Chromium Code Reviews| Index: src/gpu/GrAARectRenderer.cpp |
| diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp |
| index 0b895d1d335f76c48041853332a7ed5b206b23f1..46850f259ecebc13bbe1c04a3b8a13e65479f013 100644 |
| --- a/src/gpu/GrAARectRenderer.cpp |
| +++ b/src/gpu/GrAARectRenderer.cpp |
| @@ -7,7 +7,7 @@ |
| #include "GrAARectRenderer.h" |
| #include "GrGpu.h" |
| -#include "gl/builders/GrGLFullProgramBuilder.h" |
| +#include "gl/builders/GrGLProgramBuilder.h" |
| #include "gl/GrGLProcessor.h" |
| #include "gl/GrGLGeometryProcessor.h" |
| #include "GrTBackendProcessorFactory.h" |
| @@ -41,7 +41,7 @@ public: |
| GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&) |
| : INHERITED (factory) {} |
| - virtual void emitCode(GrGLFullProgramBuilder* builder, |
| + virtual void emitCode(GrGLGPBuilder* builder, |
| const GrGeometryProcessor& geometryProcessor, |
| const GrProcessorKey& key, |
| const char* outputColor, |
| @@ -58,7 +58,7 @@ public: |
| GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
| vsBuilder->codeAppendf("\t%s = %s;\n", vsRectName, inRect.c_str()); |
| - GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| + GrGLGPFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
|
bsalomon
2014/10/06 18:49:40
Can we kill the word Shader here?
i.e. GrGLGPFrag
|
| // TODO: compute all these offsets, spans, and scales in the VS |
| fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", fsRectName); |
| fsBuilder->codeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", fsRectName); |
| @@ -167,7 +167,7 @@ public: |
| GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&) |
| : INHERITED (factory) {} |
| - virtual void emitCode(GrGLFullProgramBuilder* builder, |
| + virtual void emitCode(GrGLGPBuilder* builder, |
| const GrGeometryProcessor& geometryProcessor, |
| const GrProcessorKey& key, |
| const char* outputColor, |
| @@ -192,7 +192,7 @@ public: |
| vsWidthHeightName, |
| rectEffect.inWidthHeight().c_str()); |
| - GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| + GrGLGPFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| // TODO: compute all these offsets, spans, and scales in the VS |
| fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", fsWidthHeightName); |
| fsBuilder->codeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", fsWidthHeightName); |