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Unified Diff: src/gpu/effects/GrBezierEffect.cpp

Issue 611653002: Cleanup of shader building system (Closed) Base URL: https://skia.googlesource.com/skia.git@solo_gp
Patch Set: name changes Created 6 years, 2 months ago
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Index: src/gpu/effects/GrBezierEffect.cpp
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index fe509b60a4ba6412f374e33d6a6602693de77576..1f6c17d22529385432e3e88d3f729f4e8c96ea33 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -7,7 +7,7 @@
#include "GrBezierEffect.h"
-#include "gl/builders/GrGLFullProgramBuilder.h"
+#include "gl/builders/GrGLProgramBuilder.h"
#include "gl/GrGLProcessor.h"
#include "gl/GrGLSL.h"
#include "gl/GrGLGeometryProcessor.h"
@@ -17,7 +17,7 @@ class GrGLConicEffect : public GrGLGeometryProcessor {
public:
GrGLConicEffect(const GrBackendProcessorFactory&, const GrProcessor&);
- virtual void emitCode(GrGLFullProgramBuilder* builder,
+ virtual void emitCode(GrGLGPBuilder* builder,
const GrGeometryProcessor& geometryProcessor,
const GrProcessorKey& key,
const char* outputColor,
@@ -42,7 +42,7 @@ GrGLConicEffect::GrGLConicEffect(const GrBackendProcessorFactory& factory,
fEdgeType = ce.getEdgeType();
}
-void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder,
+void GrGLConicEffect::emitCode(GrGLGPBuilder* builder,
const GrGeometryProcessor& geometryProcessor,
const GrProcessorKey& key,
const char* outputColor,
@@ -58,7 +58,7 @@ void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder,
GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder();
vsBuilder->codeAppendf("%s = %s;", vsName, inConicCoeffs.c_str());
- GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLGPFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
fsBuilder->codeAppend("float edgeAlpha;");
switch (fEdgeType) {
@@ -171,7 +171,7 @@ class GrGLQuadEffect : public GrGLGeometryProcessor {
public:
GrGLQuadEffect(const GrBackendProcessorFactory&, const GrProcessor&);
- virtual void emitCode(GrGLFullProgramBuilder* builder,
+ virtual void emitCode(GrGLGPBuilder* builder,
const GrGeometryProcessor& geometryProcessor,
const GrProcessorKey& key,
const char* outputColor,
@@ -196,7 +196,7 @@ GrGLQuadEffect::GrGLQuadEffect(const GrBackendProcessorFactory& factory,
fEdgeType = ce.getEdgeType();
}
-void GrGLQuadEffect::emitCode(GrGLFullProgramBuilder* builder,
+void GrGLQuadEffect::emitCode(GrGLGPBuilder* builder,
const GrGeometryProcessor& geometryProcessor,
const GrProcessorKey& key,
const char* outputColor,
@@ -210,7 +210,7 @@ void GrGLQuadEffect::emitCode(GrGLFullProgramBuilder* builder,
const GrShaderVar& inHairQuadEdge = geometryProcessor.cast<GrQuadEffect>().inHairQuadEdge();
vsBuilder->codeAppendf("%s = %s;", vsName, inHairQuadEdge.c_str());
- GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLGPFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
fsBuilder->codeAppendf("float edgeAlpha;");
switch (fEdgeType) {
@@ -309,7 +309,7 @@ class GrGLCubicEffect : public GrGLGeometryProcessor {
public:
GrGLCubicEffect(const GrBackendProcessorFactory&, const GrProcessor&);
- virtual void emitCode(GrGLFullProgramBuilder* builder,
+ virtual void emitCode(GrGLGPBuilder* builder,
const GrGeometryProcessor& geometryProcessor,
const GrProcessorKey& key,
const char* outputColor,
@@ -334,7 +334,7 @@ GrGLCubicEffect::GrGLCubicEffect(const GrBackendProcessorFactory& factory,
fEdgeType = ce.getEdgeType();
}
-void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder,
+void GrGLCubicEffect::emitCode(GrGLGPBuilder* builder,
const GrGeometryProcessor& geometryProcessor,
const GrProcessorKey& key,
const char* outputColor,
@@ -350,7 +350,7 @@ void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder,
const GrShaderVar& inCubicCoeffs = geometryProcessor.cast<GrCubicEffect>().inCubicCoeffs();
vsBuilder->codeAppendf("%s = %s;", vsName, inCubicCoeffs.c_str());
- GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLGPFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);

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