Index: src/gpu/effects/GrBezierEffect.cpp |
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp |
index fe509b60a4ba6412f374e33d6a6602693de77576..1f6c17d22529385432e3e88d3f729f4e8c96ea33 100644 |
--- a/src/gpu/effects/GrBezierEffect.cpp |
+++ b/src/gpu/effects/GrBezierEffect.cpp |
@@ -7,7 +7,7 @@ |
#include "GrBezierEffect.h" |
-#include "gl/builders/GrGLFullProgramBuilder.h" |
+#include "gl/builders/GrGLProgramBuilder.h" |
#include "gl/GrGLProcessor.h" |
#include "gl/GrGLSL.h" |
#include "gl/GrGLGeometryProcessor.h" |
@@ -17,7 +17,7 @@ class GrGLConicEffect : public GrGLGeometryProcessor { |
public: |
GrGLConicEffect(const GrBackendProcessorFactory&, const GrProcessor&); |
- virtual void emitCode(GrGLFullProgramBuilder* builder, |
+ virtual void emitCode(GrGLGPBuilder* builder, |
const GrGeometryProcessor& geometryProcessor, |
const GrProcessorKey& key, |
const char* outputColor, |
@@ -42,7 +42,7 @@ GrGLConicEffect::GrGLConicEffect(const GrBackendProcessorFactory& factory, |
fEdgeType = ce.getEdgeType(); |
} |
-void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder, |
+void GrGLConicEffect::emitCode(GrGLGPBuilder* builder, |
const GrGeometryProcessor& geometryProcessor, |
const GrProcessorKey& key, |
const char* outputColor, |
@@ -58,7 +58,7 @@ void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder, |
GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
vsBuilder->codeAppendf("%s = %s;", vsName, inConicCoeffs.c_str()); |
- GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ GrGLGPFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
fsBuilder->codeAppend("float edgeAlpha;"); |
switch (fEdgeType) { |
@@ -171,7 +171,7 @@ class GrGLQuadEffect : public GrGLGeometryProcessor { |
public: |
GrGLQuadEffect(const GrBackendProcessorFactory&, const GrProcessor&); |
- virtual void emitCode(GrGLFullProgramBuilder* builder, |
+ virtual void emitCode(GrGLGPBuilder* builder, |
const GrGeometryProcessor& geometryProcessor, |
const GrProcessorKey& key, |
const char* outputColor, |
@@ -196,7 +196,7 @@ GrGLQuadEffect::GrGLQuadEffect(const GrBackendProcessorFactory& factory, |
fEdgeType = ce.getEdgeType(); |
} |
-void GrGLQuadEffect::emitCode(GrGLFullProgramBuilder* builder, |
+void GrGLQuadEffect::emitCode(GrGLGPBuilder* builder, |
const GrGeometryProcessor& geometryProcessor, |
const GrProcessorKey& key, |
const char* outputColor, |
@@ -210,7 +210,7 @@ void GrGLQuadEffect::emitCode(GrGLFullProgramBuilder* builder, |
const GrShaderVar& inHairQuadEdge = geometryProcessor.cast<GrQuadEffect>().inHairQuadEdge(); |
vsBuilder->codeAppendf("%s = %s;", vsName, inHairQuadEdge.c_str()); |
- GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ GrGLGPFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
fsBuilder->codeAppendf("float edgeAlpha;"); |
switch (fEdgeType) { |
@@ -309,7 +309,7 @@ class GrGLCubicEffect : public GrGLGeometryProcessor { |
public: |
GrGLCubicEffect(const GrBackendProcessorFactory&, const GrProcessor&); |
- virtual void emitCode(GrGLFullProgramBuilder* builder, |
+ virtual void emitCode(GrGLGPBuilder* builder, |
const GrGeometryProcessor& geometryProcessor, |
const GrProcessorKey& key, |
const char* outputColor, |
@@ -334,7 +334,7 @@ GrGLCubicEffect::GrGLCubicEffect(const GrBackendProcessorFactory& factory, |
fEdgeType = ce.getEdgeType(); |
} |
-void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder, |
+void GrGLCubicEffect::emitCode(GrGLGPBuilder* builder, |
const GrGeometryProcessor& geometryProcessor, |
const GrProcessorKey& key, |
const char* outputColor, |
@@ -350,7 +350,7 @@ void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder, |
const GrShaderVar& inCubicCoeffs = geometryProcessor.cast<GrCubicEffect>().inCubicCoeffs(); |
vsBuilder->codeAppendf("%s = %s;", vsName, inCubicCoeffs.c_str()); |
- GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ GrGLGPFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |