| Index: src/image/SkSurface_Gpu.cpp
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| diff --git a/src/image/SkSurface_Gpu.cpp b/src/image/SkSurface_Gpu.cpp
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| index 76456d0a5c4f2827e5c0813922162062f36243d3..024c151cea9fb73a146f5269d96c66e300827e3c 100644
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| --- a/src/image/SkSurface_Gpu.cpp
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| +++ b/src/image/SkSurface_Gpu.cpp
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| @@ -14,7 +14,7 @@
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|  public:
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|      SK_DECLARE_INST_COUNT(SkSurface_Gpu)
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|  
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| -    SkSurface_Gpu(GrRenderTarget*, const SkSurfaceProps*, bool doClear);
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| +    SkSurface_Gpu(GrRenderTarget*, bool cached, const SkSurfaceProps*, bool doClear);
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|      virtual ~SkSurface_Gpu();
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|  
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|      virtual SkCanvas* onNewCanvas() SK_OVERRIDE;
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| @@ -33,10 +33,12 @@
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|  
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|  ///////////////////////////////////////////////////////////////////////////////
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|  
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| -SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget, const SkSurfaceProps* props, bool doClear)
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| +SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget, bool cached, const SkSurfaceProps* props,
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| +                             bool doClear)
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|          : INHERITED(renderTarget->width(), renderTarget->height(), props)
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|  {
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|      int deviceFlags = 0;
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| +    deviceFlags |= cached ? SkGpuDevice::kCached_Flag : 0;
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|      deviceFlags |= this->props().isUseDistanceFieldFonts() ? SkGpuDevice::kDFFonts_Flag : 0;
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|      fDevice = SkGpuDevice::Create(renderTarget, this->props(), deviceFlags);
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|  
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| @@ -109,7 +111,7 @@
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|      if (NULL == target) {
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|          return NULL;
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|      }
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| -    return SkNEW_ARGS(SkSurface_Gpu, (target, props, false));
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| +    return SkNEW_ARGS(SkSurface_Gpu, (target, false, props, false));
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|  }
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|  
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|  SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, int sampleCount,
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| @@ -130,7 +132,7 @@
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|          return NULL;
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|      }
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|  
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| -    return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), props, true));
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| +    return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), false, props, true));
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|  }
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|  
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|  SkSurface* SkSurface::NewScratchRenderTarget(GrContext* ctx, const SkImageInfo& info,
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| @@ -152,5 +154,5 @@
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|          return NULL;
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|      }
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|  
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| -    return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), props, true));
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| +    return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), true, props, true));
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|  }
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| 
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