| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/builders/GrGLProgramBuilder.h" | |
| 9 #include "gl/GrGLPathRendering.h" | 8 #include "gl/GrGLPathRendering.h" |
| 10 #include "gl/GrGLProgram.h" | |
| 11 #include "gl/GrGLUniformHandle.h" | 9 #include "gl/GrGLUniformHandle.h" |
| 12 #include "gl/GrGpuGL.h" | 10 #include "gl/GrGpuGL.h" |
| 13 #include "SkMatrix.h" | 11 #include "SkMatrix.h" |
| 14 | 12 |
| 15 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ | 13 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ |
| 16 SkASSERT(arrayCount <= uni.fArrayCount || \ | 14 SkASSERT(arrayCount <= uni.fArrayCount || \ |
| 17 (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCoun
t)) | 15 (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCoun
t)) |
| 18 | 16 |
| 19 GrGLProgramDataManager::GrGLProgramDataManager(GrGpuGL* gpu, | 17 GrGLProgramDataManager::GrGLProgramDataManager(GrGpuGL* gpu, const UniformInfoAr
ray& uniforms) |
| 20 GrGLProgram* program, | 18 : fGpu(gpu) { |
| 21 const GrGLProgramBuilder& builder
) | 19 int count = uniforms.count(); |
| 22 : fGpu(gpu), | |
| 23 fProgram(program) { | |
| 24 int count = builder.getUniformInfos().count(); | |
| 25 fUniforms.push_back_n(count); | 20 fUniforms.push_back_n(count); |
| 26 for (int i = 0; i < count; i++) { | 21 for (int i = 0; i < count; i++) { |
| 27 Uniform& uniform = fUniforms[i]; | 22 Uniform& uniform = fUniforms[i]; |
| 28 const GrGLProgramBuilder::UniformInfo& builderUniform = builder.getUnifo
rmInfos()[i]; | 23 const UniformInfo& builderUniform = uniforms[i]; |
| 29 SkASSERT(GrGLShaderVar::kNonArray == builderUniform.fVariable.getArrayCo
unt() || | 24 SkASSERT(GrGLShaderVar::kNonArray == builderUniform.fVariable.getArrayCo
unt() || |
| 30 builderUniform.fVariable.getArrayCount() > 0); | 25 builderUniform.fVariable.getArrayCount() > 0); |
| 31 SkDEBUGCODE( | 26 SkDEBUGCODE( |
| 32 uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); | 27 uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); |
| 33 uniform.fType = builderUniform.fVariable.getType(); | 28 uniform.fType = builderUniform.fVariable.getType(); |
| 34 ); | 29 ); |
| 35 // TODO: Move the Xoom uniform array in both FS and VS bug workaround he
re. | 30 // TODO: Move the Xoom uniform array in both FS and VS bug workaround he
re. |
| 36 | 31 |
| 37 if (GrGLProgramBuilder::kVertex_Visibility & builderUniform.fVisibility)
{ | 32 if (GrGLProgramBuilder::kVertex_Visibility & builderUniform.fVisibility)
{ |
| 38 uniform.fVSLocation = builderUniform.fLocation; | 33 uniform.fVSLocation = builderUniform.fLocation; |
| 39 } else { | 34 } else { |
| 40 uniform.fVSLocation = kUnusedUniform; | 35 uniform.fVSLocation = kUnusedUniform; |
| 41 } | 36 } |
| 42 if (GrGLProgramBuilder::kFragment_Visibility & builderUniform.fVisibilit
y) { | 37 if (GrGLProgramBuilder::kFragment_Visibility & builderUniform.fVisibilit
y) { |
| 43 uniform.fFSLocation = builderUniform.fLocation; | 38 uniform.fFSLocation = builderUniform.fLocation; |
| 44 } else { | 39 } else { |
| 45 uniform.fFSLocation = kUnusedUniform; | 40 uniform.fFSLocation = kUnusedUniform; |
| 46 } | 41 } |
| 47 } | 42 } |
| 48 | |
| 49 count = builder.getSeparableVaryingInfos().count(); | |
| 50 fVaryings.push_back_n(count); | |
| 51 for (int i = 0; i < count; i++) { | |
| 52 Varying& varying = fVaryings[i]; | |
| 53 const GrGLProgramBuilder::SeparableVaryingInfo& builderVarying = | |
| 54 builder.getSeparableVaryingInfos()[i]; | |
| 55 SkASSERT(GrGLShaderVar::kNonArray == builderVarying.fVariable.getArrayCo
unt()); | |
| 56 SkDEBUGCODE( | |
| 57 varying.fType = builderVarying.fVariable.getType(); | |
| 58 ); | |
| 59 varying.fLocation = builderVarying.fLocation; | |
| 60 } | |
| 61 } | 43 } |
| 62 | 44 |
| 63 void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const
{ | 45 void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const
{ |
| 64 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 46 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
| 65 SkASSERT(uni.fType == kSampler2D_GrSLType); | 47 SkASSERT(uni.fType == kSampler2D_GrSLType); |
| 66 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); | 48 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
| 67 // FIXME: We still insert a single sampler uniform for every stage. If the s
hader does not | 49 // FIXME: We still insert a single sampler uniform for every stage. If the s
hader does not |
| 68 // reference the sampler then the compiler may have optimized it out. Uncomm
ent this assert | 50 // reference the sampler then the compiler may have optimized it out. Uncomm
ent this assert |
| 69 // once stages insert their own samplers. | 51 // once stages insert their own samplers. |
| 70 // SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLo
cation); | 52 // SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLo
cation); |
| (...skipping 198 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 269 matrix.get(SkMatrix::kMPersp0), | 251 matrix.get(SkMatrix::kMPersp0), |
| 270 matrix.get(SkMatrix::kMSkewX), | 252 matrix.get(SkMatrix::kMSkewX), |
| 271 matrix.get(SkMatrix::kMScaleY), | 253 matrix.get(SkMatrix::kMScaleY), |
| 272 matrix.get(SkMatrix::kMPersp1), | 254 matrix.get(SkMatrix::kMPersp1), |
| 273 matrix.get(SkMatrix::kMTransX), | 255 matrix.get(SkMatrix::kMTransX), |
| 274 matrix.get(SkMatrix::kMTransY), | 256 matrix.get(SkMatrix::kMTransY), |
| 275 matrix.get(SkMatrix::kMPersp2), | 257 matrix.get(SkMatrix::kMPersp2), |
| 276 }; | 258 }; |
| 277 this->setMatrix3f(u, mt); | 259 this->setMatrix3f(u, mt); |
| 278 } | 260 } |
| 279 | |
| 280 void GrGLProgramDataManager::setProgramPathFragmentInputTransform(VaryingHandle
i, | |
| 281 unsigned compo
nents, | |
| 282 const SkMatrix
& matrix) const { | |
| 283 const Varying& fragmentInput = fVaryings[i.toProgramDataIndex()]; | |
| 284 fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgram->prog
ramID(), | |
| 285 fragmentInput.
fLocation, | |
| 286 GR_GL_OBJECT_L
INEAR, | |
| 287 components, | |
| 288 matrix); | |
| 289 } | |
| OLD | NEW |