
- SkASSERT(GrGLShaderVar::kNonArray == builderVarying.fVariable.getArrayCount()); |
- SkDEBUGCODE( |
- varying.fType = builderVarying.fVariable.getType(); |
- ); |
- varying.fLocation = builderVarying.fLocation; |
- } |
} |
void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const { |
@@ -276,14 +258,3 @@ void GrGLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix |
}; |
this->setMatrix3f(u, mt); |
} |
- |
-void GrGLProgramDataManager::setProgramPathFragmentInputTransform(VaryingHandle i, |
- unsigned components, |
- const SkMatrix& matrix) const { |
- const Varying& fragmentInput = fVaryings[i.toProgramDataIndex()]; |
- fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgram->programID(), |
- fragmentInput.fLocation, |
- GR_GL_OBJECT_LINEAR, |
- components, |
- matrix); |
-} |