OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/builders/GrGLProgramBuilder.h" | |
9 #include "gl/GrGLPathRendering.h" | 8 #include "gl/GrGLPathRendering.h" |
10 #include "gl/GrGLProgram.h" | |
11 #include "gl/GrGLUniformHandle.h" | 9 #include "gl/GrGLUniformHandle.h" |
12 #include "gl/GrGpuGL.h" | 10 #include "gl/GrGpuGL.h" |
13 #include "SkMatrix.h" | 11 #include "SkMatrix.h" |
14 | 12 |
15 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ | 13 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ |
16 SkASSERT(arrayCount <= uni.fArrayCount || \ | 14 SkASSERT(arrayCount <= uni.fArrayCount || \ |
17 (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCoun
t)) | 15 (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCoun
t)) |
18 | 16 |
19 GrGLProgramDataManager::GrGLProgramDataManager(GrGpuGL* gpu, | 17 GrGLProgramDataManager::GrGLProgramDataManager(GrGpuGL* gpu, const UniformInfoAr
ray& uniforms) |
20 GrGLProgram* program, | 18 : fGpu(gpu) { |
21 const GrGLProgramBuilder& builder
) | 19 int count = uniforms.count(); |
22 : fGpu(gpu), | |
23 fProgram(program) { | |
24 int count = builder.getUniformInfos().count(); | |
25 fUniforms.push_back_n(count); | 20 fUniforms.push_back_n(count); |
26 for (int i = 0; i < count; i++) { | 21 for (int i = 0; i < count; i++) { |
27 Uniform& uniform = fUniforms[i]; | 22 Uniform& uniform = fUniforms[i]; |
28 const GrGLProgramBuilder::UniformInfo& builderUniform = builder.getUnifo
rmInfos()[i]; | 23 const UniformInfo& builderUniform = uniforms[i]; |
29 SkASSERT(GrGLShaderVar::kNonArray == builderUniform.fVariable.getArrayCo
unt() || | 24 SkASSERT(GrGLShaderVar::kNonArray == builderUniform.fVariable.getArrayCo
unt() || |
30 builderUniform.fVariable.getArrayCount() > 0); | 25 builderUniform.fVariable.getArrayCount() > 0); |
31 SkDEBUGCODE( | 26 SkDEBUGCODE( |
32 uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); | 27 uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); |
33 uniform.fType = builderUniform.fVariable.getType(); | 28 uniform.fType = builderUniform.fVariable.getType(); |
34 ); | 29 ); |
35 // TODO: Move the Xoom uniform array in both FS and VS bug workaround he
re. | 30 // TODO: Move the Xoom uniform array in both FS and VS bug workaround he
re. |
36 | 31 |
37 if (GrGLProgramBuilder::kVertex_Visibility & builderUniform.fVisibility)
{ | 32 if (GrGLProgramBuilder::kVertex_Visibility & builderUniform.fVisibility)
{ |
38 uniform.fVSLocation = builderUniform.fLocation; | 33 uniform.fVSLocation = builderUniform.fLocation; |
39 } else { | 34 } else { |
40 uniform.fVSLocation = kUnusedUniform; | 35 uniform.fVSLocation = kUnusedUniform; |
41 } | 36 } |
42 if (GrGLProgramBuilder::kFragment_Visibility & builderUniform.fVisibilit
y) { | 37 if (GrGLProgramBuilder::kFragment_Visibility & builderUniform.fVisibilit
y) { |
43 uniform.fFSLocation = builderUniform.fLocation; | 38 uniform.fFSLocation = builderUniform.fLocation; |
44 } else { | 39 } else { |
45 uniform.fFSLocation = kUnusedUniform; | 40 uniform.fFSLocation = kUnusedUniform; |
46 } | 41 } |
47 } | 42 } |
48 | |
49 count = builder.getSeparableVaryingInfos().count(); | |
50 fVaryings.push_back_n(count); | |
51 for (int i = 0; i < count; i++) { | |
52 Varying& varying = fVaryings[i]; | |
53 const GrGLProgramBuilder::SeparableVaryingInfo& builderVarying = | |
54 builder.getSeparableVaryingInfos()[i]; | |
55 SkASSERT(GrGLShaderVar::kNonArray == builderVarying.fVariable.getArrayCo
unt()); | |
56 SkDEBUGCODE( | |
57 varying.fType = builderVarying.fVariable.getType(); | |
58 ); | |
59 varying.fLocation = builderVarying.fLocation; | |
60 } | |
61 } | 43 } |
62 | 44 |
63 void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const
{ | 45 void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const
{ |
64 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 46 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
65 SkASSERT(uni.fType == kSampler2D_GrSLType); | 47 SkASSERT(uni.fType == kSampler2D_GrSLType); |
66 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); | 48 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
67 // FIXME: We still insert a single sampler uniform for every stage. If the s
hader does not | 49 // FIXME: We still insert a single sampler uniform for every stage. If the s
hader does not |
68 // reference the sampler then the compiler may have optimized it out. Uncomm
ent this assert | 50 // reference the sampler then the compiler may have optimized it out. Uncomm
ent this assert |
69 // once stages insert their own samplers. | 51 // once stages insert their own samplers. |
70 // SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLo
cation); | 52 // SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLo
cation); |
(...skipping 198 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
269 matrix.get(SkMatrix::kMPersp0), | 251 matrix.get(SkMatrix::kMPersp0), |
270 matrix.get(SkMatrix::kMSkewX), | 252 matrix.get(SkMatrix::kMSkewX), |
271 matrix.get(SkMatrix::kMScaleY), | 253 matrix.get(SkMatrix::kMScaleY), |
272 matrix.get(SkMatrix::kMPersp1), | 254 matrix.get(SkMatrix::kMPersp1), |
273 matrix.get(SkMatrix::kMTransX), | 255 matrix.get(SkMatrix::kMTransX), |
274 matrix.get(SkMatrix::kMTransY), | 256 matrix.get(SkMatrix::kMTransY), |
275 matrix.get(SkMatrix::kMPersp2), | 257 matrix.get(SkMatrix::kMPersp2), |
276 }; | 258 }; |
277 this->setMatrix3f(u, mt); | 259 this->setMatrix3f(u, mt); |
278 } | 260 } |
279 | |
280 void GrGLProgramDataManager::setProgramPathFragmentInputTransform(VaryingHandle
i, | |
281 unsigned compo
nents, | |
282 const SkMatrix
& matrix) const { | |
283 const Varying& fragmentInput = fVaryings[i.toProgramDataIndex()]; | |
284 fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgram->prog
ramID(), | |
285 fragmentInput.
fLocation, | |
286 GR_GL_OBJECT_L
INEAR, | |
287 components, | |
288 matrix); | |
289 } | |
OLD | NEW |