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Side by Side Diff: src/image/SkSurface_Gpu.cpp

Issue 611383003: Revert of GrResourceCache2 manages scratch texture. (Closed) Base URL: https://skia.googlesource.com/skia.git@surfimpl
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkSurface_Base.h" 8 #include "SkSurface_Base.h"
9 #include "SkImagePriv.h" 9 #include "SkImagePriv.h"
10 #include "SkCanvas.h" 10 #include "SkCanvas.h"
11 #include "SkGpuDevice.h" 11 #include "SkGpuDevice.h"
12 12
13 class SkSurface_Gpu : public SkSurface_Base { 13 class SkSurface_Gpu : public SkSurface_Base {
14 public: 14 public:
15 SK_DECLARE_INST_COUNT(SkSurface_Gpu) 15 SK_DECLARE_INST_COUNT(SkSurface_Gpu)
16 16
17 SkSurface_Gpu(GrRenderTarget*, const SkSurfaceProps*, bool doClear); 17 SkSurface_Gpu(GrRenderTarget*, bool cached, const SkSurfaceProps*, bool doCl ear);
18 virtual ~SkSurface_Gpu(); 18 virtual ~SkSurface_Gpu();
19 19
20 virtual SkCanvas* onNewCanvas() SK_OVERRIDE; 20 virtual SkCanvas* onNewCanvas() SK_OVERRIDE;
21 virtual SkSurface* onNewSurface(const SkImageInfo&) SK_OVERRIDE; 21 virtual SkSurface* onNewSurface(const SkImageInfo&) SK_OVERRIDE;
22 virtual SkImage* onNewImageSnapshot() SK_OVERRIDE; 22 virtual SkImage* onNewImageSnapshot() SK_OVERRIDE;
23 virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, 23 virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y,
24 const SkPaint*) SK_OVERRIDE; 24 const SkPaint*) SK_OVERRIDE;
25 virtual void onCopyOnWrite(ContentChangeMode) SK_OVERRIDE; 25 virtual void onCopyOnWrite(ContentChangeMode) SK_OVERRIDE;
26 virtual void onDiscard() SK_OVERRIDE; 26 virtual void onDiscard() SK_OVERRIDE;
27 27
28 private: 28 private:
29 SkGpuDevice* fDevice; 29 SkGpuDevice* fDevice;
30 30
31 typedef SkSurface_Base INHERITED; 31 typedef SkSurface_Base INHERITED;
32 }; 32 };
33 33
34 /////////////////////////////////////////////////////////////////////////////// 34 ///////////////////////////////////////////////////////////////////////////////
35 35
36 SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget, const SkSurfaceProps* props, bool doClear) 36 SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget, bool cached, const Sk SurfaceProps* props,
37 bool doClear)
37 : INHERITED(renderTarget->width(), renderTarget->height(), props) 38 : INHERITED(renderTarget->width(), renderTarget->height(), props)
38 { 39 {
39 int deviceFlags = 0; 40 int deviceFlags = 0;
41 deviceFlags |= cached ? SkGpuDevice::kCached_Flag : 0;
40 deviceFlags |= this->props().isUseDistanceFieldFonts() ? SkGpuDevice::kDFFon ts_Flag : 0; 42 deviceFlags |= this->props().isUseDistanceFieldFonts() ? SkGpuDevice::kDFFon ts_Flag : 0;
41 fDevice = SkGpuDevice::Create(renderTarget, this->props(), deviceFlags); 43 fDevice = SkGpuDevice::Create(renderTarget, this->props(), deviceFlags);
42 44
43 if (kRGB_565_GrPixelConfig != renderTarget->config() && doClear) { 45 if (kRGB_565_GrPixelConfig != renderTarget->config() && doClear) {
44 fDevice->clear(0x0); 46 fDevice->clear(0x0);
45 } 47 }
46 } 48 }
47 49
48 SkSurface_Gpu::~SkSurface_Gpu() { 50 SkSurface_Gpu::~SkSurface_Gpu() {
49 SkSafeUnref(fDevice); 51 SkSafeUnref(fDevice);
(...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after
102 void SkSurface_Gpu::onDiscard() { 104 void SkSurface_Gpu::onDiscard() {
103 fDevice->accessRenderTarget()->discard(); 105 fDevice->accessRenderTarget()->discard();
104 } 106 }
105 107
106 /////////////////////////////////////////////////////////////////////////////// 108 ///////////////////////////////////////////////////////////////////////////////
107 109
108 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurf aceProps* props) { 110 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurf aceProps* props) {
109 if (NULL == target) { 111 if (NULL == target) {
110 return NULL; 112 return NULL;
111 } 113 }
112 return SkNEW_ARGS(SkSurface_Gpu, (target, props, false)); 114 return SkNEW_ARGS(SkSurface_Gpu, (target, false, props, false));
113 } 115 }
114 116
115 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, i nt sampleCount, 117 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, i nt sampleCount,
116 const SkSurfaceProps* props) { 118 const SkSurfaceProps* props) {
117 if (NULL == ctx) { 119 if (NULL == ctx) {
118 return NULL; 120 return NULL;
119 } 121 }
120 122
121 GrTextureDesc desc; 123 GrTextureDesc desc;
122 desc.fFlags = kRenderTarget_GrTextureFlagBit | kCheckAllocation_GrTextureFla gBit; 124 desc.fFlags = kRenderTarget_GrTextureFlagBit | kCheckAllocation_GrTextureFla gBit;
123 desc.fWidth = info.width(); 125 desc.fWidth = info.width();
124 desc.fHeight = info.height(); 126 desc.fHeight = info.height();
125 desc.fConfig = SkImageInfo2GrPixelConfig(info); 127 desc.fConfig = SkImageInfo2GrPixelConfig(info);
126 desc.fSampleCnt = sampleCount; 128 desc.fSampleCnt = sampleCount;
127 129
128 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0)); 130 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0));
129 if (NULL == tex) { 131 if (NULL == tex) {
130 return NULL; 132 return NULL;
131 } 133 }
132 134
133 return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), props, true)); 135 return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), false, props, true) );
134 } 136 }
135 137
136 SkSurface* SkSurface::NewScratchRenderTarget(GrContext* ctx, const SkImageInfo& info, 138 SkSurface* SkSurface::NewScratchRenderTarget(GrContext* ctx, const SkImageInfo& info,
137 int sampleCount, const SkSurfacePro ps* props) { 139 int sampleCount, const SkSurfacePro ps* props) {
138 if (NULL == ctx) { 140 if (NULL == ctx) {
139 return NULL; 141 return NULL;
140 } 142 }
141 143
142 GrTextureDesc desc; 144 GrTextureDesc desc;
143 desc.fFlags = kRenderTarget_GrTextureFlagBit | kCheckAllocation_GrTextureFla gBit; 145 desc.fFlags = kRenderTarget_GrTextureFlagBit | kCheckAllocation_GrTextureFla gBit;
144 desc.fWidth = info.width(); 146 desc.fWidth = info.width();
145 desc.fHeight = info.height(); 147 desc.fHeight = info.height();
146 desc.fConfig = SkImageInfo2GrPixelConfig(info); 148 desc.fConfig = SkImageInfo2GrPixelConfig(info);
147 desc.fSampleCnt = sampleCount; 149 desc.fSampleCnt = sampleCount;
148 150
149 SkAutoTUnref<GrTexture> tex(ctx->lockAndRefScratchTexture(desc, GrContext::k Exact_ScratchTexMatch)); 151 SkAutoTUnref<GrTexture> tex(ctx->lockAndRefScratchTexture(desc, GrContext::k Exact_ScratchTexMatch));
150 152
151 if (NULL == tex) { 153 if (NULL == tex) {
152 return NULL; 154 return NULL;
153 } 155 }
154 156
155 return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), props, true)); 157 return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), true, props, true)) ;
156 } 158 }
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