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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 // This is a GPU-backend specific test. It relies on static intializers to work | 9 // This is a GPU-backend specific test. It relies on static intializers to work |
10 | 10 |
11 #include "SkTypes.h" | 11 #include "SkTypes.h" |
12 | 12 |
13 #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS | 13 #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS |
14 | 14 |
15 #include "GrBackendProcessorFactory.h" | 15 #include "GrBackendProcessorFactory.h" |
16 #include "GrContextFactory.h" | 16 #include "GrContextFactory.h" |
17 #include "GrOptDrawState.h" | 17 #include "GrOptDrawState.h" |
18 #include "effects/GrConfigConversionEffect.h" | 18 #include "effects/GrConfigConversionEffect.h" |
| 19 #include "gl/builders/GrGLProgramBuilder.h" |
19 #include "gl/GrGLPathRendering.h" | 20 #include "gl/GrGLPathRendering.h" |
20 #include "gl/GrGpuGL.h" | 21 #include "gl/GrGpuGL.h" |
21 #include "SkChecksum.h" | 22 #include "SkChecksum.h" |
22 #include "SkRandom.h" | 23 #include "SkRandom.h" |
23 #include "Test.h" | 24 #include "Test.h" |
24 | 25 |
25 static void get_stage_stats(const GrFragmentStage stage, bool* readsDst, | 26 static void get_stage_stats(const GrFragmentStage stage, bool* readsDst, |
26 bool* readsFragPosition, bool* requiresVertexShader)
{ | 27 bool* readsFragPosition, bool* requiresVertexShader)
{ |
27 if (stage.getFragmentProcessor()->willReadDstColor()) { | 28 if (stage.getProcessor()->willReadDstColor()) { |
28 *readsDst = true; | 29 *readsDst = true; |
29 } | 30 } |
30 if (stage.getProcessor()->willReadFragmentPosition()) { | 31 if (stage.getProcessor()->willReadFragmentPosition()) { |
31 *readsFragPosition = true; | 32 *readsFragPosition = true; |
32 } | 33 } |
33 } | 34 } |
34 | 35 |
35 bool GrGLProgramDesc::setRandom(SkRandom* random, | 36 bool GrGLProgramDesc::setRandom(SkRandom* random, |
36 GrGpuGL* gpu, | 37 GrGpuGL* gpu, |
37 const GrRenderTarget* dstRenderTarget, | 38 const GrRenderTarget* dstRenderTarget, |
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136 (void) useGS; | 137 (void) useGS; |
137 #endif | 138 #endif |
138 | 139 |
139 header->fLocalCoordAttributeIndex = useLocalCoords ? currAttribIndex++ : -1; | 140 header->fLocalCoordAttributeIndex = useLocalCoords ? currAttribIndex++ : -1; |
140 | 141 |
141 header->fColorEffectCnt = numColorStages; | 142 header->fColorEffectCnt = numColorStages; |
142 header->fCoverageEffectCnt = numCoverageStages; | 143 header->fCoverageEffectCnt = numCoverageStages; |
143 | 144 |
144 if (dstRead) { | 145 if (dstRead) { |
145 header->fDstReadKey = SkToU8(GrGLFragmentShaderBuilder::KeyForDstRead(ds
tCopyTexture, | 146 header->fDstReadKey = SkToU8(GrGLFragmentShaderBuilder::KeyForDstRead(ds
tCopyTexture, |
146 gpu->glCap
s())); | 147 gp
u->glCaps())); |
147 } else { | 148 } else { |
148 header->fDstReadKey = 0; | 149 header->fDstReadKey = 0; |
149 } | 150 } |
150 if (fragPos) { | 151 if (fragPos) { |
151 header->fFragPosKey = SkToU8(GrGLFragmentShaderBuilder::KeyForFragmentPo
sition(dstRenderTarget, | 152 header->fFragPosKey = |
152 g
pu->glCaps())); | 153 SkToU8(GrGLFragmentShaderBuilder::KeyForFragmentPosition(dstRend
erTarget, |
| 154 gpu->gl
Caps())); |
153 } else { | 155 } else { |
154 header->fFragPosKey = 0; | 156 header->fFragPosKey = 0; |
155 } | 157 } |
156 | 158 |
157 header->fUseFragShaderOnly = isPathRendering && gpu->glPathRendering()->text
uringMode() == | 159 header->fUseFragShaderOnly = isPathRendering && gpu->glPathRendering()->text
uringMode() == |
158 GrGLPathRendering::FixedFunc
tion_TexturingMode; | 160 GrGLPathRendering::FixedFunc
tion_TexturingMode; |
159 header->fHasGeometryProcessor = vertexShader; | 161 header->fHasGeometryProcessor = vertexShader; |
160 | 162 |
161 GrOptDrawState::PrimaryOutputType primaryOutput; | 163 GrOptDrawState::PrimaryOutputType primaryOutput; |
162 GrOptDrawState::SecondaryOutputType secondaryOutput; | 164 GrOptDrawState::SecondaryOutputType secondaryOutput; |
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325 dstTexture, | 327 dstTexture, |
326 geometryProcessor.get(), | 328 geometryProcessor.get(), |
327 stages.get(), | 329 stages.get(), |
328 numColorStages, | 330 numColorStages, |
329 numCoverageStages, | 331 numCoverageStages, |
330 currAttribIndex, | 332 currAttribIndex, |
331 drawType)) { | 333 drawType)) { |
332 return false; | 334 return false; |
333 } | 335 } |
334 | 336 |
335 SkAutoTUnref<GrGLProgram> program(GrGLProgram::Create(this, | 337 SkAutoTUnref<GrGLProgram> program( |
336 pdesc, | 338 GrGLProgramBuilder::CreateProgram(pdesc, |
337 geometryProcessor.
get(), | 339 drawType, |
338 stages, | 340 geometryProcessor.get(), |
339 stages + numColorS
tages)); | 341 stages.get(), |
| 342 stages.get() + numColorStages, |
| 343 this)); |
340 for (int s = 0; s < numStages; ++s) { | 344 for (int s = 0; s < numStages; ++s) { |
341 SkDELETE(stages[s]); | 345 SkDELETE(stages[s]); |
342 } | 346 } |
343 if (NULL == program.get()) { | 347 if (NULL == program.get()) { |
344 return false; | 348 return false; |
345 } | 349 } |
346 | 350 |
347 // We have to reset the drawstate because we might have added a gp | 351 // We have to reset the drawstate because we might have added a gp |
348 this->drawState()->reset(); | 352 this->drawState()->reset(); |
349 } | 353 } |
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386 SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar1)); | 390 SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar1)); |
387 GrConfigConversionEffect::Create(NULL, | 391 GrConfigConversionEffect::Create(NULL, |
388 false, | 392 false, |
389 GrConfigConversionEffect::kNone_PMConversio
n, | 393 GrConfigConversionEffect::kNone_PMConversio
n, |
390 SkMatrix::I()); | 394 SkMatrix::I()); |
391 SkScalar matrix[20]; | 395 SkScalar matrix[20]; |
392 SkAutoTUnref<SkColorMatrixFilter> cmf(SkColorMatrixFilter::Create(matrix)); | 396 SkAutoTUnref<SkColorMatrixFilter> cmf(SkColorMatrixFilter::Create(matrix)); |
393 } | 397 } |
394 | 398 |
395 #endif | 399 #endif |
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