| Index: src/effects/SkPerlinNoiseShader.cpp
|
| diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp
|
| index 88e6caddb9d6ee6f4f2aec32a505b59c10de08bf..2668728366de24cfe5b90972dac601732d782f8c 100644
|
| --- a/src/effects/SkPerlinNoiseShader.cpp
|
| +++ b/src/effects/SkPerlinNoiseShader.cpp
|
| @@ -996,10 +996,10 @@ bool SkPerlinNoiseShader::asFragmentProcessor(GrContext* context, const SkPaint&
|
|
|
| SkPerlinNoiseShader::PaintingData* paintingData =
|
| SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY, matrix));
|
| - GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture(
|
| - context, paintingData->getPermutationsBitmap(), NULL);
|
| - GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture(
|
| - context, paintingData->getNoiseBitmap(), NULL);
|
| + SkAutoTUnref<GrTexture> permutationsTexture(
|
| + GrRefCachedBitmapTexture(context, paintingData->getPermutationsBitmap(), NULL));
|
| + SkAutoTUnref<GrTexture> noiseTexture(
|
| + GrRefCachedBitmapTexture(context, paintingData->getNoiseBitmap(), NULL));
|
|
|
| SkMatrix m = context->getMatrix();
|
| m.setTranslateX(-localMatrix.getTranslateX() + SK_Scalar1);
|
| @@ -1015,17 +1015,6 @@ bool SkPerlinNoiseShader::asFragmentProcessor(GrContext* context, const SkPaint&
|
| SkDELETE(paintingData);
|
| *fp = NULL;
|
| }
|
| -
|
| - // Unlock immediately, this is not great, but we don't have a way of
|
| - // knowing when else to unlock it currently. TODO: Remove this when
|
| - // unref becomes the unlock replacement for all types of textures.
|
| - if (permutationsTexture) {
|
| - GrUnlockAndUnrefCachedBitmapTexture(permutationsTexture);
|
| - }
|
| - if (noiseTexture) {
|
| - GrUnlockAndUnrefCachedBitmapTexture(noiseTexture);
|
| - }
|
| -
|
| return true;
|
| }
|
|
|
|
|