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Unified Diff: tests/GLProgramsTest.cpp

Issue 611653002: Cleanup of shader building system (Closed) Base URL: https://skia.googlesource.com/skia.git@solo_gp
Patch Set: name changes Created 6 years, 2 months ago
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Index: tests/GLProgramsTest.cpp
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp
index a16173b9652f772de9ee8eeefe9a3a0117173d54..6712d5bad6ed47348bba7c7b38fbb3a3d4e2d033 100644
--- a/tests/GLProgramsTest.cpp
+++ b/tests/GLProgramsTest.cpp
@@ -16,6 +16,7 @@
#include "GrContextFactory.h"
#include "GrOptDrawState.h"
#include "effects/GrConfigConversionEffect.h"
+#include "gl/builders/GrGLProgramBuilder.h"
#include "gl/GrGLPathRendering.h"
#include "gl/GrGpuGL.h"
#include "SkChecksum.h"
@@ -24,7 +25,7 @@
static void get_stage_stats(const GrFragmentStage stage, bool* readsDst,
bool* readsFragPosition, bool* requiresVertexShader) {
- if (stage.getFragmentProcessor()->willReadDstColor()) {
+ if (stage.getProcessor()->willReadDstColor()) {
*readsDst = true;
}
if (stage.getProcessor()->willReadFragmentPosition()) {
@@ -143,13 +144,14 @@ bool GrGLProgramDesc::setRandom(SkRandom* random,
if (dstRead) {
header->fDstReadKey = SkToU8(GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTexture,
- gpu->glCaps()));
+ gpu->glCaps()));
} else {
header->fDstReadKey = 0;
}
if (fragPos) {
- header->fFragPosKey = SkToU8(GrGLFragmentShaderBuilder::KeyForFragmentPosition(dstRenderTarget,
- gpu->glCaps()));
+ header->fFragPosKey =
+ SkToU8(GrGLFragmentShaderBuilder::KeyForFragmentPosition(dstRenderTarget,
+ gpu->glCaps()));
} else {
header->fFragPosKey = 0;
}
@@ -332,11 +334,13 @@ bool GrGpuGL::programUnitTest(int maxStages) {
return false;
}
- SkAutoTUnref<GrGLProgram> program(GrGLProgram::Create(this,
- pdesc,
- geometryProcessor.get(),
- stages,
- stages + numColorStages));
+ SkAutoTUnref<GrGLProgram> program(
+ GrGLProgramBuilder::CreateProgram(pdesc,
+ drawType,
+ geometryProcessor.get(),
+ stages.get(),
+ stages.get() + numColorStages,
+ this));
for (int s = 0; s < numStages; ++s) {
SkDELETE(stages[s]);
}
« src/gpu/gl/builders/GrGLProgramBuilder.cpp ('K') | « src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp ('k') | no next file » | no next file with comments »

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